Eric Gleek 0 Posted April 19, 2013 My mod is in development. But I need a help. Does IsRailgun work in RA2 and YR? There is a fact of the railgun weapons in TS... ;Ghost's Rail Gun [LtRail] Damage=0 ; this should be 0 for railgun shots AmbientDamage=150 ; use this for the railgun damage field. Leave damage = 0 ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle Range=6 Projectile=Invisible Speed=100 Warhead=RailShot2 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=SmallRailgunSys Report=BIGGGUN1 ;Mammoth Rail Gun [MechRailgun] AmbientDamage=200 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle Range=8 Projectile=Invisible Speed=100 Warhead=RailShot Report=RAILUSE5 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=LargeRailgunSys Then in my mod in YR... ;Mammoth's Railgun [PR614] AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 Range=7.75 Projectile=Invisible Speed=10 Report=MirageTankAttack Warhead=RailShot Bright=yes Burst=2 ;IsRailgun=yes IsLaser=true IsHouseColor=yes ;Mammoth's Railgun [PR614E] AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 Range=8.75 Projectile=Invisible Speed=10 Report=MirageTankAttack Warhead=RailShot Bright=yes Burst=4 ;IsRailgun=true IsLaser=true IsHouseColor=yes That setting gave me a error. Can someone find the answer?! Cheers -eg Share this post Link to post
Nmenth 285 Posted April 19, 2013 Railguns do work, however they can cause lag every time they fire. There are ways to reduce the lag, but the effect doesn't really look as impressive as it did in TS (in my opinion). I see from your settings that you have IsRailgun commented out though, so obviously it has nothing to do with your error. Nothing is jumping out at me as problematic... At what point during gameplay does the error happen? Share this post Link to post
Eric Gleek 0 Posted April 20, 2013 Oh, in Yuri's Revenge, it was obselete. Share this post Link to post
Doctor Destiny 40 Posted April 20, 2013 Railguns work fine in Yuri's Revenge. I've had them in use for quite some time. However, in order to use them, you have to uncomment IsRailgun=yes then define an AttachedParticleSystem, which must be valid. Using a default railgun system should work just fine. Remove IsLaser and IsHouseColor since those are unnecessary. [smallRailgunSys] HoldsWhat=SmallRailgunPart BehavesLike=Railgun SpiralRadius=5 ParticlesPerCoord=.04 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=0 PositionPerturbationCoefficient=0 VelocityPerturbationCoefficient=0 Laser=yes LaserColor=255,128,0 Then change most of the values to be something like this. It drastically reduces the amount of lag that railguns produce. You can tinker with colors and what you name it all you want. Additionally, burst fire weapons do not work with particle weapons. Share this post Link to post
Eric Gleek 0 Posted April 20, 2013 That would work. Thanks for your support. Share this post Link to post
Breathe-0ut 1 Posted July 17, 2013 I say keep the lag and make the railguns uber-powerful. That way it balances it out [kinda]. Share this post Link to post
Nmenth 285 Posted July 17, 2013 Lag is not a practical balancing tool. Lag only makes a game less fun, regardless how well balanced it is. Share this post Link to post