Jump to content
Sign in to follow this  
ztz2019

Is there a way to lock the fire pitch in fixed angle?

Recommended Posts

In ZH we can use the FirePitch to set the pitch in fixed angle, so how to realize this function in TW or KW?

Share this post


Link to post

In ZH we can use the FirePitch to set the pitch in fixed angle, so how to realize this function in TW or KW?

You cannot, the setting does not exist (NaturalTurretPitch).

Edited by Madin

Share this post


Link to post

You cannot, the setting does not exist (NaturalTurretPitch).

Did you faced the problem that such as mastodon with piggyback cannon had pitch bug? It always pitched opposite angle, when aimed at a low target, the barrel pitched high to the sky, and if a high target the barrel pitched low to ground...since it's always correct in TW so no bug with the SKL.

Share this post


Link to post
This is what I find in xsd:
<xs:complexType name="ModelConditionStateTurret">
<xs:sequence></xs:sequence>
<xs:attribute name="TurretNameKey" type="xs:string" />
<xs:attribute name="TurretArtAngle" type="Angle" />
<xs:attribute name="TurretPitch" type="xs:string" />
<xs:attribute name="TurretArtPitch" type="Angle" />
<xs:attribute name="TurretID" type="SageInt" default="-1" />
</xs:complexType>
So is it possible to set unit art pitch when idle?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×