TK3600 1 Posted September 19, 2017 (edited) http://www.moddb.com/mods/artificial-brutality This mods allows repair station construction and nuclear plant construction. I tried to do the same by using TibEd and set "AIBuildThis=yes" for those buildings, but it didn't work. What can I do? I don't want parts of the mod so I am making my own. As for making Soviet and Allied capture machine shop and hospital, I tried to make my own Trigger and Teamtype, and the game won't load. ---- 166=TeamSovietCaptureMachine 167=TeamSovietCaptureHospital 168=TeamAlliedCaptureMachine 169=TeamAlliedCaptureHospital ---- [TeamSovietCaptureMachine] Name=Soviet Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0A31360C-G [TeamSovietCaptureHospital] Name=Soviet Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0A31360C-G [TeamAlliedCaptureMachine] Name=Allied Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0D0811AC-G [TeamAlliedCaptureHospital] Name=Allied Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0D0811AC-G ---- TriggerSovietCaptureMachine=Soviet Capture Machine,TeamSovietCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,2,0,<none>,0,1,1 TriggerAlliedCaptureMachine=Allied Capture Machine,TeamAlliedCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,1,1 TriggerSovietCaptureHospital=Soviet Capture Hospital,TeamSovietCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,2,0,<none>,0,1,1 TriggerAlliedCaptureHospital=Allied Capture Hospital,TeamAlliedCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,1,1 The script used are the existing one for Yuri, and taskforce used are the existing respective engineer taskforce of each faction. Edited September 23, 2017 by TK3600 Share this post Link to post
Doctor Destiny 41 Posted September 21, 2017 Should just need to use AIBuildThis for the Service Depot and Nuclear Reactor. Try adding the Reactor to NodAdvancedPower. I think I had to do that to make it work. Your triggers are referencing team 3, which is Yuri. They need to reference 1 and 2, which are Allies and Soviets, respectively. Share this post Link to post
TK3600 1 Posted September 21, 2017 3 hours ago, Doctor Destiny said: Should just need to use AIBuildThis for the Service Depot and Nuclear Reactor. Try adding the Reactor to NodAdvancedPower. I think I had to do that to make it work. Your triggers are referencing team 3, which is Yuri. They need to reference 1 and 2, which are Allies and Soviets, respectively. I figured out first one, CNC net version does not allow these editing even offline. What should I change to reference team 1 and 2? Share this post Link to post
TK3600 1 Posted September 23, 2017 On 9/20/2017 at 9:37 PM, Doctor Destiny said: Should just need to use AIBuildThis for the Service Depot and Nuclear Reactor. Try adding the Reactor to NodAdvancedPower. I think I had to do that to make it work. Your triggers are referencing team 3, which is Yuri. They need to reference 1 and 2, which are Allies and Soviets, respectively. I have made the change, but it still did not load. I have changed the code accordingly above. Share this post Link to post
Doctor Destiny 41 Posted September 25, 2017 Is the AI trigger still not working? Post the script type. Share this post Link to post