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Plokite_Wolf

Redwood Studios Call For "Fair Shake" On C&C: Rivals

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The developers at Redwood Studios seem to be highly aware of the overwhelmingly negative response to the recent announcement of Command & Conquer: Rivals. The studio's general manager, Michael Martinez, whom we have first seen at EA Play on Saturday, told Eurogamer today that while they are fighting an uphill battle against an already sceptical audience, they want the game to be judged solely on the gameplay, and invites everyone (n.B. only players from the United States and Canada currently have access to the pre-alpha) to try it out and "give it a fair shake".

Game designer Greg Black, whose return to EA last November sparked hope for C&C fans of a new RTS considering his prior work, added how he too was originally sceptical of the game when it was first presented to him, but as he played more of it, he began enjoying it more. They do not seem to be all that confident, however, as when Eurogamer asked whether they will be able to "win round the sceptics", Martinez merely said that it would be a challenge. You can read the full article by Wesley Yin-Poole by clicking here.

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Ah, I was just reading this article and had some things I wanted to say about it. Convenient timing for it to pop up here.

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"For us, at its core an RTS is all about building an army, controlling an army and then dominating an enemy with that army," Redwood Studios general manager Michael Martinez told Eurogamer at EA Play 2018.

That is all at the tactical level. The S in RTS is part of what draws people to the genre. As long as developers keep leaving the S by the wayside, we will never get a proper RTS.

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... we're so excited about the pre-alpha. ... Rivals is already playable in pre-alpha form ... monetisation is not in the pre-alpha build ... Rivals' pre-alpha will be key for the developers ... they've made the game playable, even in this pre-alpha state

Apparently so many early-access type games have saturated the gaming world, every game development team thinks they can just toss around the "pre-alpha" label. Technically, the alpha and beta stages of game development are not clearly defined, but I think it is a pretty hard case to claim the game isn't solidly in an alpha stage, even close to beta, right now. If you can play a full match and get a winning state, that isn't pre-alpha in my book.

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"That's always been the bane of RTS games - they're just a super hard thing to get into. And this really isn't. It's really intuitive."

Then explain the millions upon millions of worldwide RTS players since 1992. If something as complex as RPGs and TBSes can be popular to this day, so can RTSes, but the only fact that it isn't already is that 10 years ago every corporation abandoned it because brain-absent managers told their studios that it wasn't profitable based on jack shit.

 

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"If we were to give you all of the content right away, that would actually be overwhelming."

 

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I'm just gonna plant this here.

I saw it on Facebook. It got a laugh.

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Give it a fair shake...nope, not even once. I honestly hope it does flop and flop hard.

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Yeah here's my shake on it, it's not C&C. 

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I'll fairly judge it by the standards of Command & Conquer mobile titles.

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Sigh. Why won't they leave this game alone. Its like leaving a bad relationship only to find your ex at your doorstep ....again.....

The only scenario i see this mobile pos working is if they once and for all address the issue at hand.

And that is make a bloody successful RTS already!!!

When they've proven that. Then the numb skulls can go and branch out. 

Might have to spell it for EA or who ever keeps running this franchise to the ground. 

I hope it fails. And i hope it keeps failing until they see its impossible unless they make a RTS!

 

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