TK3600 1 Posted December 24, 2017 Is there a list of building number I can use for AI? Example: Name=Yuri Boomer Bombard_S 0=46,131133 1=49,0 2=46,131081 3=46,131081 4=46,131083 5=46,131097 6=0,1 131133 is a soviet building number. Share this post Link to post
Doctor Destiny 41 Posted December 27, 2017 (edited) When used in ScriptTypes, the structure number takes any of several formats and is derived by finding the structure in the [BuildingTypes] list of RULES.INI and subtracting ONE from this structures' number in that list (equivalent to renumbering the list from 0) - this is the explicit number of that structure and is the number to use as the second parameter of the action. Any one of several amendments can be made to this number;- · add 131072 to the number, so GAPOWR (number 1 in RULES.INI thus number 0 for this purpose) becomes 131072 · add 196608 to the number, so GAPOWR (number 1 in RULES.INI thus number 0 for this purpose) becomes 196608 · add 65534 to the number, so GAPOWR (number 1 in RULES.INI thus number 0 for this purpose) becomes 65534 That's from Deezire's guide. It has never been established if the other numbers mean anything. I just use the building's position in the list, which is 0-based. Edited December 27, 2017 by Doctor Destiny 1 Share this post Link to post