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Unofficial Red Alert: A Path Beyond Patch 2.1.4 Released

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Pyryle, the creator of the unofficial 2.1.3 patch for Red Alert: A Path Beyond, has once more attempted to fix some critical issues with the game while the official version 2.2 is being developed. Here are some of the changes:

 

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  • This version of APB now runs on a build of Scripts 4.2 (was Scripts 4.0)
  • All weapons now utilize new targeting range logic which functions independently of acutal weapon ranges.
  • Aiming crosshair has been modified to be completely outlined along the edges to provide better contrast between bright and dark environments.
  • Non-hitscan weapons (except volkov's shotgun, starshina's secondary, hind's autocannon) have updated tracer effects that reflect their team color. Red for Soviets, green for Allies.
  • Certain vehicles have new sounds for their main guns:
  • Vital buildings now emit smoke when completely destroyed.
  • Several Allied and Soviet units have new Purchase Terminal icons
  • Medic now uses a crippled M16. It functions similarly to the 2.1.2 version but with worse stats.
  • Medic purchase price decreased to 500 (was 800)
  • Medium Tank firepower slightly increased and should handle better now. New cannon firing sound included.
  • Volkov's napalm grenade damage increased to 85 (was 60)
  • Volkov no longer carries C4
  • Volkov purchase price decreased to 1500 (was 1800)
  • Flamethrower is now less vulnerable to bullet projectiles
  • Fixed an issue where Mammoth Tank armor takes full damage from C4-based warheads.

Click here to see the full changelog.

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