Miki 0 Posted September 23, 2017 Where and how in KW can I edit this value? What I mean is how much credits/money you get after the harvester goes to a refinery and unloads tiberium. Share this post Link to post
Ravendark 43 Posted September 23, 2017 Did you bother looking at the harvester and tiberium xml's before asking that question? Because you can manipulate that in either the tiberium xml and/or the harvester xml. Then a more important question will arise: What are the consequences and which can i live with in my mod? Modifying the tiberium increases the amount of aviable money per crystal and thus per field. so it alters economic balance map wise. Modifying the harvester basicly increases his cargo space, which means he takes longer to get a full haul. so he is out longer and increases his time as a target, also you will have to wait longer before money injections but they are greater. Share this post Link to post
Miki 0 Posted September 23, 2017 1 hour ago, Ravendark said: Did you bother looking at the harvester and tiberium xml's before asking that question? Because you can manipulate that in either the tiberium xml and/or the harvester xml. Then a more important question will arise: What are the consequences and which can i live with in my mod? Modifying the tiberium increases the amount of aviable money per crystal and thus per field. so it alters economic balance map wise. Modifying the harvester basicly increases his cargo space, which means he takes longer to get a full haul. so he is out longer and increases his time as a target, also you will have to wait longer before money injections but they are greater. Thank you for your answer & yes of course I did. I just don't know which lines change these values, that's why I'm asking here. Share this post Link to post
PurpleGaga27 37 Posted September 25, 2017 Well in C&C3's first version, green tiberium collected is 2400 credits whereas blue tiberium collected is 4800 credits. In all recent versions including KW, tiberium collected is all cut in half. Share this post Link to post
Miki 0 Posted October 3, 2017 On 25. 9. 2017 at 5:18 AM, PurpleGaga27 said: Well in C&C3's first version, green tiberium collected is 2400 credits whereas blue tiberium collected is 4800 credits. In all recent versions including KW, tiberium collected is all cut in half. And can you tell me which values in the .xml change the amount of credits you get? Share this post Link to post
Ravendark 43 Posted October 3, 2017 1 hour ago, Miki said: And can you tell me which values in the .xml change the amount of credits you get? <TiberiumCrystal id="ModuleTag_TibCrystalBehavior" NumBoxes="50" ValuePerBox="7" <======================= GrowthStages="3" GrowthTimePerStage="3s" TimeBetweenGrowthStages="30s"> <RadarColor R="110" G="254" B="4" /> </TiberiumCrystal> The worth of a tiberium crystal(green) 7x50 =350 credits <SupplyTruckAIUpdate id="ModuleTag_AI" AutoAcquireEnemiesWhenIdle="YES" MaxBoxes="200" <============================ SupplyWarehouseScanDistance="5000" SupplyCenterActionDelay="100ms" DepletedAnnounceDistance="600" HarvestTiberium="true" HarvestActivationRange="35" HarvestPreparationTime="0.5s" HarvestActionTime="2.2s" CanPathThroughUnitsWhileDocking="true" CanPathThroughUnitsWhileHarvesting="false"> <UnitAITargetChooserData CanPickDynamicTargets="false" RotateToTargetWhenAiming="false"/> </SupplyTruckAIUpdate> maxboxes defines how much tiberium the harvest holds, so 7x200= 1400 credits for a full green tiberium haul. either change the tiberiumcrystals value or change the harvesters Share this post Link to post
Miki 0 Posted October 8, 2017 On 3. 10. 2017 at 12:48 PM, Ravendark said: <TiberiumCrystal id="ModuleTag_TibCrystalBehavior" NumBoxes="50" ValuePerBox="7" <======================= GrowthStages="3" GrowthTimePerStage="3s" TimeBetweenGrowthStages="30s"> <RadarColor R="110" G="254" B="4" /> </TiberiumCrystal> The worth of a tiberium crystal(green) 7x50 =350 credits <SupplyTruckAIUpdate id="ModuleTag_AI" AutoAcquireEnemiesWhenIdle="YES" MaxBoxes="200" <============================ SupplyWarehouseScanDistance="5000" SupplyCenterActionDelay="100ms" DepletedAnnounceDistance="600" HarvestTiberium="true" HarvestActivationRange="35" HarvestPreparationTime="0.5s" HarvestActionTime="2.2s" CanPathThroughUnitsWhileDocking="true" CanPathThroughUnitsWhileHarvesting="false"> <UnitAITargetChooserData CanPickDynamicTargets="false" RotateToTargetWhenAiming="false"/> </SupplyTruckAIUpdate> maxboxes defines how much tiberium the harvest holds, so 7x200= 1400 credits for a full green tiberium haul. either change the tiberiumcrystals value or change the harvesters Thank you sooooo much! This is exactly what I needed to know. Share this post Link to post