Luvaskot 2 Posted August 19, 2016 (edited) Hi, I just want to change Human Locomotor in Tiberium Wars. I saw that it does not effect units unless you recompile the unit with its assets. However I'm not sure that if MODSDK . xml files have latest unit features which 1.09 patch bring to the game. If recompiling units change the balance how can I prevent that effect? Is there any way to just compile locomotor without compiling other unit assets and xmls? Edited August 19, 2016 by Luvaskot Share this post Link to post
Ravendark 43 Posted August 19, 2016 The TW xmls are the 1.09 versions...you need the 1.09 version of the game to install the sdk anyway. Create a new xml file and just add the changed locmotor to it, then reference that file in your mod.xml file and compile the mod. Share this post Link to post
Luvaskot 2 Posted August 19, 2016 (edited) Thanks for your help. I make small modded maps so I don't use mod.xml. I directly compile the map. Edited August 19, 2016 by Luvaskot Share this post Link to post
Lauren 77 Posted August 19, 2016 Doesn't matter, just include the changes. Share this post Link to post
Luvaskot 2 Posted August 19, 2016 Thanks but without re compiling unit xml files that locomotor change does not effect them. Anyway, unless it changes units stats doesn't matter for me. Share this post Link to post