Roadkill 0 Posted July 11, 2010 I get some sounds skipping in the game when the four of them play at the same time. For example, I place a building. There are several sounds playing at one - music, "pop" sound of building placing, another sound of building erecting, and an announcer saying "new construction options". And one of the two building sounds, either "pop" one or "erecting" one gets skipped. When music is off these sounds don't skip so it seems that RA in DOSBox has a three sound channels limit. Changing "blocksize" and "prebuffer" in DOSBox doesn't help. Configuring "Channels=" line in redalert.ini is no use. And when I play RA with VDMS instead of DOSBox, sound works as it should without any skippings. Can anyone help? inb4 play with VDMS instead Share this post Link to post
Rich Nagel 0 Posted July 11, 2010 (edited) What are your PC specs (and version of DOSBox)? DOSBox really takes quite a bit of pooter-power. Mine is no speed demon though; a P4-2.666GHZ with 512MB of RAM, but RA runs nicely on it anyway One thing that you could try; try lowering the "rate=" setting in your DOSBox.conf configuration file. I think that the default for DOSBox v0.74 is "rate=44100" (DOSBox v0.73 was "rate=22050")... so's what ever you have that set to, bump it down one. Sound quality won't be as good, but just like real hardware and DOS games running under real DOS, the higher the sampling rate, the more CPU power that ya need. BTW, I think I posted this in one of my other threads, but here is my DOSBox v0.74 DOSBox.conf configuration file for C&C (which is the same as what I use for RA): # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox) # Lines starting with a # are commentlines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=250 waitonerror=true priority=highest,highest mapperfile=Command and Conquer Key Mapper.txt usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=Capture memsize=63 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. # If 'forced' is appended, then the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails. # (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to handle. # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=max cycleup=10 cycledown=20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=1024 prebuffer=20 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. # See the README/Manual for more details. mpu401=none mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=5 dma=1 hdma=5 sbmixer=true oplmode=none oplemu=default oplrate=22050 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=22050 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=false pcrate=22050 tandy=off tandyrate=22050 disney=false [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=ch timed=true autofire=false swap34=true buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=directserial realport:com1 serial2=disabled serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=true [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. @ECHO OFF MOUNT C C:\GAMES MOUNT D D:\ -T cdrom VER SET 7 10 SET PATH=C:\;C:\DOS;C:\FED;GM_RESET;C:\NC;C:\NE;C:\NU;C:\PATH;C:\PKZIP;C:\TEMP;Z:\ SET TEMP=C:\TEMP SET TMP=C:\TEMP C: CD\C&C CALL CONQUER.BAT EXIT Edited July 11, 2010 by Rich Nagel Share this post Link to post
Roadkill 0 Posted July 11, 2010 What are your PC specs (and version of DOSBox)? DOSBox really takes quite a bit of pooter-power. Mine is no speed demon though; a P4-2.666GHZ with 512MB of RAM, but RA runs nicely on it anyway One thing that you could try; try lowering the "rate=" setting in your DOSBox.conf configuration file. I think that the default for DOSBox v0.74 is "rate=44100" (DOSBox v0.73 was "rate=22050")... so's what ever you have that set to, bump it down one. Sound quality won't be as good, but just like real hardware and DOS games running under real DOS, the higher the sampling rate, the more CPU power that ya need. BTW, I think I posted this in one of my other threads, but here is my DOSBox v0.74 DOSBox.conf configuration file for C&C (which is the same as what I use for RA): My PC is roughly same performance wise (Athlon 64 + 2048 ram) and DOSBox config is same too. Could you please post your redalert.ini soundcard config? Share this post Link to post
Rich Nagel 0 Posted July 12, 2010 My PC is roughly same performance wise (Athlon 64 + 2048 ram) and DOSBox config is same too. Could you please post your redalert.ini soundcard config? Here is the sound section of my REDALERT.INI: [Sound] Name=89 Card=e018 Port=220 IRQ=5 DMA=5 BitsPerSample=16 Channels=32 Reverse=0 Speed=1 Subtitles=0 Note that I had manually added the "Card=" type (for SB16 stereo sound effects) Share this post Link to post
Rich Nagel 0 Posted July 14, 2010 (edited) Nothing helped Another possible suggestion: Try setting up DOSBox to emulate a standard Sound Blaster (not Pro/16/etc...) in conjunction with setting the "rate=" to 22050, as well a only 8-bit. Then configure RA for the same; an 8-bit regular Sound Blaster. That to might help with stuttering, as in theory, it would take less CPU power Edited July 14, 2010 by Rich Nagel Share this post Link to post
Roadkill 0 Posted July 14, 2010 (edited) Another possible suggestion: Try setting up DOSBox to emulate a standard Sound Blaster (not Pro/16/etc...) in conjunction with setting the "rate=" to 22050, as well a only 8-bit. Then configure RA for the same; an 8-bit regular Sound Blaster. That to might help with stuttering, as in theory, it would take less CPU power Thanks, tried this one too. But still no use. I guess my problem doesn't lie in the performance since the game runs fine and smooth even with the heavy action going. Edited July 14, 2010 by Roadkill Share this post Link to post