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Hi guys , Im new in this forums , ok , i want add the soviet and yuri airpad in yuri revenge , but i will start with the yuri one but i have a little few problems with the new buidling

 

Downloaded here:http://yrarg.cncguil...id=3&Itemid=102

 

ok , like i said , i downloaded this and put in the yr main directory

 

i get this files:

 

1)Yuri Airpad ReadMe (Text)

 

2) ygspad_a

3) ygspad_b

4) ygspadmk

5) yuriairpadpreview (JPG)

6) pairicon

7) yaspad

8) yaspad_a

9) yaspad_b

10) yaspadbb

11) yaspadmk

 

2,3....11 are SHP files

 

Then i edited Rulesmd.ini with the airpad , like this:

 

 

[YASPAD]

UIName=Name:YASPAD

Name=Yuri Airpad

BuildCat=Tech

Prerequisite=SMIN,YACNST

Strength=600

Armor=steel

Adjacent=2

TechLevel=1

Sight=5

UnitReload=yes

;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)

Helipad=yes

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry

ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs

AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil

Cost=1100

Points=70

Power=-50

Factory=AircraftType

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG

MaxDebris=8

MinDebris=4

ThreatPosed=0 ; This value MUST be 0 for all building addons

;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOffset=75, 270, 140

AIBuildThis=no

NumberOfDocks=4

HasStupidGuardMode=false

Radar=yes

Spyable=yes

ImmuneToPsionics=no ; defaults to yes for buildings, no for others

RequiredHouses=YuriCountry

 

artmd.ini like this:

 

 

[YASPAD]

Remapable=yes

Image=YGSPAD_A

Cameo=PAIRICON

Foundation=3x2

Height=7

Flat=yes

Buildup=YASPADMK

BibShape=YASPADBB

ZShapePointMove=60,30

DemandLoadBuildup=true

FreeBuildup=true

NewTheater=yes

CanHideThings=True

CanBeHidden=False

OccupyHeight=2

ActiveAnim=YGSPAD_A

ActiveAnimDamaged=YGSPAD_A

ActiveAnimZAdjust=-5

ActiveAnimYSort=100

ActiveAnim=YASPAD_B

ActiveAnimDamaged=YGSPAD_B

ActiveAnimPowered=false

ActiveAnimZAdjust=-5

ActiveAnimYSort=100

AddOccupy1=-1,-1

AddOccupy2=-1,0

AddOccupy3=-2,-1

AddOccupy4=-3,-2

RemoveOccupy1=1,0

RemoveOccupy2=2,0

RemoveOccupy3=1,1

RemoveOccupy4=2,2

DamageFireOffset0=-36,23

DamageFireOffset1=-21,6

DockingOffset0=0,-128,0

DockingOffset1=0,128,0

DockingOffset2=256,-128,0

DockingOffset3=256,128,0

 

[YASPAD_A]

Normalized=yes

Start=0

LoopStart=0

LoopEnd=18

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

 

[YASPAD_B]

Normalized=yes

Start=0

LoopStart=0

LoopEnd=7

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

 

Now , i start the game , and the cameo works , but the unit appears invisible , what could be possibly wrong??

 

Thanks in Advance

BTW guys , someone have the yuri´s starflare bomber SHP from Mental omega?? will work for me , If u can send me the file plz ( link)

Sorry for bad english , i dont know english very much ( like 53%?)

Edited by DustxTesla

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Have you listed the structure and its animations in rulesmd.ini? It should be like this:

[Animations]
(....)
1072=YASPAD_A
1073=YASPAD_B

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Have you listed the structure and its animations in rulesmd.ini? It should be like this:

[Animations]
(....)
1072=YASPAD_A
1073=YASPAD_B

 

yeah , but still didnt work....

 

in animations list looks like this:

 

GEF 12=SMOKEY.

.....

 

1072=YASPAD

1073=YASPAD_A

1074=YASPAD_B

1075=YASPADMK

1076=YASPADBB

1077=YGSPAD_A

1078=YGSPAD_B

Edited by DustxTesla

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yeah , but still didnt work....

 

in animations list looks like this:

 

GEF 12=SMOKEY.

.....

 

1072=YASPAD

1073=YASPAD_A

1074=YASPAD_B

1075=YASPADMK

1076=YASPADBB

1077=YGSPAD_A

1078=YGSPAD_B

You only need YASPAD_A and YASPAD_B as stated in the readme.

 

Then you also missed BuildingTypes. It should go:

[buildingTypes]
(...)
407=YASPAD

 

The Starflare bomber is here: http://yrarg.cncguil...catid=9&cid=691

It's an AircraftType and is a voxel, not an SHP.

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You only need YASPAD_A and YASPAD_B as stated in the readme.

 

Then you also missed BuildingTypes. It should go:

[buildingTypes]
(...)
407=YASPAD

 

The Starflare bomber is here: http://yrarg.cncguil...catid=9&cid=691

It's an AircraftType and is a voxel, not an SHP.

 

Yeah , that is already there , but just dont works :x:

 

the stb is already in YR ARG?? my bad , but thanks

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Ok , finally i got it work, but just in snow maps , in urban or another type of map dont work ....well is something

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You should have a ygspad.shp as well. If you are missing it, just copy the yaspad.shp and rename it to ygspad.shp.

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Ok , more news, the soviet one works just in snow too ,but i need that working on another type of map, cuz appears invisible , can anyone tell me how??

 

Downloaded files from the same site

 

I got:

 

SovietAirport Readme

 

 

naairb.shp

naairb_a.shp

naairb_b.shp

naairbbb_a.shp

naairbmk.shp

ngairb.shp

ngairb_a.shp

ngairb_b.shp

ngairbbbb.shp

ngairbmk.shp

 

The problem now is....how make that 2 new buildings to work in another type of a map except SNOW?? (Sorry for bad english)

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If you need help with modding, ppmsite.com is a good place, in case you have trouble finding answers.

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If you need help with modding, ppmsite.com is a good place, in case you have trouble finding answers.

 

kk i will consider that site , thanks

 

Btw guys , someone have the starflare bomber cameo???? bcuz im using the harrier cameo instead of that cameo i need ( Sorry for bad english , again...)

Edited by DustxTesla

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RA2 and YR are picky when it comes to this. I've always had to duplicate buildups for every theater.

 

For example that Soviet Airpad will need:

naairbmk.shp -> Arctic

ngairbmk.shp -> Generic

ndairbmk.shp -> Desert

nlairbmk.shp -> Lunar

nnairbmk.shp -> NewUrban

ntairbmk.shp -> Temperate

nuairbmk.shp -> Urban

 

Desert, lunar and new urban are for YR only though. You would need to repeat that for any structure you have.

 

As a point of interest, buildup animations do not need to be listed on the [Animations] list.

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RA2 and YR are picky when it comes to this. I've always had to duplicate buildups for every theater.

 

For example that Soviet Airpad will need:

naairbmk.shp -> Arctic

ngairbmk.shp -> Generic

ndairbmk.shp -> Desert

nlairbmk.shp -> Lunar

nnairbmk.shp -> NewUrban

ntairbmk.shp -> Temperate

nuairbmk.shp -> Urban

 

Desert, lunar and new urban are for YR only though. You would need to repeat that for any structure you have.

 

As a point of interest, buildup animations do not need to be listed on the [Animations] list.

 

i will try that, thanks, i think i will need the SHP builder right??? i will give more news if this works .Previous topic's question still stands (Optional)

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You don't need the SHP Builder for anything. Just copy the generic buildup an appropriate number of times and rename the files. That's how I've done it for years now.

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You don't need the SHP Builder for anything. Just copy the generic buildup an appropriate number of times and rename the files. That's how I've done it for years now.

 

Im doing what u said but look this:

 

Fail_yuri_arirpad.png

 

It now works on urban but thats the problem

Edited by DustxTesla

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You needed to duplicate the generic version instead of the arctic version.

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You needed to duplicate the generic version instead of the arctic version.

 

i already duplicated the generic version, thats why now works in urban maps or another type instead of invisible picture, maybe this is why the yuri airpad appears with artic version

 

Fail_yuri_arirpad.png

 

I just checked the airpad generic version (ygspad) and i got that

Edited by DustxTesla

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Reached a conclusion : That was a bad SHP file , downloaded the actual yuri airpad from mental omega and now works perfect , thanks guys.

Edited by DustxTesla

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