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PurpleGaga27

Stormcube's Reconquest -- a new RTS game influenced from C&C

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Petroglyph should have developed something similar to this in the first place, but instead they went for "fifty shades" of Grey Goo (and lost their customers) and the triple 8-Bit games, which didn't get enough hype for the gameplay and reception.

 

Guess what this Indie developer is doing, they must have been influenced by C&C, Generals and probably Dune. This new RTS game will be released this December.

 

 

Website with screenshots: http://www.stormcube-games.com/reconquest

Steam store: http://store.steampowered.com/app/530040

 

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-Map design looks so choky with lots of mountains. It will probably be same when game release too, like they did in Grey Goo.

-Units are not responsive.

-Units are too slow comparing to C&C.

-Game play will be campy as it seems.

 

The game just looks like Grey Goo with different visuals + slight different economy system ( they were like using RA3/KKnD eco system in GreyGoo now it looks like Tiberan saga).

 

Petroglyph needs professional gamers/balance designers. They cannot success with their noob-friendly games. EA:LA just did a great job in C&C3 and RA3. They had great blance designers/mappers like Greg Black. That is why after EA:LA shutdown most of the balance/game design crew was hired by Blizzard for working on SC2.

 

Universe at War was the only RTS game I love from Petroglyph. I had great hopes about Petroglyph after they released that game. But now, I see they are just making some 2nd quality RTSs.

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Petroglyph needs professional gamers/balance designers. They cannot success with their noob-friendly games. EA:LA just did a great job in C&C3 and RA3. They had great blance designers/mappers like Greg Black. That is why after EA:LA shutdown most of the balance/game design crew was hired by Blizzard for working on SC2.

 

Universe at War was the only RTS game I love from Petroglyph. I had great hopes about Petroglyph after they released that game. But now, I see they are just making some 2nd quality RTSs.

 

What has Petroglyph got to do with this?

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Looks alright to me, but could easily fall into the trap of being too bland. I'll check it out once it gets released or once they go into beta testing.

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What has Petroglyph got to do with this?

Designing the game meta is not easy as most people think. They need to have good game designers, who are also competitive players in RTS games. Most of the people working for Petroglyph are casual gamers, and that is the problem of them.

 

You can try very hard to make the RTS good, but if you cannot play the game well enough at the end you see game will suck. Best example for this case are Act of Aggression and Grey Goo. Staff from Eugen and Petro really tried to patch the games. Act of Aggression had really good graphics and atmosphere. But designers did not even understand the the game meta they created. So after all of their work, both games are not played in today. I saw the official stream of Grey Goo 80.000$ prized tournament final. It was being watched by 80 viewers on twitch.

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The problem is that RTS gameplay was only superficially implemented in both cases. It looked like an RTS, but it wasn't as fun. Perhaps some people who grew up on RTS classics can do something right. A chance needs to be given.

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The problem is that RTS gameplay was only superficially implemented in both cases. It looked like an RTS, but it wasn't as fun. Perhaps some people who grew up on RTS classics can do something right. A chance needs to be given.

 

Only if Blizzard buys C&C Saga :)

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Please, no. The last thing I want is a unit cap and being able to only select six units at a time.

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Unit selection is virtually unlimited in SC2, FYI. :P

 

Even in the stupidly hypothetical case Blizzard does get hold of C&C, which they won't, they wouldn't be stupid enough to make it a *Craft clone.

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Hi Zocom,

The problem with GreyGoo was Quality Assurement.

In the middle of the hype the engine was not doing fine, with a lot of lag and, suddenly, it became unplayable for one week or more.

The game was well conceived and is now a great game to play.

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This game looks exceptionally dull and bland. It has a chance to be something decent, but, honestly, it doesn't. I'd like to be proven wrong and actually have a decent RTS that's not StarCraft floating around.

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