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Devils Line

How to compile maps for KW?

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You need to put your moded map in documents/Kane's warth/maps/

Then open buildmap.bat in your WEd folder, write in cmd the map's folder name, and press enter 

The map now should be moded

Edited by Egozi44

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Yes, it works. I get skudef and big file. However, how do I run the map? In the tutorial I linked in my first post they copy big file to any folder and add "add-big FILENAME.big" to the 1.2 skudef file in game folder.

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That only if you want to include it in your mod, to make the map to simply show up in-game, all you need to do is to place it in the maps folder you just created (the one you compiled the map on) to mod it, in others words it should already be playable in-game 

Edited by Egozi44

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On 6/11/2018 at 7:23 PM, Bibber said:

KW doesn't load the compiled map data by default. So you need to add it manually or use the WrathEd Mod Launcher (just play "No Mod"):
https://bibber.eu/downloads/wrathed-mod-launcher/

An example mod map is also here:
https://bibber.eu/downloads/cnc3-kw-sample-mission/

Maybe it helps.

This solved all the issues. Thanks. I had a map with non-KW textures (from the PurpleGaga texture mod on moddb) and could not get the game to load it no matter what I tried. Now, it worked.

Thanks Egozi too. I did not know maps could be compiled that way too.

Edited by Devils Line
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