Jump to content
Sign in to follow this  
Luvaskot

Changing Unit Locomotors

Recommended Posts

Hi, I just want to change Human Locomotor in Tiberium Wars. I saw that it does not effect units unless you recompile the unit with its assets.

 

However I'm not sure that if MODSDK . xml files have latest unit features which 1.09 patch bring to the game. If recompiling units change the balance how can I prevent that effect?

 

Is there any way to just compile locomotor without compiling other unit assets and xmls?

Edited by Luvaskot

Share this post


Link to post

The TW xmls are the 1.09 versions...you need the 1.09 version of the game to install the sdk anyway.

 

Create a new xml file and just add the changed locmotor to it, then reference that file in your mod.xml file and compile the mod.

Share this post


Link to post

Thanks for your help. I make small modded maps so I don't use mod.xml. I directly compile the map.

Edited by Luvaskot

Share this post


Link to post

Doesn't matter, just include the changes.

Share this post


Link to post

Thanks but without re compiling unit xml files that locomotor change does not effect them. Anyway, unless it changes units stats doesn't matter for me.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×