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Crash research

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Faulting application c&c95.exe, version 1.6.3.2, faulting module c&c95.exe, version 1.6.3.2, fault address 0x000e5e53.

0000: 41 70 70 6c 69 63 61 74   Applicat
0008: 69 6f 6e 20 46 61 69 6c   ion Fail
0010: 75 72 65 20 20 63 26 63   ure  c&c
0018: 39 35 2e 65 78 65 20 31   95.exe 1
0020: 2e 36 2e 33 2e 32 20 69   .6.3.2 i
0028: 6e 20 63 26 63 39 35 2e   n c&c95.
0030: 65 78 65 20 31 2e 36 2e   exe 1.6.
0038: 33 2e 32 20 61 74 20 6f   3.2 at o
0040: 66 66 73 65 74 20 30 30   ffset 00
0048: 30 65 35 65 35 33 0d 0a   0e5e53..

 

Crash happened right after finishing NOD normal campaign level 3, after the success movie and supposed to be taken to the briefing screen. Using the C&C 1.06 rev 2 beta 8 patch.

 

Once i played and finished the level again it went trough normally without crashes, but i thought, let me report it anyway.

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Just for the record, I just changed back rules.ini to its default parameters, and the game is still freezing. I guess my next step is to reinstall it completely.

 

EDIT : I reinstalled the patch, the game is working again. Still no idea what happened.

Edited by Kamikave

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Faulting application c&c95.exe, version 1.6.3.2, faulting module c&c95.exe, version 1.6.3.2, fault address 0x000e5e53.

 

Crash happened right after finishing NOD normal campaign level 3, after the success movie and supposed to be taken to the briefing screen. Using the C&C 1.06 rev 2 beta 8 patch.

 

Once i played and finished the level again it went trough normally without crashes, but i thought, let me report it anyway.

Not sure what that error report is from, but I can't use it... the addressing of the C&C code is in the range of 00410000-004E79DF, with an additional range of 005C0000-0063FFFF holding all of 1.06' own added code.

 

The only address I see in that message, 000e5e53, is far too low. It could be the address the game was trying to access which made it crash, but that doesn't help me without knowing the address of the code that MADE the illegal operation.

 

Normally, the game itself should give an error message in a simple message box, and that one should show both the instruction address and the memory it tried to access.

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I had this crash while playing in the "sandbox" mode of 1.06c r1 with the hotfix. I was using the latest version of C&C DDraw and building a Silo.

post-8196-1314510755_thumb.png

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I had this crash while playing in the "sandbox" mode of 1.06c r1 with the hotfix. I was using the latest version of C&C DDraw and building a Silo.

Which mission is this? (scg/scb### and name)

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Which mission is this? (scg/scb### and name)

 

It was in the "sandbox" mode that was mentioned in the readme, which is when you create a multiplayer game with AI players on, capture the flag, and only one starting unit so that the AI is defenseless and allows you to free build. The map was Sand Trap(s?).

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The function is _Mouse_Shadow_Buffer, but I can't immediately tell what could've gone wrong.

 

Seeing as it's a mouse drawing function, the more important thing here is what you had selected at the time, and what you were hovering on when it crashed.

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Well the last major thing I remember doing was clicking on the silo in the sidebar to build it before the crash. I'm not sure if that really helps. Maybe it's just a one-off thing.

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The silo's already more than half built in the screenshot though, so that can't be the cause. Crashes generally happen at one specific moment, because of something done at that specific moment. Not as a result of something that happened a few seconds before it.

 

It would be more useful to see where the mouse cursor was in the screenshot, but either the error messages blocked it, or the crash prevented it from getting drawn at all.

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Hi,

I was programming the beginning of a mission and I've set this

 

Teamtype:

Cmd0=Goodguy,1,0,0,0,0,15,1,0,0,6,Tran:1,Apc:1,E3:3,E2:2,E6:2,Rmbo:1,1,Move:0,0,0

 

Trigger:

Ini1=Time,Reinforce.,3,Goodguy,Cmd0,0

 

this is the (awful) result:

post-7289-1314810744_thumb.png

 

The intention was only 1 chinook for that teamtype.

I'd like to confirm if the limit number of different unit types is 5? (the highlighted number in the teamtype line above)

 

This is my change for the moment:

Cmd0=Goodguy,1,0,0,0,0,15,1,0,0,5,Tran:1,Apc:1,E3:3,E6:2,Rmbo:1,1,Move:0,0,0

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The error is a null pointer in the transport helicopter behaviour, but that's all I can really tell just by checking in the database.

 

From what I can see it loops over a number of objects (units, I guess), and then gets one of that object's properties, which is again an object. From that object, it checks if a certain property is "3". It's this second object that's Null, preventing it from getting the propery to check.

 

I'm not aware of any limits on the amount of units in a team, but it seems to me to be something you'd better check by setting up a patrol in a mission and seeing how the AI makes the team from existing units. I made the TACTICAL cheat for that kind of testing, you know ;)

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004386b1 @ 050a382d

 

I was playing on cncnet when that crash message shows up. I took a look on Dissassembler, but i couldn't understeand a thing of that code, there's no notes near of that. (Oh! my poor skills!)

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\edit

SOLVED: Infantry Direction info was set in the subcell field.

 

0=BadGuy,E3,256,2141,64,Guard,0,None

 

btw, now that is solved, I know that it is not related to real crash research.

I published it because of the "high" code (0f08a9f6), never mind ...

 

================================

Hi,

 

This crash is holding the next release.

Mission: The Gauntlet

XCC: no crash

CNC95: crash at the begining of the mission, before briefing

Files attached: scg265 and scg15

 

Using SCG265:

004521e5 @ 0f08a9f6

 

Using SCG15 (the original):

004521e5 @ 0ec6a9f6

Edited by Solo

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Just upgraded to 1.06C R2, am running Windows 7. Had no problems at all with 1.06C R1.

 

Playing the Nod campaign, after a little while in-game, it crashes with this:

Application Error: C:\Westwood\C&C95\C&C95.EXE

The instruction at 76e8a08c referenced memory at 04b41000

The memory could not be written

 

Otherwise it seems to work well, but I can't get more than a minute or two out of the game before it crashes.

 

Cheers!

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That's annoying... unfortunately, the instruction address is completely corrupted. The valid instruction address range for C&C95 is 00410000-00640000. That 76e8a08c is totally out of that.

 

Are you sure this was the first error you got, from C&C itself? I've heard Kilkakon mention Win7 gives a second error, which shows the addresses relative to its own memory management... which is useless to me. The type of error box you need to see is this:

 

post-1376-0-91218100-1331810300_thumb.png

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Yep, it's happened a few times and it's that exact window except with the addresses I mentioned earlier. I went into the CCConfig tool you've made and turned off DDraw and then back on, and it broke the scrolling (it's impossibly fast once again) but it isn't crashing now. I don't get it. If I get time to play in the next couple days I'll screenshot any errors I get, but they've all been the same so far.

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Woah. I think that's the exact same issue Kilkakon has.

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Updated to 1.06cR3, and after a promising start the game crashed (I wasn't doing well anyways) and this time told me that it was the instruction at 7665a08c that caused the problem... which is still out of the range it should be in. I took a picture this time.

 

cncerror.png

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Hm, yeah. What were you doing that might've caused the crash?

 

You could try opening ddraw.ini and enabling the "singlecpu" option... maybe that'll make a difference.

 

Which OS / system are you on?

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Hm, yeah. What were you doing that might've caused the crash?

 

You could try opening ddraw.ini and enabling the "singlecpu" option... maybe that'll make a difference.

 

Which OS / system are you on?

 

It's happened multiple times in multiple missions, doing nothing in particular that caused it. I'm on a Windows 7 (x64) laptop, Core i5 processor. I should get time tomorrow to try the 'singlecpu' and see how it goes.

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Well, if all else fails, you could try just running without CnC-DDraw. The scrolling issue can probably be fixed with the Back Buffer option.

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singlecpu=true

 

Still crashed, much sooner into the game than it did before.

 

cnccrash2.png

 

Probably going to turn off ddraw shortly and see how it goes from there.

Edited by MM54

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Alright so turning off DDraw completely eliminated the crashing, and I didn't really lose any features I was using, so all is well and it's not part of your work that's causing the crash, it's DDraw.

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Yeah, as I said, Kilkakon had the same issue. Not sure what could be causing it.

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Hi,

I got these errors

post-7289-0-93044100-1335895096_thumb.png

trying to play SCG274 - Landing Forces. Summary of events after the INI area (1st spoiler).

 

 

 

[basic]

CarryOverCap=-1

Percent=0

CarryOverMoney=100

BuildLevel=95

Theme=No theme

Player=GoodGuy

Action=LANDING

Lose=SPYCRASH

Win=BOMBAWAY

Brief=AIRSTRK

Intro=CONSYARD

Name=274 - Landing Forces

Author=Lin Kuei Ominae

[briefing]

1=After landing at the coast from a nearby located Base, wait

2=for more reinforcements.

3=As soon as the MCV [Mobile Construction Vehicle] has arrived,

4=build up your Base as good as possible.ùùù

5=--------Good Luck--------

[MAP]

Height=62

Width=62

Y=1

X=1

Theater=WINTER

[Triggers]

win=All Destr.,Win,0,BadGuy,None,0

LOSE=All Destr.,Lose,0,GoodGuy,None,0

prod0=Time,Production,2,Badguy,None,0

nod=Time,Autocreate,35,Badguy,None,0

dzne=Time,DZ at 'Z',8,Goodguy,None,0

Lst1=Time,Reinforce.,0,Goodguy,mcv1,0

Lst2=Time,Reinforce.,1,Goodguy,mcv2,0

Lst3=Time,Reinforce.,3,Goodguy,mcv3,0

Lst4=Time,Reinforce.,4,Goodguy,mcv5,0

Lst5=Time,Reinforce.,6,Goodguy,mcv4,0

Lst6=Time,Reinforce.,7,Goodguy,mcv4,0

Lst7=Time,Reinforce.,100,Goodguy,mcv2,1

Lst8=Time,Reinforce.,100,Goodguy,mcv3,1

Nuk1=Time,Nuclear Missile,1000,Badguy,None,1

Air0=Time,Airstrike,100,GoodGuy,Aira,2

Air1=Time,Airstrike,0,GoodGuy,Aira,0

hunt=Destroyed,All to Hunt,0,None,None,0

[TeamTypes]

mcv1=Goodguy,1,0,0,0,0,7,0,0,0,2,Lst:1,MTNK:1,0,0,0

mcv2=Goodguy,1,0,0,0,0,7,0,0,0,2,Lst:1,HTNK:1,0,0,0

mcv3=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,FTNK:1,E5:5,0,0,0

mcv4=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,MCV:1,MLRS:1,0,0,0

mcv5=Goodguy,1,0,0,0,0,7,0,0,0,3,Lst:1,BIKE:2,JEEP:1,0,0,0

aira=Goodguy,1,0,0,0,0,7,0,0,0,1,A10:5,0,0,0

nod1=BadGuy,1,0,0,1,0,15,1,0,0,5,E5:1,E4:2,E3:3,E1:5,RMBO:1,2,Move:0,Attack Base:50,0,0

nod2=BadGuy,1,0,0,1,0,15,1,0,0,1,RMBO:5,2,Move:0,Attack Base:50,0,0

nod3=BadGuy,1,0,0,1,0,15,1,0,0,2,E4:5,E5:5,2,Move:1,Attack Base:50,0,0

nod4=BadGuy,1,0,0,1,0,15,1,0,0,2,E6:5,E1:5,2,Move:1,Attack Base:50,0,0

nod5=BadGuy,1,0,0,1,0,15,1,0,0,5,FTNK:1,BIKE:2,LTNK:2,ARTY:2,MLRS:1,2,Move:0,Attack Base:50,0,0

nod6=BadGuy,1,0,0,1,0,15,1,0,0,1,RMBO:5,2,Move:1,Attack Base:50,0,0

nod7=BadGuy,1,0,0,1,0,15,1,0,0,2,E4:5,E5:5,2,Move:1,Attack Base:50,0,0

nod8=BadGuy,1,0,0,1,0,15,1,0,0,2,E6:5,E1:5,2,Move:1,Attack Base:50,0,0

nod9=BadGuy,1,0,0,1,0,15,1,0,0,2,FTNK:1,LTNK:2,2,Move:2,Attack Base:50,0,0

nod10=BadGuy,1,0,0,1,0,15,1,0,0,3,BIKE:2,BGGY:2,JEEP:2,2,Move:2,Attack Base:50,0,0

nod11=BadGuy,1,0,0,1,0,15,1,0,0,4,ARTY:2,MLRS:2,MSAM:2,FTNK:1,2,Move:2,Attack Base:50,0,0

nod12=Badguy,1,0,0,1,0,15,1,0,0,5,ftnk:1,ltnk:1,stnk:1,arty:1,bike:1,1,Attack Base:50,0,0

nod13=Badguy,1,0,0,1,0,15,1,0,0,1,bggy:2,2,move:0,Attack Base:50,0,0

nod14=Badguy,1,0,0,1,0,15,1,0,0,1,stnk:2,2,move:1,Attack Base:50,0,0

nod15=Badguy,1,0,0,1,0,15,1,0,0,3,E3:1,E1:1,bike:1,2,move:2,Attack Base:50,0,0

nod16=Badguy,1,0,0,1,0,15,1,0,0,2,E4:2,mlrs:1,1,Attack Base:50,0,0

nod17=Badguy,1,0,0,1,0,15,1,0,0,2,FTNK:1,arty:1,2,move:0,Attack Base:50,0,0

nod18=Badguy,1,0,0,1,0,15,1,0,0,2,e3:2,e1:3,1,Attack Base:50,0,0

nod19=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:1,e4:2,1,Attack Base:50,0,0

nod20=Badguy,1,0,0,1,0,15,1,0,0,2,ftnk:1,e3:2,2,move:2,Attack Base:50,0,0

nod21=Badguy,1,0,0,1,0,15,1,0,0,1,stnk:2,2,move:2,Attack Base:50,0,0

nod22=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:1,ftnk:1,1,Attack Base:50,0,0

nod23=Badguy,1,0,0,1,0,15,1,0,0,2,mlrs:2,msam:1,1,Attack Units:50,0,0

grd1=Badguy,1,0,0,1,0,15,1,0,0,2,ltnk:2,arty:1,9,move:4,guard:4,move:5,guard:5,move:6,guard:6,move:7,guard:7,Attack Units:90,0,0

grd2=Badguy,1,0,0,1,0,15,1,0,0,2,stnk:2,arty:1,7,move:8,guard:8,move:9,guard:9,move:10,guard:10,Attack Units:90,0,0

grd4=Badguy,1,0,0,1,0,15,1,0,0,1,ftnk:1,28,move:11,guard:2,move:12,guard:2,move:13,guard:2,move:14,guard:2,move:15,guard:2,move:16,guard:2,move:17,guard:2,move:18,guard:2,move:19,guard:2,move:20,guard:2,move:21,guard:2,move:22,guard:2,move:23,Guard:2,Move:24,Attack Units:90,0,0

[CellTriggers]

[Waypoints]

25=485

24=267

23=337

22=724

21=800

20=1377

19=1840

18=1393

17=817

16=493

15=561

14=687

13=684

12=682

11=873

10=1208

9=1205

8=1013

7=2210

6=2082

5=2212

4=2218

3=145

2=3955

1=2705

0=2053

[briefGer]

1=Nachdem sie an der Kste, Nahe eines kleinen Sttzpunktes

2=von uns, gelandet sind, warten sie auf weitere VerstŽrkungen.

3=Sobald das MBF [Mobile Baufahrzeug] angekommen ist bauen

4=sie ihre Basis so gut wie m”glich aus.

5=--------Viel Glck--------

[GoodGuy]

Allies=GoodGuy,Multi2

MaxBuilding=150

MaxUnit=150

Edge=EAST

Credits=25

[badGuy]

Allies=BadGuy

Edge=North

Credits=10

[Neutral]

Allies=Neutral

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=300

[special]

Allies=Special

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=0

[Multi1]

Allies=Multi1

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=0

[Multi2]

Allies=Multi2,Goodguy

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=50

[Multi3]

Allies=Multi3

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=0

[Multi4]

Allies=Multi4

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=0

[Multi5]

Allies=Multi5

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=0

[Multi6]

Allies=Multi6

MaxBuilding=150

MaxUnit=150

Edge=North

Credits=30

[TERRAIN]

3943=SPLIT2,None

3749=SPLIT3,None

3707=SPLIT3,None

3689=SPLIT2,None

3573=TC01,None

3502=TC03,None

3492=SPLIT2,None

3438=TC03,None

3432=SPLIT3,None

3388=TC03,None

3385=TC05,None

3323=TC02,None

3260=TC01,None

3241=SPLIT3,None

3235=SPLIT3,None

3196=SPLIT2,None

3035=SPLIT2,None

2980=SPLIT2,None

2966=SPLIT3,None

2895=T15,None

2859=TC02,None

2857=TC01,None

2847=SPLIT3,None

2832=SPLIT3,None

2791=TC03,None

2714=SPLIT2,None

2671=TC02,None

2667=TC01,None

2620=TC03,None

2608=TC01,None

2604=TC05,None

2539=TC04,None

2515=SPLIT2,None

2492=TC01,None

2463=TC05,None

2427=TC02,None

2426=TC03,None

2415=SPLIT3,None

2359=SPLIT3,None

2290=SPLIT2,None

2133=TC02,None

2131=TC01,None

2130=T06,None

2103=SPLIT2,None

2094=SPLIT2,None

2034=SPLIT3,None

1799=TC03,None

1736=TC01,None

1473=TC01,None

1409=TC05,None

1345=TC02,None

1284=TC01,None

1281=TC03,None

1219=TC04,None

1027=SPLIT2,None

980=TC01,None

952=SPLIT3,None

922=TC03,None

917=TC04,None

855=TC05,None

854=TC02,None

840=TC02,None

837=SPLIT3,None

822=SPLIT2,None

775=TC04,None

711=TC05,None

709=TC05,None

708=TC01,None

692=SPLIT2,None

647=TC02,None

645=TC02,None

644=TC03,None

632=SPLIT3,None

583=TC01,None

501=SPLIT2,None

439=SPLIT3,None

377=SPLIT2,None

[OVERLAY]

3457=WCRATE

3458=WCRATE

3459=WCRATE

3393=WCRATE

3394=WCRATE

3395=WCRATE

4021=BRIK

4020=BRIK

4019=BRIK

3893=BRIK

3892=BRIK

3890=BRIK

3889=BRIK

3829=BRIK

3828=BRIK

3826=BRIK

3825=BRIK

3320=WOOD

3319=WOOD

3315=WOOD

3314=WOOD

3257=WOOD

3256=WOOD

3255=WOOD

3251=WOOD

3250=WOOD

3193=WOOD

3192=BARB

3191=BARB

3189=BARB

3187=BARB

3186=BARB

3129=WOOD

3128=BARB

3127=BARB

3125=BARB

3123=BARB

3122=BARB

3065=WOOD

3064=BARB

3058=BARB

3001=WOOD

3000=BARB

2998=TI12

2996=TI12

2994=BARB

2937=WOOD

2936=BARB

2934=TI12

2932=TI12

2930=BARB

2873=WOOD

2872=BARB

2866=BARB

2865=WOOD

2833=BRIK

2832=BRIK

2809=WOOD

2808=BARB

2807=BARB

2806=BARB

2804=BARB

2803=BARB

2802=BARB

2801=WOOD

2769=BRIK

2768=BRIK

2767=BRIK

2745=WOOD

2744=WOOD

2743=BARB

2742=BARB

2740=BARB

2739=BARB

2738=WOOD

2737=WOOD

2680=WOOD

2679=WOOD

2678=WOOD

2676=WOOD

2675=WOOD

2674=WOOD

2615=WOOD

2614=WOOD

2612=WOOD

2611=WOOD

2577=BRIK

2576=BRIK

2575=BRIK

2513=BRIK

2512=BRIK

2331=BRIK

2329=BRIK

2267=BRIK

2265=BRIK

2252=BRIK

2251=BRIK

2250=BRIK

2186=BRIK

2185=BRIK

2184=BRIK

2183=BRIK

2179=BRIK

2178=BRIK

2177=BRIK

2121=BRIK

2120=BRIK

2119=BRIK

2115=BRIK

2114=BRIK

2113=BRIK

2057=BRIK

2056=BRIK

2055=BRIK

2051=BRIK

2050=BRIK

2049=BRIK

1080=TI12

1079=TI12

1015=TI12

1014=TI12

953=TI12

952=TI12

951=TI12

950=TI12

949=TI12

948=TI12

889=TI12

888=TI12

887=TI12

885=TI12

884=TI12

825=TI12

824=TI12

823=TI12

822=TI12

821=TI12

820=TI12

761=TI12

760=TI12

759=TI12

758=TI12

757=TI12

697=TI12

695=TI12

694=TI12

693=TI12

692=TI12

633=TI12

632=TI12

631=TI12

630=TI12

629=TI12

628=TI12

569=TI12

568=TI12

567=TI12

566=TI12

564=TI12

505=TI12

504=TI12

502=TI12

501=TI12

442=TI12

440=TI12

439=TI12

438=TI12

437=TI12

378=TI12

377=TI12

376=TI12

375=TI12

374=TI12

[sMUDGE]

[sTRUCTURES]

0=GoodGuy,GTWR,256,3951,0,None

1=GoodGuy,ATWR,256,3886,0,None

2=GoodGuy,GUN,256,3820,0,None

3=GoodGuy,NUK2,256,3808,0,None

4=GoodGuy,NUK2,256,3806,0,None

5=GoodGuy,NUK2,256,3744,0,None

6=GoodGuy,NUK2,256,3742,0,None

7=GoodGuy,OBLI,256,3692,0,None

8=GoodGuy,ATWR,256,3628,0,None

9=GoodGuy,HPAD,256,3616,0,None

10=GoodGuy,HPAD,256,3614,0,None

11=GoodGuy,HPAD,256,3488,0,None

12=GoodGuy,HPAD,256,3486,0,None

13=GoodGuy,HPAD,256,3359,0,None

14=GoodGuy,GUN,256,3294,0,None

15=GoodGuy,FIX,256,3292,0,None

16=GoodGuy,SILO,256,3290,0,None

17=GoodGuy,SILO,256,3288,0,None

18=GoodGuy,SILO,256,3286,0,None

19=GoodGuy,GTWR,256,3153,0,None

20=Neutral,V19,256,3063,0,None

21=Neutral,GTWR,256,3062,0,None

22=Neutral,V19,256,3061,0,None

23=Neutral,GTWR,256,3060,0,None

24=Neutral,V19,256,3059,0,None

25=Neutral,V19,256,2999,0,None

26=Neutral,V19,256,2997,0,None

27=Neutral,V19,256,2995,0,None

28=Neutral,V19,256,2935,0,None

29=Neutral,V19,256,2933,0,None

30=Neutral,V19,256,2931,0,None

31=GoodGuy,GTWR,256,2915,0,None

32=Neutral,ARCO,256,2870,0,None

33=Neutral,GTWR,256,2869,0,None

34=Neutral,ARCO,256,2867,0,None

35=BadGuy,GUN,256,2237,0,None

36=BadGuy,GUN,256,2234,0,None

37=BadGuy,GTWR,256,2090,0,None

38=BadGuy,GUN,256,2088,0,None

39=BadGuy,GUN,256,2085,0,None

40=BadGuy,SAM,256,1904,0,None

41=BadGuy,GUN,256,1902,0,None

42=BadGuy,GUN,256,1842,0,None

43=BadGuy,ATWR,256,1706,0,None

44=BadGuy,OBLI,256,1704,0,None

45=BadGuy,OBLI,256,1701,0,None

46=BadGuy,ATWR,256,1699,0,None

47=BadGuy,FIX,256,1647,0,None

48=BadGuy,SAM,256,1569,0,None

49=BadGuy,AFLD,256,1449,0,None

50=BadGuy,AFLD,256,1445,0,None

51=BadGuy,SAM,256,1388,0,None

52=BadGuy,GUN,256,1380,0,None

53=BadGuy,GUN,256,1204,0,None

54=BadGuy,ATWR,256,1201,0,None

55=BadGuy,OBLI,256,1137,0,None

56=BadGuy,HAND,256,1122,0,None

57=BadGuy,GUN,256,1012,0,None

58=BadGuy,OBLI,256,945,0,None

59=BadGuy,ATWR,256,881,0,None

60=BadGuy,SAM,256,865,0,None

61=BadGuy,OBLI,256,808,0,None

62=BadGuy,SILO,256,744,0,None

63=BadGuy,OBLI,256,738,0,None

64=BadGuy,SILO,256,680,0,None

65=BadGuy,SILO,256,670,0,None

66=BadGuy,SAM,256,659,0,None

67=BadGuy,SILO,256,617,0,None

68=BadGuy,TMPL,256,608,0,HUNT

69=BadGuy,PROC,256,558,0,None

70=BadGuy,SAM,256,557,0,None

71=BadGuy,PROC,256,555,0,None

72=BadGuy,GUN,256,492,0,None

73=BadGuy,HQ,256,432,0,None

74=BadGuy,SAM,256,395,0,None

75=BadGuy,MISS,256,365,0,None

76=BadGuy,OBLI,256,304,0,None

77=BadGuy,GUN,256,228,0,None

78=BadGuy,NUK2,256,227,0,None

79=BadGuy,NUK2,256,225,0,None

80=BadGuy,NUK2,256,223,0,None

81=BadGuy,NUK2,256,221,0,None

82=BadGuy,NUK2,256,219,0,None

83=BadGuy,NUK2,256,217,0,None

84=BadGuy,GUN,256,216,0,None

85=BadGuy,OBLI,256,208,0,None

86=BadGuy,HPAD,256,206,0,None

87=BadGuy,HPAD,256,204,0,None

88=BadGuy,NUK2,256,99,0,None

89=BadGuy,NUK2,256,97,0,None

90=BadGuy,NUK2,256,95,0,None

91=BadGuy,NUK2,256,93,0,None

92=BadGuy,NUK2,256,91,0,None

93=BadGuy,NUK2,256,89,0,None

94=BadGuy,NUK2,256,87,0,None

95=BadGuy,NUK2,256,85,0,None

96=BadGuy,NUK2,256,83,0,None

97=BadGuy,FACT,256,80,0,HUNT

98=BadGuy,HPAD,256,78,0,None

99=BadGuy,HPAD,256,76,0,None

100=BadGuy,SAM,256,74,0,None

[uNITS]

0=BadGuy,FTNK,256,4024,0,Guard,None

1=BadGuy,FTNK,256,3896,0,Guard,None

2=BadGuy,FTNK,256,3636,0,Guard,None

3=BadGuy,FTNK,256,3634,0,Guard,None

4=GoodGuy,HTNK,256,3530,0,Area Guard,None

5=GoodGuy,HTNK,256,3528,0,Area Guard,None

6=Neutral,JEEP,256,2998,0,Area Guard,None

7=Neutral,BGGY,256,2932,0,Area Guard,None

8=BadGuy,FTNK,256,1862,0,Area Guard,None

9=BadGuy,FTNK,256,1860,0,Area Guard,None

10=BadGuy,MLRS,256,1772,0,Area Guard,None

11=BadGuy,MLRS,256,1761,0,Area Guard,None

12=BadGuy,FTNK,256,1705,0,Area Guard,None

13=BadGuy,FTNK,256,1700,0,Area Guard,None

14=BadGuy,HTNK,256,1192,0,Guard,None

15=BadGuy,MLRS,256,1134,0,Guard,None

16=BadGuy,MLRS,256,1070,0,Guard,None

17=BadGuy,MSAM,256,854,0,Guard,None

18=BadGuy,MLRS,256,791,0,Guard,None

19=BadGuy,MLRS,256,790,0,Guard,None

20=BadGuy,MLRS,256,789,0,Guard,None

21=BadGuy,HARV,127,686,0,Harvest,HUNT

22=BadGuy,HARV,127,683,0,Harvest,HUNT

23=BadGuy,FTNK,256,485,0,Guard,None

24=BadGuy,HTNK,256,471,0,Guard,None

[iNFANTRY]

0=GoodGuy,E1,256,4016,0,Guard,0,None

[base]

056=GTWR,536881664

055=GUN,536881152

054=GUN,536880384

053=SAM,486551552

052=GUN,486551040

051=GUN,469774848

050=ATWR,436218368

049=OBLI,436217856

048=OBLI,436217088

047=ATWR,436216576

046=FIX,419442432

045=SAM,402661632

044=AFLD,369109248

043=AFLD,369108224

042=GUN,352330752

041=GUN,302003200

040=ATWR,302002432

039=OBLI,285225216

038=HAND,285221376

037=GUN,251671552

036=OBLI,234893568

035=ATWR,218116352

034=OBLI,201336832

033=SILO,184559616

032=SILO,167782400

031=SILO,167779840

030=SILO,151005440

029=TMPL,151003136

028=PROC,134229504

027=SAM,134229248

026=PROC,134228736

025=GUN,117451776

024=HQ,100675584

023=SAM,100666112

022=GUN,50340864

021=NUK2,50340608

020=NUK2,50340096

019=NUK2,50339584

018=NUK2,50339072

017=NUK2,50338560

016=NUK2,50338048

015=GUN,50337792

014=OBLI,50335744

013=HPAD,50335232

012=HPAD,50334720

011=NUK2,16786176

010=NUK2,16785664

009=NUK2,16785152

008=NUK2,16784640

007=NUK2,16784128

006=NUK2,16783616

005=NUK2,16783104

004=NUK2,16782592

003=NUK2,16782080

002=FACT,16781312

001=HPAD,16780800

000=HPAD,16780288

Count=57

 

 

 

 

#2 - I got it twice, early game

#3 - I got it in the new missions menu

 

Important: I went on changing things inside the INI file. The INI file above is the last one.

 

These changes were:

- grd4 had 33 actions - here is the previous line. First I've took it out just to rule out the problem:

 

grd4=Badguy,1,0,0,1,0,15,1,0,0,1,ftnk:1,33,move:11,guard:11,move:12,guard:12,move:13,guard:13,move:14,guard:14,move:15,guard:15,move:16,guard:16,move:17,guard:17,move:18,guard:18,move:19,guard:19,move:20,guard:20,move:21,guard:21,move:22,guard:22,move:23,guard:23,move:24,guard:24,move:28,guard:28,move:29,guard:29,Attack Units:90,0,0

 

- diminished the waypoints: they were going up to 31. Took out grd3 also

grd3=Badguy,1,0,0,1,0,15,1,0,0,2,stnk:2,ltnk:1,5,move:30,guard:30,move:31,guard:31,Attack Units:90,0,0

Taken out after #2

- There was a "production" and an "autocreate" trigger for multi2. Taken out after #3

- Nod4 and Nod8 with 10 E1s. Taken out after #3

 

I didn't have time to investigate better and I'll leave it here. I don't think it is cnc95 related. either is the mission or it is the W7 system.

But I'm guessing. If it becomes simply lack of attention dealing with INIs, i'll delete this post.

Edited by Solo

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