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HOPE1134

Petroglyph's 8-Bit Armies / 8-Bit Hordes/ 8-Bit Invaders

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Second faction is going to be released on Saturday. Seems like it going to be very 'Nod' ;)

 

Generally I'm surprised how sceptical this game is regarded over here. To me it's more C&C than any of the EA developed games (starting with Tiberium Wars) already. It really brings back the feeling of TD to RA2/YR.

 

Devs are caring and adding player requested new functionality on a very frequent basis, so committed to it. Just great support that every old school C&C player would have wished for, back in the good old days.

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The problem is that half of that functionality was already supposed to be there at launch. Proper multiplayer support and more than one faction especially. All they do now is feed off the nostalgia of the gullible WW fanboys.

 

Stripping down features and releasing them later as something "new" is something EA gets a pounding for, but Petroglyph gets a green light. Most intriguing.

Edited by Plokite_Wolf

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Generally I'm surprised how sceptical this game is regarded over here. To me it's more C&C than any of the EA developed games (starting with Tiberium Wars) already. It really brings back the feeling of TD to RA2/YR.

 

Devs are caring and adding player requested new functionality on a very frequent basis, so committed to it. Just great support that every old school C&C player would have wished for, back in the good old days.

 

Well since it lacks everything that would make a game great like good story, voice acting, sound design, variety, longevity, innovation....the only thing it has is a FK score which is just a sappy fanboy lure ( just like Grey Box used in grey goo), responding to feedback is the very least they could do. They scraped the bottom of the barrel....the critique is valid. They really should stop milking peoples nostalgia about early c&c titles to sell their watered down crap.

 

I like to hate on EA just as much as the next guy, but at least they tried to move the franchise forward...failures and all. This preying on nostalgia by throwing the c&c or WW name around is just ****.

It is amazing how game companies can get away with this crap.

 

Imagine going into a restaurant that advertises like this:

Cheapest fries and steak around, taste just as good as that famous restaurant down in West Wood.

Then you order some steak and fries and you get a mostly empty plate with ketchup or mayo on.

You call the waiter and ask:

"Where are my fries, steak and salade on the side?

"Oh we don't serve that to keep the price down"

"So i only get a plate with a drop of ketchup and mayo?"

"Not AND, just ketchup...if people like the ketchup enough we might add mayo later"

"So you advertise best steak and fries just like in that WW restaurant that closed, yet you don't serve the things made famous there? How do you even justify that?"

"Well some of the waiting staff used to work over at WW and the empty plate's flower design is by Frank, just like the plates over at WW"

Screams a fanboy:

"At least they are listening to your complains"

"Well if they didn't they would have a lousy product and lousy service"

Screams a fanboy:

"At least they don't overcharge like that EA restaurant for bad food."

"True, EA overcharges and makes you order appetizers months in advance and tries to sell you desert before your main course even arrived. And yes the steak didn't cook long enough and the salad had tomatoes when you really asked for no tomatoes and the fries are soggy. But at least you got to ****ing eat something!"

 

Face it we would throw a ****ing riot in a restaurant or diner, but for some reason a game company gets away with this ****.

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Face it we would throw a ****ing riot in a restaurant or diner, but for some reason a game company gets away with this ****.

Your story was great up until this point. You tried turning a metaphor into a point of argument, at which it fails.

 

I know what you mean to say, and I agree, but you ruined what you were attempting to do by adding that line at the end.

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Stripping down features and releasing them later as something "new" is something EA gets a pounding for, but Petroglyph gets a green light. Most intriguing.

But unlike EA they release the new stuff for FREE. That makes it ok in my book. Also, you must keep in mind that Petroglyph aren't big on resources and then you have to be creative with stuff like this.

 

e: @Ravendark: keep in mind that 8-bit Armies is just a game to give Petroglyph revenue so that they can develop bigger titles in the future. It's totally ok to cash in on some nostalgia if it's for the greater good. You pay for 8-bit armies now, get a few hours of fun out of it and hopefully Petroglyph can use that money to develop a more innovative RTS in the future.

Edited by ApornasPlanet

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But unlike EA they release the new stuff for FREE. That makes it ok in my book. Also, you must keep in mind that Petroglyph aren't big on resources and then you have to be creative with stuff like this.

 

An incomplete game is an incomplete game, no matter how much the asskissing brigade tries to defend it. I'm sure that letting the game stay in development for a month or two could have resulted in having more factions and more actual functionality rather than a skeleton we're seeing now. The way things are going, we'll be calling an options menu a feature.

 

e: @Ravendark: keep in mind that 8-bit Armies is just a game to give Petroglyph revenue so that they can develop bigger titles in the future. It's totally ok to cash in on some nostalgia if it's for the greater good. You pay for 8-bit armies now, get a few hours of fun out of it and hopefully Petroglyph can use that money to develop a more innovative RTS in the future. another samey title that everyone will forget as soon as it's released, just like Grey Goo.

 

Fixed.

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Your story was great up until this point. You tried turning a metaphor into a point of argument, at which it fails.

 

I know what you mean to say, and I agree, but you ruined what you were attempting to do by adding that line at the end.

 

That is probably true, that line is heavily opinionated and leaning to my own emotional response on how i would react to my metaphors situation.

 

But unlike EA they release the new stuff for FREE. That makes it ok in my book. Also, you must keep in mind that Petroglyph aren't big on resources and then you have to be creative with stuff like this.

 

I could do a "buy a car with no tires and get the tires a month later for FREE" metaphor...but enough metaphors for today. But the thing that spites me a little is

 

"Petroglyph aren't big on resources and then you have to be creative with stuff like this"

 

....if that is allowed, then if i consider 10$ or euros a lot "because i'm not big on resources" at the moment, i might as well pirate the game and consider paying them down the line in a few years by buying the steam version then....that is just being creative?It is not really stealing because i eventually plan on paying them?

I wonder if you asked Petroglyph if you could pay 1 $ at a time thill they release the full game instead of the full price right now. Think they would go for such a "creative" compromise?

 

All metaphors aside. I feel as consumers we are not responsible to sort or help sort a companies financial problems. We are responsible for feedback, positive and negative, and should serve as a watchdog towards false advertising. In this case the kind that aims to abuse nostalgic/emotional connections with better! older franchises.

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What Petroglyph is doing reminds me of what Valve did to Team Fortress 2. First, start off with incomplete content and you pay for it. Later, they'll add and release the remaining content via DLCs and patches, free or not. Lastly, the game would be free to play if no more revenue is to be collected.

 

I wish 8-bit Armies made it to Steamgifts soon enough for giveaways. It's not worth it for the low cost with incomplete content. But still I can wait.

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Team Fortress 2 was complete at release. DLCs and post-release content were just icing on the cake.

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Team Fortress 2 was complete at release. DLCs and post-release content were just icing on the cake.

To be fair 8-bit armies was complete at release. There was a campaign, co-op, scirmish, multiplayer. A game doesnt need two factions to be a complete game. It's nice though that they intend to continue development of the game by releasing free updates. But saying that the game was incomplete is a bit unfair tbh. Call it barebone, but don't whine about it because it was only 8 bucks.

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To be fair 8-bit armies was complete at release. There was a campaign, co-op, scirmish, multiplayer.

 

A samey campaign and an uncompetitive multiplayer without basic things like kicking and which had an inexplicable chat delay - games from 1996 had more efficient systems than 8-Bit Armies. Not to mention the easiness of the spam - C&C games at their worst tried to cover that up with more varied units and one-clicks. Tossing all standards out the door is unacceptable, no matter how broke the studio is.

 

A game doesnt need two factions to be a complete game.

 

That would have been a good argument if that sole faction wasn't emptier than either faction from Tiberian Dawn.

 

It's nice though that they intend to continue development of the game by releasing free updates. But saying that the game was incomplete is a bit unfair tbh. Call it barebone, but don't whine about it because it was only 8 bucks.

 

A better use of 8 bucks can be found all over Steam and GOG, and I'm not even talking about sales. The fact that the updates are free prevents it from being a complete robbery, but games this empty and this reliant on updates that bring elements that should have been there in the first place are hardly worth any price. Petroglyph doesn't need Westwood whiners to back them, they needed someone to tell them to actually play a good RTS before making false implications of quality for their own titles - years ago.

Edited by Plokite_Wolf

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So I found out in this game, the Renegades are like NOD and Guardians are like GDI.

 

As for the system requirements, that's beyond questionable.

 

System Requirements

  • Minimum:
    • OS: Windows Vista SP2
    • Processor: 2.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
    • DirectX: Version 11
    • Storage: 2 GB available space
  • Recommended:
    • OS: Windows 7
    • Processor: 2.6 GHz+ Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
    • DirectX: Version 11
    • Storage: 2 GB available space

 

Such basic graphics back to the days of Minecraft really don't need 4 GB RAM and a very fast video card, and I am wondering if 8-bit Armies work on a GeForce 9500.

Edited by zocom7

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Such basic graphics back to the days of Minecraft really don't need 4 GB RAM and a very fast video card, I was wondering if that even work on a GeForce 9500.

'Back to the days of Minecraft'? Minecraft is younger than CnC3!

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Actually I am wondering whether a GeForce 9500 GT works on 8-bit Armies despite a minimum requirement with a GeForce GT 250.

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My ****ty Intel card that doesn't even say its model name ran the demo at minimum graphics with a reasonable framerate. And I'm 0,16 GHz short.

Edited by Plokite_Wolf

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For anyone curious regarding the files of 8-Bit Armies and Grey Goo, Petroglyph used MEG files. Sorry you cannot open them with FinalBIG even though it supported MEG files (because it's a different format use for MEG files). You have to use the Mega File Editor that can open or create MEG files compatitble with Grey Goo and 8-Bit Armies: http://modtools.petrolution.net/tools/MegEditor

 

Anyone interested in extracting FK's music from those games, use this tool based from this thread: https://www.greybox.com/greygoo/en/forum/topic/1560

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Coming soon. 8-Bit Hordes, an 8-Bit Armies game.....

 

 

And according to Petroglyph....

 

 

8-Bit Hordes players will be able to play against 8-Bit Armies players and vice versa

 

http://store.steampowered.com/app/497850

http://www.facebook.com/8bithordes

 

8-Bit Armies is basically a Command & Conquer style game.....

8-Bit Hordes well its clearly a Warcraft inspired game.....

 

.... what will Petroglyph ripoff I mean be "inspired" by next?

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Just when I thought they can't make bigger idiots of themselves.

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Maybe it's about time that 8-Bit Hordes need a new thread to discuss anyway.

 

Once that game is released, Blizzard and their fans will be bitching Petroglyph for the ripoff ideas.

Edited by zocom7

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I guess Grey Goo is abandoned

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Only until they release 8-Bit Goo, which you can play against 8-Bit Armies and 8-Bit Horde.

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.... what will Petroglyph ripoff I mean be "inspired" by next?

Well, they made a Star Wars RTS once so I wouldnt be supprised to see something in that direction - some kind of TS/Star Wars mix with Titans and AT-ATs as tanks.

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Tbh game was fun, musics were nice, but there was only 1 faction with that poor graphics. So you got excited for 1-2 weeks then it gets boring every day. They probably produced the game really cheap so they shouldve made their profit from it.

Edited by Luvaskot

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This is an actual quote from the 8-Bit Hordes Steam page (released today, no GOG version), and it's absolutely insulting to the RTS genre:

 

 

8-Bit Hordes is for anyone that enjoys RTS games but felt overwhelmed by complicated game mechanics and mysterious unit controls. With hours of solo and co-op gameplay included, there's something here for everyone!

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What is wrong with Petroglyph lately? They must have lost their fifty shades. :facepalm:

 

Complicated game mechanics and mysterious unit controls? That's what I want for a great RTS game like Company of Heroes! But noooooo...... Petroglyph just want to settle the score for a simple RTS game similar to the original C&C and Dune. As for 8-Bit Hordes, that would have been an expansion pack to 8-Bit Armies anyway.

 

Nmenth was right about one thing however, maybe Petroglyph should develop a 8-Bit Goo, 8-Bit Universe of War or even a 8-Bit End of Nations!

Edited by zocom7

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