Sonic 293 Posted June 30, 2015 The development of OpenRA continues with the release of another playtest build. This latest release focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes. The most visible changes in this playtest include: Removed the “Enemy unit detected” notification, by popular demand. A collection of TD balance changes based on player feedback. [#8303] Use the repair cursor or order a unit to a repair depot. In D2K a Carryall will pick up the actor. [#8056] Units built from the Starport in D2K now work with the “select units by type” hot-key. [#8212] Improvements to the player name and color validation. [#8137, #8380] New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K). A collection of polish fixes for maps, tool-tips, and unit artwork. On the technical front, improvements include: A collection of fixes for issues found using Coverity Scan. Several new lint tests to detect common YAML errors in maps and mods. Changes towards a more consistent set of rendering traits. [#8171] A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes. Improved support for compiling and running OpenRA on BSD operating systems. Improvements to our Lua API for map authors. More information about this release can be found here. Visit the OpenRA site for the download. Share this post Link to post