TK3600 1 Posted January 15, 2018 [ScriptTrans1] Name=Trans1 0=58,7 1=14,0 2=43,0 3=53,0 4=8,2 5=49,0 6=5,1 7=0,1 [TeamTrans1] Name=Trans1 VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=yes Autocreate=yes Prebuild=yes Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=yes Aggressive=no Suicide=yes Priority=35 Max=2 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=yes AreTeamMembersRecruitable=no IsBaseDefense=no OnlyTargetHouseEnemy=no Script=ScriptTrans1 TaskForce=TaskTrans1 TriggerTrans1=Trans1,TeamTrans1,<all>,4,1,GAYARD,0100000003000000000000000000000000000000000000000000000000000000,50.000000,40.000000,70.000000,1,0,1,0,<none>,1,1,1 [TaskTrans1] Name=Trans1 4 prism tank 0=1,LCRF 1=4,SREF Group=-1 The tanks occasionally load in, but ship never approaches enemy. Share this post Link to post
Doctor Destiny 41 Posted January 20, 2018 More than likely it's stalling at 43,0, which is wait until fully loaded. How many tanks can the transport hold? If it has 12 slots and the tanks take 2, you'll only use 8 with your current task force so it won't ever fill up and won't go anywhere. Can you post the tank and transport code? Otherwise, it's setup correctly. Also, I usually loop the 14,0 load command for the number of units to be loaded. Share this post Link to post
TK3600 1 Posted January 22, 2018 (edited) The task force is mentioned, and 4 prism fills the transport fully. Edit: The looping of load command worked! You are a genius! Edited January 22, 2018 by TK3600 Share this post Link to post