Spinvis 0 Posted August 21, 2011 Faulting application c&c95.exe, version 1.6.3.2, faulting module c&c95.exe, version 1.6.3.2, fault address 0x000e5e53. 0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 63 26 63 ure c&c 0018: 39 35 2e 65 78 65 20 31 95.exe 1 0020: 2e 36 2e 33 2e 32 20 69 .6.3.2 i 0028: 6e 20 63 26 63 39 35 2e n c&c95. 0030: 65 78 65 20 31 2e 36 2e exe 1.6. 0038: 33 2e 32 20 61 74 20 6f 3.2 at o 0040: 66 66 73 65 74 20 30 30 ffset 00 0048: 30 65 35 65 35 33 0d 0a 0e5e53.. Crash happened right after finishing NOD normal campaign level 3, after the success movie and supposed to be taken to the briefing screen. Using the C&C 1.06 rev 2 beta 8 patch. Once i played and finished the level again it went trough normally without crashes, but i thought, let me report it anyway. Share this post Link to post
Kamikave 0 Posted August 21, 2011 (edited) Just for the record, I just changed back rules.ini to its default parameters, and the game is still freezing. I guess my next step is to reinstall it completely. EDIT : I reinstalled the patch, the game is working again. Still no idea what happened. Edited August 23, 2011 by Kamikave Share this post Link to post
Nyerguds 100 Posted August 23, 2011 Faulting application c&c95.exe, version 1.6.3.2, faulting module c&c95.exe, version 1.6.3.2, fault address 0x000e5e53. Crash happened right after finishing NOD normal campaign level 3, after the success movie and supposed to be taken to the briefing screen. Using the C&C 1.06 rev 2 beta 8 patch. Once i played and finished the level again it went trough normally without crashes, but i thought, let me report it anyway. Not sure what that error report is from, but I can't use it... the addressing of the C&C code is in the range of 00410000-004E79DF, with an additional range of 005C0000-0063FFFF holding all of 1.06' own added code. The only address I see in that message, 000e5e53, is far too low. It could be the address the game was trying to access which made it crash, but that doesn't help me without knowing the address of the code that MADE the illegal operation. Normally, the game itself should give an error message in a simple message box, and that one should show both the instruction address and the memory it tried to access. Share this post Link to post
KevinLancaster 1 Posted August 28, 2011 I had this crash while playing in the "sandbox" mode of 1.06c r1 with the hotfix. I was using the latest version of C&C DDraw and building a Silo. Share this post Link to post
Chimas 7 Posted August 28, 2011 I had this crash while playing in the "sandbox" mode of 1.06c r1 with the hotfix. I was using the latest version of C&C DDraw and building a Silo. Which mission is this? (scg/scb### and name) Share this post Link to post
KevinLancaster 1 Posted August 28, 2011 Which mission is this? (scg/scb### and name) It was in the "sandbox" mode that was mentioned in the readme, which is when you create a multiplayer game with AI players on, capture the flag, and only one starting unit so that the AI is defenseless and allows you to free build. The map was Sand Trap(s?). Share this post Link to post
Nyerguds 100 Posted August 30, 2011 The function is _Mouse_Shadow_Buffer, but I can't immediately tell what could've gone wrong. Seeing as it's a mouse drawing function, the more important thing here is what you had selected at the time, and what you were hovering on when it crashed. Share this post Link to post
KevinLancaster 1 Posted August 31, 2011 Well the last major thing I remember doing was clicking on the silo in the sidebar to build it before the crash. I'm not sure if that really helps. Maybe it's just a one-off thing. Share this post Link to post
Nyerguds 100 Posted August 31, 2011 The silo's already more than half built in the screenshot though, so that can't be the cause. Crashes generally happen at one specific moment, because of something done at that specific moment. Not as a result of something that happened a few seconds before it. It would be more useful to see where the mouse cursor was in the screenshot, but either the error messages blocked it, or the crash prevented it from getting drawn at all. Share this post Link to post
Chimas 7 Posted August 31, 2011 Hi, I was programming the beginning of a mission and I've set this Teamtype: Cmd0=Goodguy,1,0,0,0,0,15,1,0,0,6,Tran:1,Apc:1,E3:3,E2:2,E6:2,Rmbo:1,1,Move:0,0,0 Trigger: Ini1=Time,Reinforce.,3,Goodguy,Cmd0,0 this is the (awful) result: The intention was only 1 chinook for that teamtype. I'd like to confirm if the limit number of different unit types is 5? (the highlighted number in the teamtype line above) This is my change for the moment: Cmd0=Goodguy,1,0,0,0,0,15,1,0,0,5,Tran:1,Apc:1,E3:3,E6:2,Rmbo:1,1,Move:0,0,0 Share this post Link to post
Nyerguds 100 Posted September 1, 2011 The error is a null pointer in the transport helicopter behaviour, but that's all I can really tell just by checking in the database. From what I can see it loops over a number of objects (units, I guess), and then gets one of that object's properties, which is again an object. From that object, it checks if a certain property is "3". It's this second object that's Null, preventing it from getting the propery to check. I'm not aware of any limits on the amount of units in a team, but it seems to me to be something you'd better check by setting up a patrol in a mission and seeing how the AI makes the team from existing units. I made the TACTICAL cheat for that kind of testing, you know Share this post Link to post
pichorra 4 Posted January 3, 2012 004386b1 @ 050a382d I was playing on cncnet when that crash message shows up. I took a look on Dissassembler, but i couldn't understeand a thing of that code, there's no notes near of that. (Oh! my poor skills!) Share this post Link to post
Chimas 7 Posted February 3, 2012 (edited) \edit SOLVED: Infantry Direction info was set in the subcell field. 0=BadGuy,E3,256,2141,64,Guard,0,None btw, now that is solved, I know that it is not related to real crash research. I published it because of the "high" code (0f08a9f6), never mind ... ================================ Hi, This crash is holding the next release. Mission: The Gauntlet XCC: no crash CNC95: crash at the begining of the mission, before briefing Files attached: scg265 and scg15 Using SCG265: 004521e5 @ 0f08a9f6 Using SCG15 (the original): 004521e5 @ 0ec6a9f6 Edited February 4, 2012 by Solo Share this post Link to post
MM54 0 Posted March 12, 2012 Just upgraded to 1.06C R2, am running Windows 7. Had no problems at all with 1.06C R1. Playing the Nod campaign, after a little while in-game, it crashes with this: Application Error: C:\Westwood\C&C95\C&C95.EXE The instruction at 76e8a08c referenced memory at 04b41000 The memory could not be written Otherwise it seems to work well, but I can't get more than a minute or two out of the game before it crashes. Cheers! Share this post Link to post
Nyerguds 100 Posted March 15, 2012 That's annoying... unfortunately, the instruction address is completely corrupted. The valid instruction address range for C&C95 is 00410000-00640000. That 76e8a08c is totally out of that. Are you sure this was the first error you got, from C&C itself? I've heard Kilkakon mention Win7 gives a second error, which shows the addresses relative to its own memory management... which is useless to me. The type of error box you need to see is this: Share this post Link to post
MM54 0 Posted March 15, 2012 Yep, it's happened a few times and it's that exact window except with the addresses I mentioned earlier. I went into the CCConfig tool you've made and turned off DDraw and then back on, and it broke the scrolling (it's impossibly fast once again) but it isn't crashing now. I don't get it. If I get time to play in the next couple days I'll screenshot any errors I get, but they've all been the same so far. Share this post Link to post
Nyerguds 100 Posted March 16, 2012 Woah. I think that's the exact same issue Kilkakon has. Share this post Link to post
MM54 0 Posted April 8, 2012 Updated to 1.06cR3, and after a promising start the game crashed (I wasn't doing well anyways) and this time told me that it was the instruction at 7665a08c that caused the problem... which is still out of the range it should be in. I took a picture this time. Share this post Link to post
Nyerguds 100 Posted April 9, 2012 Hm, yeah. What were you doing that might've caused the crash? You could try opening ddraw.ini and enabling the "singlecpu" option... maybe that'll make a difference. Which OS / system are you on? Share this post Link to post
MM54 0 Posted April 9, 2012 Hm, yeah. What were you doing that might've caused the crash? You could try opening ddraw.ini and enabling the "singlecpu" option... maybe that'll make a difference. Which OS / system are you on? It's happened multiple times in multiple missions, doing nothing in particular that caused it. I'm on a Windows 7 (x64) laptop, Core i5 processor. I should get time tomorrow to try the 'singlecpu' and see how it goes. Share this post Link to post
Nyerguds 100 Posted April 9, 2012 Well, if all else fails, you could try just running without CnC-DDraw. The scrolling issue can probably be fixed with the Back Buffer option. Share this post Link to post
MM54 0 Posted April 14, 2012 (edited) singlecpu=true Still crashed, much sooner into the game than it did before. Probably going to turn off ddraw shortly and see how it goes from there. Edited April 14, 2012 by MM54 Share this post Link to post
MM54 0 Posted April 15, 2012 Alright so turning off DDraw completely eliminated the crashing, and I didn't really lose any features I was using, so all is well and it's not part of your work that's causing the crash, it's DDraw. Share this post Link to post
Nyerguds 100 Posted April 16, 2012 Yeah, as I said, Kilkakon had the same issue. Not sure what could be causing it. Share this post Link to post
Chimas 7 Posted May 1, 2012 (edited) Hi, I got these errors trying to play SCG274 - Landing Forces. Summary of events after the INI area (1st spoiler). [basic] CarryOverCap=-1 Percent=0 CarryOverMoney=100 BuildLevel=95 Theme=No theme Player=GoodGuy Action=LANDING Lose=SPYCRASH Win=BOMBAWAY Brief=AIRSTRK Intro=CONSYARD Name=274 - Landing Forces Author=Lin Kuei Ominae [briefing] 1=After landing at the coast from a nearby located Base, wait 2=for more reinforcements. 3=As soon as the MCV [Mobile Construction Vehicle] has arrived, 4=build up your Base as good as possible.ùùù 5=--------Good Luck-------- [MAP] Height=62 Width=62 Y=1 X=1 Theater=WINTER [Triggers] win=All Destr.,Win,0,BadGuy,None,0 LOSE=All Destr.,Lose,0,GoodGuy,None,0 prod0=Time,Production,2,Badguy,None,0 nod=Time,Autocreate,35,Badguy,None,0 dzne=Time,DZ at 'Z',8,Goodguy,None,0 Lst1=Time,Reinforce.,0,Goodguy,mcv1,0 Lst2=Time,Reinforce.,1,Goodguy,mcv2,0 Lst3=Time,Reinforce.,3,Goodguy,mcv3,0 Lst4=Time,Reinforce.,4,Goodguy,mcv5,0 Lst5=Time,Reinforce.,6,Goodguy,mcv4,0 Lst6=Time,Reinforce.,7,Goodguy,mcv4,0 Lst7=Time,Reinforce.,100,Goodguy,mcv2,1 Lst8=Time,Reinforce.,100,Goodguy,mcv3,1 Nuk1=Time,Nuclear Missile,1000,Badguy,None,1 Air0=Time,Airstrike,100,GoodGuy,Aira,2 Air1=Time,Airstrike,0,GoodGuy,Aira,0 hunt=Destroyed,All to Hunt,0,None,None,0 [TeamTypes] mcv1=Goodguy,1,0,0,0,0,7,0,0,0,2,Lst:1,MTNK:1,0,0,0 mcv2=Goodguy,1,0,0,0,0,7,0,0,0,2,Lst:1,HTNK:1,0,0,0 mcv3=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,FTNK:1,E5:5,0,0,0 mcv4=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,MCV:1,MLRS:1,0,0,0 mcv5=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,BIKE:2,JEEP:1,0,0,0 aira=Goodguy,1,0,0,0,0,7,0,0,0,1,A10:5,0,0,0 nod1=BadGuy,1,0,0,1,0,15,1,0,0,5,E5:1,E4:2,E3:3,E1:5,RMBO:1,2,Move:0,Attack Base:50,0,0 nod2=BadGuy,1,0,0,1,0,15,1,0,0,1,RMBO:5,2,Move:0,Attack Base:50,0,0 nod3=BadGuy,1,0,0,1,0,15,1,0,0,2,E4:5,E5:5,2,Move:1,Attack Base:50,0,0 nod4=BadGuy,1,0,0,1,0,15,1,0,0,2,E6:5,E1:5,2,Move:1,Attack Base:50,0,0 nod5=BadGuy,1,0,0,1,0,15,1,0,0,5,FTNK:1,BIKE:2,LTNK:2,ARTY:2,MLRS:1,2,Move:0,Attack Base:50,0,0 nod6=BadGuy,1,0,0,1,0,15,1,0,0,1,RMBO:5,2,Move:1,Attack Base:50,0,0 nod7=BadGuy,1,0,0,1,0,15,1,0,0,2,E4:5,E5:5,2,Move:1,Attack Base:50,0,0 nod8=BadGuy,1,0,0,1,0,15,1,0,0,2,E6:5,E1:5,2,Move:1,Attack Base:50,0,0 nod9=BadGuy,1,0,0,1,0,15,1,0,0,2,FTNK:1,LTNK:2,2,Move:2,Attack Base:50,0,0 nod10=BadGuy,1,0,0,1,0,15,1,0,0,3,BIKE:2,BGGY:2,JEEP:2,2,Move:2,Attack Base:50,0,0 nod11=BadGuy,1,0,0,1,0,15,1,0,0,4,ARTY:2,MLRS:2,MSAM:2,FTNK:1,2,Move:2,Attack Base:50,0,0 nod12=Badguy,1,0,0,1,0,15,1,0,0,5,ftnk:1,ltnk:1,stnk:1,arty:1,bike:1,1,Attack Base:50,0,0 nod13=Badguy,1,0,0,1,0,15,1,0,0,1,bggy:2,2,move:0,Attack Base:50,0,0 nod14=Badguy,1,0,0,1,0,15,1,0,0,1,stnk:2,2,move:1,Attack Base:50,0,0 nod15=Badguy,1,0,0,1,0,15,1,0,0,3,E3:1,E1:1,bike:1,2,move:2,Attack Base:50,0,0 nod16=Badguy,1,0,0,1,0,15,1,0,0,2,E4:2,mlrs:1,1,Attack Base:50,0,0 nod17=Badguy,1,0,0,1,0,15,1,0,0,2,FTNK:1,arty:1,2,move:0,Attack Base:50,0,0 nod18=Badguy,1,0,0,1,0,15,1,0,0,2,e3:2,e1:3,1,Attack Base:50,0,0 nod19=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:1,e4:2,1,Attack Base:50,0,0 nod20=Badguy,1,0,0,1,0,15,1,0,0,2,ftnk:1,e3:2,2,move:2,Attack Base:50,0,0 nod21=Badguy,1,0,0,1,0,15,1,0,0,1,stnk:2,2,move:2,Attack Base:50,0,0 nod22=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:1,ftnk:1,1,Attack Base:50,0,0 nod23=Badguy,1,0,0,1,0,15,1,0,0,2,mlrs:2,msam:1,1,Attack Units:50,0,0 grd1=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:2,arty:1,9,move:4,guard:4,move:5,guard:5,move:6,guard:6,move:7,guard:7,Attack Units:90,0,0 grd2=Badguy,1,0,0,1,0,15,1,0,0,2,stnk:2,arty:1,7,move:8,guard:8,move:9,guard:9,move:10,guard:10,Attack Units:90,0,0 grd4=Badguy,1,0,0,1,0,15,1,0,0,1,ftnk:1,28,move:11,guard:2,move:12,guard:2,move:13,guard:2,move:14,guard:2,move:15,guard:2,move:16,guard:2,move:17,guard:2,move:18,guard:2,move:19,guard:2,move:20,guard:2,move:21,guard:2,move:22,guard:2,move:23,Guard:2,Move:24,Attack Units:90,0,0 [CellTriggers] [Waypoints] 25=485 24=267 23=337 22=724 21=800 20=1377 19=1840 18=1393 17=817 16=493 15=561 14=687 13=684 12=682 11=873 10=1208 9=1205 8=1013 7=2210 6=2082 5=2212 4=2218 3=145 2=3955 1=2705 0=2053 [briefGer] 1=Nachdem sie an der Kste, Nahe eines kleinen Sttzpunktes 2=von uns, gelandet sind, warten sie auf weitere VerstŽrkungen. 3=Sobald das MBF [Mobile Baufahrzeug] angekommen ist bauen 4=sie ihre Basis so gut wie m”glich aus. 5=--------Viel Glck-------- [GoodGuy] Allies=GoodGuy,Multi2 MaxBuilding=150 MaxUnit=150 Edge=EAST Credits=25 [badGuy] Allies=BadGuy Edge=North Credits=10 [Neutral] Allies=Neutral MaxBuilding=150 MaxUnit=150 Edge=North Credits=300 [special] Allies=Special MaxBuilding=150 MaxUnit=150 Edge=North Credits=0 [Multi1] Allies=Multi1 MaxBuilding=150 MaxUnit=150 Edge=North Credits=0 [Multi2] Allies=Multi2,Goodguy MaxBuilding=150 MaxUnit=150 Edge=North Credits=50 [Multi3] Allies=Multi3 MaxBuilding=150 MaxUnit=150 Edge=North Credits=0 [Multi4] Allies=Multi4 MaxBuilding=150 MaxUnit=150 Edge=North Credits=0 [Multi5] Allies=Multi5 MaxBuilding=150 MaxUnit=150 Edge=North Credits=0 [Multi6] Allies=Multi6 MaxBuilding=150 MaxUnit=150 Edge=North Credits=30 [TERRAIN] 3943=SPLIT2,None 3749=SPLIT3,None 3707=SPLIT3,None 3689=SPLIT2,None 3573=TC01,None 3502=TC03,None 3492=SPLIT2,None 3438=TC03,None 3432=SPLIT3,None 3388=TC03,None 3385=TC05,None 3323=TC02,None 3260=TC01,None 3241=SPLIT3,None 3235=SPLIT3,None 3196=SPLIT2,None 3035=SPLIT2,None 2980=SPLIT2,None 2966=SPLIT3,None 2895=T15,None 2859=TC02,None 2857=TC01,None 2847=SPLIT3,None 2832=SPLIT3,None 2791=TC03,None 2714=SPLIT2,None 2671=TC02,None 2667=TC01,None 2620=TC03,None 2608=TC01,None 2604=TC05,None 2539=TC04,None 2515=SPLIT2,None 2492=TC01,None 2463=TC05,None 2427=TC02,None 2426=TC03,None 2415=SPLIT3,None 2359=SPLIT3,None 2290=SPLIT2,None 2133=TC02,None 2131=TC01,None 2130=T06,None 2103=SPLIT2,None 2094=SPLIT2,None 2034=SPLIT3,None 1799=TC03,None 1736=TC01,None 1473=TC01,None 1409=TC05,None 1345=TC02,None 1284=TC01,None 1281=TC03,None 1219=TC04,None 1027=SPLIT2,None 980=TC01,None 952=SPLIT3,None 922=TC03,None 917=TC04,None 855=TC05,None 854=TC02,None 840=TC02,None 837=SPLIT3,None 822=SPLIT2,None 775=TC04,None 711=TC05,None 709=TC05,None 708=TC01,None 692=SPLIT2,None 647=TC02,None 645=TC02,None 644=TC03,None 632=SPLIT3,None 583=TC01,None 501=SPLIT2,None 439=SPLIT3,None 377=SPLIT2,None [OVERLAY] 3457=WCRATE 3458=WCRATE 3459=WCRATE 3393=WCRATE 3394=WCRATE 3395=WCRATE 4021=BRIK 4020=BRIK 4019=BRIK 3893=BRIK 3892=BRIK 3890=BRIK 3889=BRIK 3829=BRIK 3828=BRIK 3826=BRIK 3825=BRIK 3320=WOOD 3319=WOOD 3315=WOOD 3314=WOOD 3257=WOOD 3256=WOOD 3255=WOOD 3251=WOOD 3250=WOOD 3193=WOOD 3192=BARB 3191=BARB 3189=BARB 3187=BARB 3186=BARB 3129=WOOD 3128=BARB 3127=BARB 3125=BARB 3123=BARB 3122=BARB 3065=WOOD 3064=BARB 3058=BARB 3001=WOOD 3000=BARB 2998=TI12 2996=TI12 2994=BARB 2937=WOOD 2936=BARB 2934=TI12 2932=TI12 2930=BARB 2873=WOOD 2872=BARB 2866=BARB 2865=WOOD 2833=BRIK 2832=BRIK 2809=WOOD 2808=BARB 2807=BARB 2806=BARB 2804=BARB 2803=BARB 2802=BARB 2801=WOOD 2769=BRIK 2768=BRIK 2767=BRIK 2745=WOOD 2744=WOOD 2743=BARB 2742=BARB 2740=BARB 2739=BARB 2738=WOOD 2737=WOOD 2680=WOOD 2679=WOOD 2678=WOOD 2676=WOOD 2675=WOOD 2674=WOOD 2615=WOOD 2614=WOOD 2612=WOOD 2611=WOOD 2577=BRIK 2576=BRIK 2575=BRIK 2513=BRIK 2512=BRIK 2331=BRIK 2329=BRIK 2267=BRIK 2265=BRIK 2252=BRIK 2251=BRIK 2250=BRIK 2186=BRIK 2185=BRIK 2184=BRIK 2183=BRIK 2179=BRIK 2178=BRIK 2177=BRIK 2121=BRIK 2120=BRIK 2119=BRIK 2115=BRIK 2114=BRIK 2113=BRIK 2057=BRIK 2056=BRIK 2055=BRIK 2051=BRIK 2050=BRIK 2049=BRIK 1080=TI12 1079=TI12 1015=TI12 1014=TI12 953=TI12 952=TI12 951=TI12 950=TI12 949=TI12 948=TI12 889=TI12 888=TI12 887=TI12 885=TI12 884=TI12 825=TI12 824=TI12 823=TI12 822=TI12 821=TI12 820=TI12 761=TI12 760=TI12 759=TI12 758=TI12 757=TI12 697=TI12 695=TI12 694=TI12 693=TI12 692=TI12 633=TI12 632=TI12 631=TI12 630=TI12 629=TI12 628=TI12 569=TI12 568=TI12 567=TI12 566=TI12 564=TI12 505=TI12 504=TI12 502=TI12 501=TI12 442=TI12 440=TI12 439=TI12 438=TI12 437=TI12 378=TI12 377=TI12 376=TI12 375=TI12 374=TI12 [sMUDGE] [sTRUCTURES] 0=GoodGuy,GTWR,256,3951,0,None 1=GoodGuy,ATWR,256,3886,0,None 2=GoodGuy,GUN,256,3820,0,None 3=GoodGuy,NUK2,256,3808,0,None 4=GoodGuy,NUK2,256,3806,0,None 5=GoodGuy,NUK2,256,3744,0,None 6=GoodGuy,NUK2,256,3742,0,None 7=GoodGuy,OBLI,256,3692,0,None 8=GoodGuy,ATWR,256,3628,0,None 9=GoodGuy,HPAD,256,3616,0,None 10=GoodGuy,HPAD,256,3614,0,None 11=GoodGuy,HPAD,256,3488,0,None 12=GoodGuy,HPAD,256,3486,0,None 13=GoodGuy,HPAD,256,3359,0,None 14=GoodGuy,GUN,256,3294,0,None 15=GoodGuy,FIX,256,3292,0,None 16=GoodGuy,SILO,256,3290,0,None 17=GoodGuy,SILO,256,3288,0,None 18=GoodGuy,SILO,256,3286,0,None 19=GoodGuy,GTWR,256,3153,0,None 20=Neutral,V19,256,3063,0,None 21=Neutral,GTWR,256,3062,0,None 22=Neutral,V19,256,3061,0,None 23=Neutral,GTWR,256,3060,0,None 24=Neutral,V19,256,3059,0,None 25=Neutral,V19,256,2999,0,None 26=Neutral,V19,256,2997,0,None 27=Neutral,V19,256,2995,0,None 28=Neutral,V19,256,2935,0,None 29=Neutral,V19,256,2933,0,None 30=Neutral,V19,256,2931,0,None 31=GoodGuy,GTWR,256,2915,0,None 32=Neutral,ARCO,256,2870,0,None 33=Neutral,GTWR,256,2869,0,None 34=Neutral,ARCO,256,2867,0,None 35=BadGuy,GUN,256,2237,0,None 36=BadGuy,GUN,256,2234,0,None 37=BadGuy,GTWR,256,2090,0,None 38=BadGuy,GUN,256,2088,0,None 39=BadGuy,GUN,256,2085,0,None 40=BadGuy,SAM,256,1904,0,None 41=BadGuy,GUN,256,1902,0,None 42=BadGuy,GUN,256,1842,0,None 43=BadGuy,ATWR,256,1706,0,None 44=BadGuy,OBLI,256,1704,0,None 45=BadGuy,OBLI,256,1701,0,None 46=BadGuy,ATWR,256,1699,0,None 47=BadGuy,FIX,256,1647,0,None 48=BadGuy,SAM,256,1569,0,None 49=BadGuy,AFLD,256,1449,0,None 50=BadGuy,AFLD,256,1445,0,None 51=BadGuy,SAM,256,1388,0,None 52=BadGuy,GUN,256,1380,0,None 53=BadGuy,GUN,256,1204,0,None 54=BadGuy,ATWR,256,1201,0,None 55=BadGuy,OBLI,256,1137,0,None 56=BadGuy,HAND,256,1122,0,None 57=BadGuy,GUN,256,1012,0,None 58=BadGuy,OBLI,256,945,0,None 59=BadGuy,ATWR,256,881,0,None 60=BadGuy,SAM,256,865,0,None 61=BadGuy,OBLI,256,808,0,None 62=BadGuy,SILO,256,744,0,None 63=BadGuy,OBLI,256,738,0,None 64=BadGuy,SILO,256,680,0,None 65=BadGuy,SILO,256,670,0,None 66=BadGuy,SAM,256,659,0,None 67=BadGuy,SILO,256,617,0,None 68=BadGuy,TMPL,256,608,0,HUNT 69=BadGuy,PROC,256,558,0,None 70=BadGuy,SAM,256,557,0,None 71=BadGuy,PROC,256,555,0,None 72=BadGuy,GUN,256,492,0,None 73=BadGuy,HQ,256,432,0,None 74=BadGuy,SAM,256,395,0,None 75=BadGuy,MISS,256,365,0,None 76=BadGuy,OBLI,256,304,0,None 77=BadGuy,GUN,256,228,0,None 78=BadGuy,NUK2,256,227,0,None 79=BadGuy,NUK2,256,225,0,None 80=BadGuy,NUK2,256,223,0,None 81=BadGuy,NUK2,256,221,0,None 82=BadGuy,NUK2,256,219,0,None 83=BadGuy,NUK2,256,217,0,None 84=BadGuy,GUN,256,216,0,None 85=BadGuy,OBLI,256,208,0,None 86=BadGuy,HPAD,256,206,0,None 87=BadGuy,HPAD,256,204,0,None 88=BadGuy,NUK2,256,99,0,None 89=BadGuy,NUK2,256,97,0,None 90=BadGuy,NUK2,256,95,0,None 91=BadGuy,NUK2,256,93,0,None 92=BadGuy,NUK2,256,91,0,None 93=BadGuy,NUK2,256,89,0,None 94=BadGuy,NUK2,256,87,0,None 95=BadGuy,NUK2,256,85,0,None 96=BadGuy,NUK2,256,83,0,None 97=BadGuy,FACT,256,80,0,HUNT 98=BadGuy,HPAD,256,78,0,None 99=BadGuy,HPAD,256,76,0,None 100=BadGuy,SAM,256,74,0,None [uNITS] 0=BadGuy,FTNK,256,4024,0,Guard,None 1=BadGuy,FTNK,256,3896,0,Guard,None 2=BadGuy,FTNK,256,3636,0,Guard,None 3=BadGuy,FTNK,256,3634,0,Guard,None 4=GoodGuy,HTNK,256,3530,0,Area Guard,None 5=GoodGuy,HTNK,256,3528,0,Area Guard,None 6=Neutral,JEEP,256,2998,0,Area Guard,None 7=Neutral,BGGY,256,2932,0,Area Guard,None 8=BadGuy,FTNK,256,1862,0,Area Guard,None 9=BadGuy,FTNK,256,1860,0,Area Guard,None 10=BadGuy,MLRS,256,1772,0,Area Guard,None 11=BadGuy,MLRS,256,1761,0,Area Guard,None 12=BadGuy,FTNK,256,1705,0,Area Guard,None 13=BadGuy,FTNK,256,1700,0,Area Guard,None 14=BadGuy,HTNK,256,1192,0,Guard,None 15=BadGuy,MLRS,256,1134,0,Guard,None 16=BadGuy,MLRS,256,1070,0,Guard,None 17=BadGuy,MSAM,256,854,0,Guard,None 18=BadGuy,MLRS,256,791,0,Guard,None 19=BadGuy,MLRS,256,790,0,Guard,None 20=BadGuy,MLRS,256,789,0,Guard,None 21=BadGuy,HARV,127,686,0,Harvest,HUNT 22=BadGuy,HARV,127,683,0,Harvest,HUNT 23=BadGuy,FTNK,256,485,0,Guard,None 24=BadGuy,HTNK,256,471,0,Guard,None [iNFANTRY] 0=GoodGuy,E1,256,4016,0,Guard,0,None [base] 056=GTWR,536881664 055=GUN,536881152 054=GUN,536880384 053=SAM,486551552 052=GUN,486551040 051=GUN,469774848 050=ATWR,436218368 049=OBLI,436217856 048=OBLI,436217088 047=ATWR,436216576 046=FIX,419442432 045=SAM,402661632 044=AFLD,369109248 043=AFLD,369108224 042=GUN,352330752 041=GUN,302003200 040=ATWR,302002432 039=OBLI,285225216 038=HAND,285221376 037=GUN,251671552 036=OBLI,234893568 035=ATWR,218116352 034=OBLI,201336832 033=SILO,184559616 032=SILO,167782400 031=SILO,167779840 030=SILO,151005440 029=TMPL,151003136 028=PROC,134229504 027=SAM,134229248 026=PROC,134228736 025=GUN,117451776 024=HQ,100675584 023=SAM,100666112 022=GUN,50340864 021=NUK2,50340608 020=NUK2,50340096 019=NUK2,50339584 018=NUK2,50339072 017=NUK2,50338560 016=NUK2,50338048 015=GUN,50337792 014=OBLI,50335744 013=HPAD,50335232 012=HPAD,50334720 011=NUK2,16786176 010=NUK2,16785664 009=NUK2,16785152 008=NUK2,16784640 007=NUK2,16784128 006=NUK2,16783616 005=NUK2,16783104 004=NUK2,16782592 003=NUK2,16782080 002=FACT,16781312 001=HPAD,16780800 000=HPAD,16780288 Count=57 #2 - I got it twice, early game #3 - I got it in the new missions menu Important: I went on changing things inside the INI file. The INI file above is the last one. These changes were: - grd4 had 33 actions - here is the previous line. First I've took it out just to rule out the problem: grd4=Badguy,1,0,0,1,0,15,1,0,0,1,ftnk:1,33,move:11,guard:11,move:12,guard:12,move:13,guard:13,move:14,guard:14,move:15,guard:15,move:16,guard:16,move:17,guard:17,move:18,guard:18,move:19,guard:19,move:20,guard:20,move:21,guard:21,move:22,guard:22,move:23,guard:23,move:24,guard:24,move:28,guard:28,move:29,guard:29,Attack Units:90,0,0 - diminished the waypoints: they were going up to 31. Took out grd3 also grd3=Badguy,1,0,0,1,0,15,1,0,0,2,stnk:2,ltnk:1,5,move:30,guard:30,move:31,guard:31,Attack Units:90,0,0 Taken out after #2 - There was a "production" and an "autocreate" trigger for multi2. Taken out after #3 - Nod4 and Nod8 with 10 E1s. Taken out after #3 I didn't have time to investigate better and I'll leave it here. I don't think it is cnc95 related. either is the mission or it is the W7 system. But I'm guessing. If it becomes simply lack of attention dealing with INIs, i'll delete this post. Edited May 1, 2012 by Solo Share this post Link to post