ztz2019 1 Posted June 8, 2016 BlinkMm has a SP that means AOEMindcontrol, and will dominate enemy for a while. But I can't find the control time handle. The module DominateEnemySP's handle "EffectDuration" value is "0s", and other SP also has this handle with value="0s", so it seems not the dominateSP's time controler. Share this post Link to post
ztz2019 1 Posted June 8, 2016 And SP_AOEMndCtrl only has reloadtime, no sign of dominating time control. Share this post Link to post
Egozi44 28 Posted June 8, 2016 (edited) If you meant to the area mind control duration try check this link http://forums.cncnz.com/topic/19346-more-mod-questions/page-2#entry223941 (read from post number 38# till the last post though) If you meant to the ability cooldown time that other story : P Edited June 8, 2016 by Egozi44 Share this post Link to post
ztz2019 1 Posted June 9, 2016 (edited) If you meant to the area mind control duration try check this link http://forums.cncnz.com/topic/19346-more-mod-questions/page-2#entry223941 (read from post number 38# till the last post though) If you meant to the ability cooldown time that other story : P Thanks, I mean how to change dominating duration time, and I'll try it. Edited June 9, 2016 by ztz2019 Share this post Link to post
ztz2019 1 Posted June 13, 2016 If you meant to the area mind control duration try check this link http://forums.cncnz.com/topic/19346-more-mod-questions/page-2#entry223941 (read from post number 38# till the last post though) If you meant to the ability cooldown time that other story : P Well, still don't know how to change the control duration, which statement is effective? Share this post Link to post
Stygs 25 Posted June 13, 2016 Thats controlled by the TemporarilyDefectUpdate inside the units. Share this post Link to post
Ravendark 46 Posted June 13, 2016 (edited) Thats controlled by the TemporarilyDefectUpdate inside the units. Did the aoe mindcontrol work of that aswell? iirc it was you who said it is a old bfme remnant that is bugged that does a permanent control either way?Think its in the topic egozi linked even. edit:looked it up The AoE Minecontroll is a leftover from BFME (its basicly a direct copy of Sarumans special abillity). It even works in TW, but there it seems to ignore PermanentlyConvert as the units stay converted for ever. Edited June 13, 2016 by Ravendark Share this post Link to post
ztz2019 1 Posted June 13, 2016 Thats controlled by the TemporarilyDefectUpdate inside the units. Are you sure AOE mindcontrol is affected by this? Why normal mastermind also has this? Share this post Link to post
Stygs 25 Posted June 13, 2016 Are you sure AOE mindcontrol is affected by this? Why normal mastermind also has this?Yes, in KW. In TW AoE mindcontroll is bugged and as far as I know there is no way to fix it. Btw, every unit has it because they are all based on the same template. And if you want to change the duration, you have to edit EVER. SINLE. UNIT. IN. THE. GAME. Did the aoe mindcontrol work of that aswell? iirc it was you who said it is a old bfme remnant that is bugged that does a permanent control either way?Yes, its broken in TW. As far as I know it was fixed for KW. Share this post Link to post
Ravendark 46 Posted June 13, 2016 Think if i wanted to use a specialpower like that in my mod i probably "fix" it by giving a temp atributemodifier that sets a status or condition through the dominate SP, after # seconds it ends and the revert in status triggers a scriptevent that suicides the unit, maybe with some nice exploding head/gory psionic overload effect! Share this post Link to post
dvs1 0 Posted June 13, 2016 Think if i wanted to use a specialpower like that in my mod i probably "fix" it by giving a temp atributemodifier that sets a status or condition through the dominate SP, after # seconds it ends and the revert in status triggers a scriptevent that suicides the unit, maybe with some nice exploding head/gory psionic overload effect! I like this idea. Share this post Link to post
Ravendark 46 Posted June 13, 2016 I like this idea. Great minds explode alike! Share this post Link to post
ztz2019 1 Posted June 14, 2016 Think if i wanted to use a specialpower like that in my mod i probably "fix" it by giving a temp atributemodifier that sets a status or condition through the dominate SP, after # seconds it ends and the revert in status triggers a scriptevent that suicides the unit, maybe with some nice exploding head/gory psionic overload effect! A temp status, seems possible. Share this post Link to post
Egozi44 28 Posted June 16, 2016 (edited) The thread I linked mostly explained everything that been said here, and I mentioned another import thing there that made me gave up on the idea Aside from the need to edit it on every single unit, it also will cause some buggy results, some units will have buggy animations till you tell them to do random stuff like force fire when being mind control Edited June 16, 2016 by Egozi44 Share this post Link to post