maaz88 1 Posted June 18, 2018 If anyone has Spider Tank and Widow source codes for cnc3, please share. Share this post Link to post
Egozi44 27 Posted June 21, 2018 You mean the W3X files? I can look for them when I have time (though it blind search if EA didn't gave their files some letters that similar to their final name Dx Share this post Link to post
maaz88 1 Posted June 23, 2018 Actually i meant the codes i already have the models. Share this post Link to post
Egozi44 27 Posted June 24, 2018 (edited) Oh, don't think I can help much there then, never really tried WEd with TT but I nearly sure it will just crash, aside from WEd I don't know other tool that can read the xml and EA never released SDK I know some user in the TT forum here (iirc) was testing possible ways to mod TT and showed some progress back at 2016, maybe he will know something if he still around. what you want to do with them though? Edited June 24, 2018 by Egozi44 Share this post Link to post
maaz88 1 Posted June 25, 2018 Actually bro, there is someone who made a cnc3 mod by the name Phi mod, it is there on ppm. It had spider tanks and widow added to nod. And they worked just like TT. The spider tanks were able to garrison inside the widow which increased its firepower. This is what i want to do. Adding widow and spider tank is not a problem, getting them to work like that is. I contacted the guy who made that mod but there is no response. Share this post Link to post
Egozi44 27 Posted June 25, 2018 That sound cool, could you send the link here so I could peek? Wonder how close he got by replicate their TT behavior into TW Share this post Link to post
maaz88 1 Posted June 25, 2018 https://ppmforums.com/viewtopic.php?t=40096 This is the link to the forum page. There you will find the link to download. If peeking would help, do tell me, because i already tried to view the xml through wrathed , they are way to complex than the other units xml codes, atleast for me. Share this post Link to post
Egozi44 27 Posted June 26, 2018 Thank mate, were you able you open the xml with WEd alone? how? as far as I know we can't open TW mods that were made with EA official SDK, WEd should've crash even when being loaded with the TW definitions Share this post Link to post
maaz88 1 Posted June 26, 2018 Yes they were viewable with TW definitions, though at some points in the xml it was showing "asset not found" phrase while almost 95% was viewable Share this post Link to post
Egozi44 27 Posted June 27, 2018 I see, which WEd version you was using when you open TW files though? Share this post Link to post
maaz88 1 Posted June 28, 2018 It was WrathEd 1.07 beta, you provided me wrathed bro sorry for the late reply, am busy in post grad exams :/ Share this post Link to post
Egozi44 27 Posted June 30, 2018 NP umm I need to test it myself then, it may be either a issue on my end or maybe he mode this mod with WEd (which is why WEd can open it) I found some bugs with his spider garrison though, one I know from KW try garrison spiders inside, then press the window and change his stance, And watch the madness xP Share this post Link to post