ztz2019 1 Posted December 19, 2016 In ZH we can use the FirePitch to set the pitch in fixed angle, so how to realize this function in TW or KW? Share this post Link to post
Madin 10 Posted December 19, 2016 (edited) In ZH we can use the FirePitch to set the pitch in fixed angle, so how to realize this function in TW or KW? You cannot, the setting does not exist (NaturalTurretPitch). Edited December 19, 2016 by Madin Share this post Link to post
ztz2019 1 Posted January 3, 2017 You cannot, the setting does not exist (NaturalTurretPitch). Did you faced the problem that such as mastodon with piggyback cannon had pitch bug? It always pitched opposite angle, when aimed at a low target, the barrel pitched high to the sky, and if a high target the barrel pitched low to ground...since it's always correct in TW so no bug with the SKL. Share this post Link to post
ztz2019 1 Posted January 19, 2017 This is what I find in xsd: <xs:complexType name="ModelConditionStateTurret"> <xs:sequence></xs:sequence> <xs:attribute name="TurretNameKey" type="xs:string" /> <xs:attribute name="TurretArtAngle" type="Angle" /> <xs:attribute name="TurretPitch" type="xs:string" /> <xs:attribute name="TurretArtPitch" type="Angle" /> <xs:attribute name="TurretID" type="SageInt" default="-1" /> </xs:complexType> So is it possible to set unit art pitch when idle? Share this post Link to post