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New Command & Conquer Concept Art - APA Overlord Tank

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Bigger is better! We have some new concept artwork of the APA Overlord Tank in the new Command & Conquer. This a is a nice high resolution image.

 

normal_034_concept.jpg

 

Check out more concept art from the new Command & Conquer right here. Thanks to CnC Saga for the image.

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Guest Rabbit

Oh man, they could so get jacked right now if this was Renegade online.

 

Silly APA, they should have put spikes in the center of the front of the tank. Anyone could easily run up the front. Speaking of which, I hope one of the generals has the ability to storm tanks and steal them.

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Silly APA, they should have put spikes in the center of the front of the tank. Anyone could easily run up the front.

Presumably those gatling cannons (which I note are larger than the people standing next to it) on top will deter that tactic.

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Guest Rabbit

Assuming their engineering allows them to position themselves at such a sharp downward angle. It looks like there's a lot of machinery hindering their ability to make extreme upward and downward movements.

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Yes, I'm aware of its really bad practical design, but I thought I've give it the benefit of the doubt, the artist has probably never studied tank design.

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Yes, I'm aware of its really bad practical design, but I thought I've give it the benefit of the doubt, the artist has probably never studied tank design.

 

it seems they (Victory Games artists) hardly studied anything from "real world" and term "common sense" is almost unknown for them. Unfortunately this ridiculous (cartoony?) and illogical design choices follows every C&C since TW release (predator tank, scorpion tank - barrel's asymmetric position, tank with exposed aircraft-like cockpit, exposed threads, etc). Everything culminated with C&C4. That game is epitome of cartoony unit design. Now we could be considered lucky because Victory ditched (for the most part) EALA's unit design philosophy, even some traces are still present (exposed threads again and some other design choices).

Edited by mirza044

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Oh man, they could so get jacked right now if this was Renegade online.

 

Silly APA, they should have put spikes in the center of the front of the tank. Anyone could easily run up the front. Speaking of which, I hope one of the generals has the ability to storm tanks and steal them.

 

i was gonna to say the same, the gatling gun XD hope that the tank own armor can withstand it!!

 

but a hijacker concept sound good to prevent blunt force "russian" player walking right through your front door XD

 

it seems they (Victory Games artists) hardly studied anything from "real world" and term "common sense" is almost unknown for them. Unfortunately this ridiculous (cartoony?) and illogical design choices follows every C&C since TW release (predator tank, scorpion tank - barrel's asymmetric position, tank with exposed aircraft-like cockpit, exposed threads, etc). Everything culminated with C&C4. That game is epitome of cartoony unit design. Now we could be considered lucky because Victory ditched (for the most part) EALA's unit design philosophy, even some traces are still present (exposed threads again and some other design choices).

you got a point, but I supposed if one has to design so many fictional tanks with all the real world tank design restriction, it would be a pretty daunting task... one or two tanks may be, but it would start getting the really hard as it goes on...

Bigger is better! We have some new concept artwork of the APA Overlord Tank in the new Command & Conquer. This a is a nice high resolution image.

 

normal_034_concept.jpg

 

Check out more concept art from the new Command & Conquer right here. Thanks to CnC Saga for the image.

 

if the APA/Chinese have a tank that big, then imagine if they add a Russian specific faction/general type to the game, the tank would be as big as a.... you do the imagining XD

Edited by keithktam

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if the APA/Chinese have a tank that big, then imagine if they add a Russian specific faction/general type to the game, the tank would be as big as a.... you do the imagining XD

 

If Victory going to add another faction (or subfaction) to Generals (2), it's probably going to be USA. Russian (Soviet) faction is reserved for RA universe.

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I concur that the USA would be the most likely next faction, but I don't think Russia is necessarily out just because it is in Red Alert. After all, RA2 was USA versus Soviet Union. And within a fictional narrative, there is a huge difference between Russia and the USSR. The Cold War brings to mind secrets, experimentation, and new technology, it is a place of fantasy. Russia is just boring old reality.

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Guest Rabbit

Russia would actually make a good enemy to both the United States and the GLA if we're throwing around different factions. In all honesty, I think it would be neat if they just went all out with factions. Throw in Russia, Africa (discounting the middle east), hell, even Australia/New Zealand, Mexico/South America... the possibilities are really endless here. As long as they can come up with new and fresh perspective (and not a copy of the units with different models), then this could really turn into a good all-out brawl.

 

Bring back the "world domination tour" and it's all set. Risk meets C&C.

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but I don't think Russia is necessarily out just because it is in Red Alert

I agree.

 

RA2 was USA versus Soviet Union

Allies vs Soviets

 

And within a fictional narrative, there is a huge difference between Russia and the USSR.

maybe.

 

Russia would actually make a good enemy to both the United States and the GLA if we're throwing around different factions. In all honesty, I think it would be neat if they just went all out with factions. Throw in Russia, Africa (discounting the middle east), hell, even Australia/New Zealand, Mexico/South America... the possibilities are really endless here. As long as they can come up with new and fresh perspective (and not a copy of the units with different models), then this could really turn into a good all-out brawl.

 

Bring back the "world domination tour" and it's all set. Risk meets C&C.

It would be interesting to see all that countries, but balancing issues could be a huge problem.

 

Africa (discounting the middle east)

most of the middle east countries belongs to Asia, only Egypt belongs to Africa.

Edited by mirza044

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Allies vs Soviets

RA1 and RA3 were Allies versus Soviets. RA2 was USA versus Soviets with some battles taking place in other countries and sub-factions available in skirmishes.

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RA1 and RA3 were Allies versus Soviets. RA2 was USA versus Soviets with some battles taking place in other countries and sub-factions available in skirmishes.

 

USA were part of the Allies faction.

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Yes, but the storyline was USA versus Soviets. The rest of the Allies were hardly even relevant to the plot.

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Yes, but the storyline was USA versus Soviets. The rest of the Allies were hardly even relevant to the plot.

by your logic, storyline in every RA game would be any faction vs Russia, because the rest of the Soviet countries were almost completely irrelevant to the plot.

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USSR, not Russia.

 

And yes, Cuba, Iraq, and Lybia were also mostly irrelevant in RA2.

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USSR, not Russia.

 

And yes, Cuba, Iraq, and Lybia were also mostly irrelevant in RA2.

USSR = Union of Soviet Socialist Republics aka Soviet Union (Soviets)

Former Soviet Union states were (Real World, not RA universe where we have Cuba, Iraq, Lybia, countries of Warsaw Pact - former East Bloc, etc, all represented as USSR): Russia, Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Ukraine, Uzbekistan, Estonia, Latvia and Lithuania.

Edited by mirza044

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Exactly.

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I don't remember RA campaign missions being located anywhere in the USSR except Russia.

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Never mind, this thread is getting pretty off topic. My original point was that Russia could still be featured in this game despite the Red Alert universe, and mirza044 agreed, so there's no point in continuing with the rest of this.

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