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So... my mod is not yet finished but becouse my brother is lazy I have no one to test my mod :( :(

 

So I'm asking will anyone try it... It's not perfectly balanced but I'm trying to balance it...

No new Stuff... just MANY MANY changes (to units of course) ^_^

 

Important Note: It's made in TibEd

Edited by CraftYuriManiac

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what is your mod anyway?

Edited by dbjs2009

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People like CYM never cease to amuse me. They beg people to play their mod and give abso-****ing-lutely NO information about it all.

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Well... It's about nothing...

 

Most of the units are 10x stronger...

 

So these are specifications of some units

 

Rhino Tank:

 

Cost: 1300

Armor: Heavy Type 6/10

Role: Heavy rush, Killer

Damage: 9/10 Elite 10/10

Speed: 3/10 Elite 3.5/10

Rof: 4/10 Elite 4.5/10

Range: 4.9 Elite 5.1

Special: High Damage

 

 

Grizzly Tank:

 

Cost: 1000

Armor: Heavy Type 10/10

Role: Defense Pwnage, Sleek Rushes

Damage: 6/10 Elite 7/10

Speed: 5/10 Elite 6/10

RoF: 5/10 Elite 8/10

Range: 8.5 Elite 9.0

Special: High Armour, Long Range

 

 

Lasher Light Tank

 

Cost: 700

Armor: Medium 5/10

Role: Quick Rush, Building Killer

Damage: 5/10 Elite 6/10

Speed: 11/10

RoF: 8/10 Elite 9/10

Range: 5.5 Elite 5.8

Special: High RoF, High Speed, Small Cost

 

 

NightHawk Harvester

 

Modifications:

-It's a harvester

-Transport Role taken by the Harrier Inf. Carrier

-Can only deposit on Allied Refinery

-Cost: 2000

 

 

Subterrain Harvester

 

Modifications:

-Subterrain (doh!)

-Easily mistaken for an War Miner

-No Weapons

-Cost: 2250

 

 

Kirov Airship

 

Armor: Heavy Type 20/10

Damage: Normal (Kirov's)

Speed: 1/10

RoF: 3/10

Cost: 3500

Special: Hydra AA system

-Will be changed for balance purposes, but later

 

 

IFV

 

Cost: 600

Armor: Medium Type 3/10

Role: Sneak Attack, Support

Damage: 15/10

Speed: 8/10 Elite 8.5/10

RoF: 2/10

Range: 6.3 Elite 6.5

Special: Stealth, Pretty Cheap

-Will be changed for balance purposes!

 

 

Wave Force Tower

-It's name is Pillbox, but has an cameo of an Gap Generator

 

Damage: 45/50 In a straight line

Cost: 2000

Special: High Damage in a line, good for taking out huge amounts of units and buildings

-WARNING: Don't place it BEHIND other buildings as it will destroy them!!!

 

 

Mine

-It's name is Pillbox but the cost is 50 not 550

 

Damage: 100/50

Cost: 50

-Invisible

Special: Hidden, Can be built far away

-WARNING: Don't put them near each other as they will blow each other up!!!

 

 

WDS (WaterDefenseSystem)

-Cameo of an Pillbox but the cost is 450 and can be ONLY built on water

 

Damage: 20/50

Cost: 450

-Water Only

Special: Enemy of the subs!

 

 

 

If you want I can do more, but at this moment I can't!

 

Oh DD! I couldn't do the UNITS part becouse I needed to go to School! I would do this anyway!

 

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Most of these things can be done by using the rulesmd file too.

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Yeaaaah... buuut It's kinda easier...

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So... my mod is not yet finished but becouse my brother is lazy I have no one to test my mod :( :(

 

So I'm asking will anyone try it... It's not perfectly balanced but I'm trying to balance it...

No new Stuff... just MANY MANY changes (to units of course) ^_^

 

Important Note: It's made in TibEd

 

Destructo?

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Yeah! Destructo.

 

Pillbox price is now 750

-due to balance

 

If anyone has an cooler name please post it!

Edited by CraftYuriManiac

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If anyone has an cooler name please post it!

You should just download ra2stredit so you can name things whatever you want.

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You should just download ra2stredit so you can name things whatever you want.

 

Thanks man... really needed that...

 

 

The Kirov Airship is default from now (in my mod ofc.)

-balance...

 

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TibEd is not easier than straight .ini editing. It takes the intelligence of a sixth grader to figure out how the tags work and what you need to do in order to code straight by hand. As you practice that, you become more skilled in the engine and learn how to do new things that make your mod stand out.

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TibEd is not easier than straight .ini editing. It takes the intelligence of a sixth grader to figure out how the tags work and what you need to do in order to code straight by hand. As you practice that, you become more skilled in the engine and learn how to do new things that make your mod stand out.

 

Gee thanks man... that means I'm above average... I'm a fifth grader ^_^

In straight .ini modding everything seems untidy to me...

 

Oh btw. Anyone interested??? Hmm??? ^_^

 

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i would be interested but i haven't got ra2 for now, i just uninstalled it it got a bit boring, but to all who read this i highly recommend to give Destructo a try, it's very cool

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