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Fan Reactions To Command & Conquer: Rivals

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As could be expected for a game of this description, Command & Conquer: Rivals got immediate and overwhelmingly negative reactions on social media, forums, fansites, the C&C subreddit, and Discord. It hasn't even been a full day since the announcement at EA Play 2018, and the #NotMyCnC hashtag has already exploded on Twitter.

The reactions vary from Angry Joe's rant shown above, an elaborate analysis by our friend @Banshee from Project Perfect Mod, Boogie2988's table flip, Genna Bain's comment on how the late Totalbiscuit would've reacted to this, repeating comments on how bad the model of Kane looks, and even PC Gamer taking a jab.

Here at CNCNZ.com, we will continue to cover all news regarding Command & Conquer: Rivals as we have for every other official game in the past, despite everyone's sentiments towards the game, including our own that mirror everything linked above, as it is our duty as a fansite to bring you the latest news on Command & Conquer, whatever they may be. Relatedly, we have just opened a page on our gallery for C&C Rivals concept art and renders, and will keep the gallery updated as more assets become available.

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The only news story I'll be happy to read here about C&C Rivals is when it will be shut down and removed from the iOS and Google Play stores.

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Unfortunately, mobile games are cheap enough to make and easy enough to sell, the horrific reactions it got will probably not be sufficient for them to pull the plug.

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1 minute ago, Nmenth said:

Unfortunately, mobile games are cheap enough to make and easy enough to sell, the horrific reactions it got will probably not be sufficient for them to pull the plug.

Except their target audience's size is nearly zero.

C&C fans denounce it, and mobile players won't care because they already play Clash of Clans and Candy Crush, and don't know what RTS is.

There's nobody to keep Redwood Studios' lights on.

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1 minute ago, Plokite_Wolf said:

Except their target audience's size is nearly zero.

C&C fans denounce it, and mobile players won't care because they already play Clash of Clans and Candy Crush, and don't know what RTS is.

There's nobody to keep Redwood Studios' lights on.

Yes, exactly. This game doesn't really have a huge following that will satisfy either category. There is no real target audience here that is going to be diving into this.

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Okay now this is just sad.  C&C has become like a former heavyweight world champion boxer, best in class, whose boss mismanaged his career and pushed him beyond the breaking point into a string of defeats--a jaded shell of his former self--and now he gets trotted out every few years by his manager to sell home fitness equipment and time shares at retirement homes and casinos because his name is still recognizable.  Leave it in the grave. 

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1 hour ago, Plokite_Wolf said:

Except their target audience's size is nearly zero.

That's not what they think, and what they think is the only thing that matters.

I stand by my prediction, they will not cancel Rivals.

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Just now, Nmenth said:

That's not what they think, and what they think is the only thing that matters.

Well, they think wrong.

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Well that much is obvious, they thought making Rivals in the first place was a good idea...

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51 minutes ago, Nmenth said:

Well that much is obvious, they thought making Rivals in the first place was a good idea...

The only reason they thought it was a good idea is that they listened to a bunch of stupid executives and stock holders that know nothing about gaming.

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Tiberium Alliances is apparently good enough to keep the lights on for six years. so Rivals will make money too. Not from angry hardcore fans, but it will make money.

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Tiberium Alliances didn't get nearly as harsh a treatment as Rivals did.

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32 minutes ago, Plokite_Wolf said:

Tiberium Alliances didn't get nearly as harsh a treatment as Rivals did.

Plus it wasn't lead up to being reveled as a new C&C after an 8 year drought.

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Hmm. Well that was not expected.

Could probably expect a PC/Console port at some point though. This won't just stick to mobile.

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It is designed around a mobile device. Even if it was ported, it wouldn't play like a proper RTS. It's bad as a mobile game and would only be made worse as a PC port.

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I still wouldn't put it past EA to do that though. We get plenty of mobile ports to Steam these days as it is. If the execs up high think they can press for a slightly modified PC version of the same game for more profit and little turn around? They'll do it alright.

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On 10/06/2018 at 6:11 PM, Plokite_Wolf said:

Except their target audience's size is nearly zero.

EA's metrics probably say something different. Despite there not being much of an audience within the core fanbase of the franchise, it will probably (and unfortunately) find an audience with casual mobile gamers who play games like Clash of Clans and Mobile Strike. that's the audience I bet they are wanting to poach and C&C seems (to EA) a big enough name to throw into the mobile scene to get those players.

Data does lie sometimes, but unfortunately I think EA might make bank on this despite the core community's dissent.

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Just now, OWA said:

it will probably (and unfortunately) find an audience with casual mobile gamers who play games like Clash of Clans and Mobile Strike.

 

On 10/06/2018 at 7:11 PM, Plokite_Wolf said:

C&C fans denounce it, and mobile players won't care because they already play Clash of Clans and Candy Crush, and don't know what RTS is.

 

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1 minute ago, Plokite_Wolf said:

Quotes

(IPB can't quote quotes because 4.0 removed that feature)

That's quite a big assumption and generalisation of the mobile market and there's not really a way of proving whether it's true or false.

EA must know something that we don't if they are wading into the Mobile Strategy market at this stage with C&C, however trends do come and trends do go.

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Just now, OWA said:

EA must know something that we don't if they are wading into the Mobile Strategy market at this stage with C&C, however trends do come and trends do go.

If EA knew anything, they would have anticipated that these past two days would have happened, and would not have gone with the C&C brand.

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Just now, Plokite_Wolf said:

If EA knew anything, they would have anticipated that these past two days would have happened, and would not have gone with the C&C brand.

True that, haha.

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The game is still alive today and updated today. This didn’t age well. I was skeptical about it too and I played it for 4 years and hit the top 20 of players. The micro of the game is superior to anything on mobile. This is nothing like a clash of clan. The game would have been a great success if it had used a new ip and was also released on pc. The fun of the game has been unmatched to me on mobile so far.

and I bashed it when I first saw it. But it is a masterpiece. And it was easy to max everything on your account without spending a penny.

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Sometimes you have something that plays well but alienates the IP's fanbase. I could see how, with mainstream C&C being so distant, there's a generation that wouldn't be turned off by what they did.

The initial presentation was not great for any longtime C&C fans - GDI riflemen looking nothing like their previous versions and instead being Halo ODSTs with Gears of War rifles, characters looking nothing at all like their previous incarnations, and casually throwing in things like Rising Sun units without IIRC a proper Rising Sun faction and instead just giving GDI King Onis.

There were a lot of good reasons to be wary of it as a low-effort cash grab. Tiberium Alliances at least felt more like it was playing as a mobile version of C&C 3 with some TT units to fill in the gaps (though the plot was nonsense), and Rivals had some good ideas like GDI having sonic emitter infantry and tried to recreate the basic gameplay loop (though not having played Rivals, I will restrict my commentary to unit design and art). Heck I actually wasn't that opposed to the idea of 'Steel' as a resource had they made 'tiberium can be used as a feedstock' so you gather tiberium then refine it into the resource type you need - that actually would be a cool way to really hammer home just why tiberium is so valuable despite the dangers by making it part of the gameplay loop.

Though if they've managed to figure out a way to make it not a pay-to-win, then I hope that gets implemented in other mobile games.

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