maaz88 1 Posted August 19, 2018 Hi everyone, I am planning to make husks in my TW mod for some more units other than the default walkers like avatar, tripod and juggernaught. Titan, Wolverine, Mastodon, Redeemer, MARV and others. Can anyone help or give me a hint or so. so that i can start. Share this post Link to post
Madin 10 Posted August 26, 2018 The Sample art has includes the Juggernaut, which has all of the art that you need (along with the xml code from the SDK). Good luck! Share this post Link to post
maaz88 1 Posted August 28, 2018 Yes thanks I already reviewed the juggernaught and avatar husks data and code. The question to be more specific is, do i need to create husk art separately? Or can it be done through die animations? Share this post Link to post
Madin 10 Posted August 28, 2018 10 hours ago, maaz88 said: Yes thanks I already reviewed the juggernaught and avatar husks data and code. The question to be more specific is, do i need to create husk art separately? Or can it be done through die animations? When I tried to use the last frame of the death animation for a husk (Golan's Titan), the major issue was that when an engineer went into the husk to revive it, the model would briefly reverse position before doing the 'getting up' animation. Maybe there is a way to fix this, but it is worth an attempt to use the die animation. Share this post Link to post