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Plok

10 Years of Red Alert 3

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On 28 October 2008, North Americans witnessed the release of Command & Conquer: Red Alert 3 on the PC. It was probably the most heavily advertised C&C title, which had a lot of attention for its star-filled cast, and the fact that it was the first Red Alert game since 2001's Yuri's Revenge. It was also arguably the most polarizing title in the series, as heated debates on its tone still go on to this day and the shift to node-based resources has left some fans cold, but it is still played online both competitively and in the co-op campaign mode. Definitely the most dynamic of the C&C titles, there is never a dull moment with all the unique unit designs and their abilities.

GameReplays.org held anniversary tournaments in Red Alert 3 these past three weekends, and today's final round went on for so long that the grand finals will be played next Saturday, so keep an eye out for that!

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Went back and played this a few moths ago. I must admit, I thought I'd hate playing it but I had an RTS itch I needed to scratch and had in my Steam and actually liked it. I thought going back to it I would not like it as much but no, single player was great fun. Not to mention I still think it is a looker in the RTS world as well, especially the water, hot damn that water looks sexy in that game!

That being said, I will still stand by this statement, I think they went way too overboard with the goofiness. I'll be fair, RA2/YR had it moments as well but it still somewhat invoked a sort of dark humor in it and was still slightly  trying to take itself seriously. But with RA3 they raised the wackiness to like 12 and well, at times it took you out of the game. Regardless of that, still a fun game to play, though not as memorable as RA2/YR will be for me.

Edited by neojames82
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The graphics (excluding cartoonish and other terrible designs) and gameplay are great, but not the overall gameplay mechanics and its mediocre story.

It's pointless for me to replay that game again... unless I insert my fast-faced mod that I did years ago to minimize macromanagment.

Edited by PurpleGaga27

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I guess it got some things right. The campaigns were fun. However the design of the soviet tanks are unforgivable.

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8 hours ago, ApornasPlanet said:

I guess it got some things right. The campaigns were fun. However the design of the soviet tanks are unforgivable.

Yeah, them cartoony tanks...they were pretty horrible.

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