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Hey guys, I created a new support power for NOD similar to GDI bloodhound reinforcements, I created OCL, special power, Ability button, defined the spell book and then added it to the NOD Liquidation facility (chemical plant). But somehow the button doesnt showup. There were no errors in the mod build process. Can anyone help

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Posted (edited)

Did you also added it to the facility's commandset? :o

Edited by Egozi44

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Posted (edited)

Yeah, it is in the logic command set of tiberium chemical plant and does it need to be in the logic command also? 

It is actually in both but still not shown in support bar

Edited by maaz88

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IIRC what we need is the SP settings in the gameobject xml, the object's commandset, logic command, to set proper chain xmls for the SP (include buttonstate and such), and add it to the spellbook 

 

may remember things wrong though, need to check.

 

What SP you trying to add? I do know there one ability in KW that seem to be coded and give you hard time to change it into SP  (the temple of Nod computer something, only one user success in change it into SP from unit ability), so maybe there's more..

unless it brand new SP 

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I tried to copy the support reinforcement power of GDI bloodhounds, I wanted elite Raider tanks delivered to the battlefield through carryalls, I did everything that is for the bloodhounds but still it doesnt appear in the support bar.

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Umm, unless you or I forgot something I guess it should work but I need to see the codes for it

it may be heavily codes too.

 

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it look alright but I can't say with my poor memory without site and compare it to my xmls,

if you simple copied the GDI's SP through and through and just changed the IDs and spawn unit it should work...

 

if you mod KW, and have Skype or Discord I can offer alternative means for nod transportation if you like 

though it different than the good old transport.

  • Upvote 1

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Bro i couldnt mod KW bcs wrathed doesnt run on my win8.1 laptop. I tried different version still it didnt run and there was no error. So i can only mod TW or generals. I more inclined to cnc3 so i mod TW. 

There is a TW mod named Termination. He has added two call for support powers for NOD. One is Stealth tank support call through NODcarryalls. Other is Venom craft call(12 elite venoms) arrive. Unluckily, wrathed doesnt run so i cant see his xmls. :( I do have skype.

Can u help?

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I never moded TW , even if both KW and TW are nearly the same their SDKs and codes work a bit different, so I don't sure my advices will help much 

but if you want to mod kw, tell me if one of these WEDs work for you

(just to note something, WED can't open TW mods, just KW's)

cnc3 KW wrathed_107gamma
https://mega.nz/#!JswxhTDQ!Cf-XvyiaSBudI826U7A3PGdzUKaSg9-Dvo88vvxs6-8


Wrathed 1.07 BETA
https://mega.nz/#!pkJg3ALT!GxdU0ykDmC6mgtNiFeZdJiZVl4Ugkkf7z3K4oahSsow


cnc3kw_wrathed 1.08
https://mega.nz/#!txpjkKrK!gWxr1zNGJH5p0x4FDENeC0YbR4jFDswL4oVULi4Tno0


cnc3kw_WrathEd 1.08Gamma
https://mega.nz/#!tsxjBIia!ripghGp5vY2T9VHDT3b-BT3FqqhuI9J6S1ofwohGBMM


cnc3kw_wrathed 1.08 Bugged
https://mega.nz/#!FlRilS6T!KfgAMMiePNyh_In4wnGKV0d3OEVJFjeJjfOD6TJDbDw

Edited by Egozi44
  • Upvote 1

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