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New Scientific Article at Project Perfect Mod

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Banshee at Project Perfect Mod has posted an article he wrote about working with voxel models, the ones used in Tiberian Sun and Red Alert 2, converting voxel models from VXLSE III into 3D models with textures. The article is called, and this is a real mouthful, "Fast Polygonization and Texture Map Extraction From Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator". Its was presented at SBGAMES 2010 earlier this month. Banshee has explained the idea behind this article below.

 

"So, the motivation of this paper comes from our Voxels forum and how it gets much more submissions from those who are starting to create 3D graphics for games, rather than the sum of the models submitted to our 3D Models, Generals Database and even the C&C3 Finished Models showcase forums together. In order to create voxel based models in VXLSE III, you don't need to know how 3D graphics are optimized for your video card, neither any sort of maths or optical physics of any kind. And that's what we expect from any decent 3D modelling program in the future: Let artists express their ideas by generating shapes like conventional 3D modelling program and painting voxels instead of dealing with any kind of textures. Textures is for your video card and not the artist.

 

But that article was written before Kinect (yea, for XBOX 360) was released. With Kinect, we can also use the same trick to transform the Kinect voxel data into 3D models, once we capture the voxel data transforming it into a 3D array of voxels, of course. How about creating yourself as a 3D model and become a unit in your mod? That's what you could do... and there are already drivers to use Kinect on PC, so you won't need an XBOX 360 to do that."

So if your interested in this really technical stuff, click here to read the entire thing.

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I was actually the main author of the article, which was based on my final graduation project. :)

 

Anyway, thanks for mentioning it here.

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