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DustxTesla

AI using modded units(YR)

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Ok guys , im starting to get bored with the same artificial intelligence´s unit attacks , so i want to add my new units for new types of attacks

And i want the AI to build my new structures:

Soviet Airport + MiG and Cosmonauts

thump_8040145wethicon.png

 

Yuri Airpad + Starflare Bombers , Psi Commando and the ''Psychic Disk''

 

thump_8040181wethicon.png

 

Im Starting with the cosmonaut one , but its not working , looks like this:

 

[TaskForces]

132=0D082BEC-G

 

 

[0D082CEC-G]

Name=5 Cosmonauts

0=5,LUNR

Group=-1

 

 

[09B4E9BC-G]

Name=Soviet Cosmonaut - H1

VeteranLevel=1

MindControlDecision=0

Loadable=no

Full=no

Annoyance=no

GuardSlower=no

House=<none>

Recruiter=no

Autocreate=yes

Prebuild=no

Reinforce=no

Droppod=no

UseTransportOrigin=no

Whiner=no

LooseRecruit=no

Aggressive=no

Suicide=no

Priority=5

Max=1

TechLevel=0

Group=-1

OnTransOnly=no

AvoidThreats=yes

IonImmune=no

TransportsReturnonunload=no

AreTeamMembersRecruitable=no

IsBaseDefense=no

OnlyTargetHouseEnemy=no

Script=0ABA6DBC-G

TaskForce=0D082CEC-G

 

[AITriggerTypes]

0C8B81BC-G=Soviet Cosmonauts - H1,09B4E9BC-G,<all>,3,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,50.000000,10.000000,50.000000,1,0,1,0,0CB246CC-G,0,1,

 

Im very confused and i dont know what to do to make it work ,

 

I know to put a new unit:

 

1 = normaluitUIname

2 = modunitUIname

 

But to add a new taskforce, teamtype, aitriggertype ....?????

Thanks in advance

 

Btw wrong language edit , dont know english very much :P

Edited by DustxTesla

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The trigger is telling the Allies to use it. That's why it doesn't work. Also, only medium, and, presumably, hard AIs will even try to use it. I think that's intended at least.

 

I don't think you need the secondary TeamType attached either. Probably another reason why you don't see it in use.

 

Also, you don't need to have the same naming style as Westwood. I use my own for sanity and it works just fine.

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The trigger is telling the Allies to use it. That's why it doesn't work. Also, only medium, and, presumably, hard AIs will even try to use it. I think that's intended at least.

 

I don't think you need the secondary TeamType attached either. Probably another reason why you don't see it in use.

 

Also, you don't need to have the same naming style as Westwood. I use my own for sanity and it works just fine.

 

Please can u show me how the trigger needs to looks like?'

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SAI00001-G=Soviet Kirov/Choppers E/H 1A,ST000001-G,<all>,9,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,90.000000,50.000000,80.000000,1,0,2,0,<none>,1,0,1

 

Right out of my AI file. You should spot the differences right away.

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ok , got it work and used the first example for all the other units, now i have another problem , i unlocked the techstolen requeriment for the special units (chrono commando, psi commando , chrono ivan )

 

the point is :I added , for example a chrono commando in a AI unit order , however , doesnt work in game, looks like this:

 

 

[0617E80C-G]

Name=2 GIs, 2 Guards,1 Chrono Commando

0=2,E1

1=2,GGI

2=1,CCOMAND

Group=-1

 

Oh ,and a question:

 

The trigger is telling the Allies to use it. That's why it doesn't work.

 

where is the part the trigger is telling that?? Please show me specifically

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Look at the trigger closely. See where that 2 is? Just before that none? That's what tells the game which side to use. 1 is Allies, 2 is Soviets, 3 is Yuri and 0 is any.

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