volcanicmelodies 0 Posted January 7, 2019 (edited) Edit: FINALLY I HAVE SOLVED THE PROBLEM BY MYSELF! Here i am sharing the solution if someone stuck like me Reason: Operating System Language was Turkish. I have changed it in English and solved. Now i can build mods! Special thanks to PurpleGaga27 Gunship_Mark_II txc2004 Because they are tried to help me. You have my thanks my friends. Hello everyone. I am trying to pack samplemod (installing within modsdk) with Red Alert 3 Mod Build Studio but it is not working. I am launching the mod but Harbinger Gunship not appears (and changes i made on alliedbarracks) Is anybody knows how can i do that? Edit: Have you ever cried for something like this? I did. I even can't build the source codes too. I will be VERY HAPPY if someone can help me. My main objective is simple mod that changes only the attributes of preset units (damage, cost, build time etc etc)... Edited January 14, 2019 by volcanicmelodies Share this post Link to post
PurpleGaga27 37 Posted January 9, 2019 I supposed you either used Bibber's RA3 Upheaval source code or my RA3 Reloaded source code to get a Harbinger Gunship in-game. Remember a Harbinger Gunship is an aircraft. So if you building it from a barracks, make sure it's built as the infantry define, not aircraft. Share this post Link to post
volcanicmelodies 0 Posted January 9, 2019 (edited) Hello respected Mod Developer. No i have used the sample comes with the install of MOD SDK. At my first tries i have followed these steps I have selected simplemod into the mod build studio, ticked everything (8 options) then it created .big and .skudef files into the documents/mods then i have copied and pasted it into red alert 3/mods Then i have selected the mod, clicked launch (like every mod i do) it is launching but nothing new in the game. I can provide more information if needs. About the barracks, it was not for the Harbinger. I just wanted to see have i succesfully changed construction time or resource cost of barracks but nothing changed in the game. And here is the samplemod i was talked about it. Edited January 9, 2019 by volcanicmelodies Share this post Link to post
volcanicmelodies 0 Posted January 9, 2019 Hmmm it seems none of the source codes not working for me. After i build, i cannot see anything different in the game. What is the possibilities? I can tell step by step. Share this post Link to post
PurpleGaga27 37 Posted January 9, 2019 Did the samplemod of that Harbinger Gunship come with art and sound assets? I no longer mod RA3 anymore, so I cannot recall how it's done. RA3 modding is different than C&C3 modding. For further help, ask Bibber via ModDB in a PM or email him: [email protected] Share this post Link to post
volcanicmelodies 0 Posted January 10, 2019 (edited) 11 hours ago, PurpleGaga27 said: Did the samplemod of that Harbinger Gunship come with art and sound assets? I no longer mod RA3 anymore, so I cannot recall how it's done. RA3 modding is different than C&C3 modding. For further help, ask Bibber via ModDB in a PM or email him: [email protected] Thank you i will post message to him now. About sample mod, let me show you the entire folder. C:\RA3 MOD SDK\Mods\samplemod\data And i am building file like this. What am i missing? Edited January 10, 2019 by volcanicmelodies Share this post Link to post
volcanicmelodies 0 Posted January 11, 2019 On 10/01/2019 at 12:11 AM, PurpleGaga27 said: Did the samplemod of that Harbinger Gunship come with art and sound assets? I no longer mod RA3 anymore, so I cannot recall how it's done. RA3 modding is different than C&C3 modding. For further help, ask Bibber via ModDB in a PM or email him: [email protected] Can i kindly ask how can we build mod? Because i have realized none of the source codes not working for me after i build mod. And since few days i cannot find guide about that. I don't have the problems about the editing part. I cannot build the mod i believe. Share this post Link to post
PurpleGaga27 37 Posted January 11, 2019 The screenshot you mentioned about the Gunship only carries the AptUI which is the portrait texture image you can in-game and that can be triggered via LogicCommand and LogicCommandSet. The faction of the unit and "commandset" in the game object needs to match with the LogicCommand. I believe you need the art and sound assets for that unit, which I believe it may come with the RA3 Mod SDK (the extended version by Bibber). Share this post Link to post
volcanicmelodies 0 Posted January 11, 2019 (edited) 7 hours ago, PurpleGaga27 said: The screenshot you mentioned about the Gunship only carries the AptUI which is the portrait texture image you can in-game and that can be triggered via LogicCommand and LogicCommandSet. The faction of the unit and "commandset" in the game object needs to match with the LogicCommand. I believe you need the art and sound assets for that unit, which I believe it may come with the RA3 Mod SDK (the extended version by Bibber). First of all thank you for your help and patience. Seconds is now i will prepare the message it can be long but since 1 week i am trying to edit only 1 thing. But i believe there is some errors into this guide OR in my files. https://www.moddb.com/games/cc-red-alert-3/tutorials/ra3-starters-guide-pt1 1-) As you can see, after the UnitIntro i don't have the plain name section. I have something different like joinaction replace etc etc so, here is how i entered mytank. I am not sure am i successful or not. 2-) Then , have opened LogicCommand but i realized when i try to copy and paste, there is some errors and i have copied the preset value with mytank (look at the right) and i am not sure again. 3-) I believe this part is correct 4-) I think this part is correct too 5-) This one too Before the mod build part i need to learn my mistakes. Am i missing something? 6-) This is what it looks like my mod. After i do that i am going to this location C:\Users\Volkan\Documents\Mods\mymod Copying this mod in here C:\Users\Volkan\Documents\Red Alert 3\Mods\mymod I have this files mymod.big 1KB mymod_1.0.skudef 1KB Then i am opening launcer > Game Browser > Mods > mymod > Launch Game I am starting the game, after i build Allied War Factory there is no new tank (and guardian tank name still the same) I am going to crazy. I am wasting 1 week just for making one simple edit. Edited January 11, 2019 by volcanicmelodies Share this post Link to post
volcanicmelodies 0 Posted January 11, 2019 After minimum 50 tries (i have tried many different things) i am uninstalling everything, tomorrow i will restart everything from the beginning. My objective is change "anything" into the game. I have started to change the cost of AlliedBarracks for example. After my previous post i have tried NON STOP and now my brain melted... Why i cannot change "ANYTHING" in the game. Share this post Link to post
PurpleGaga27 37 Posted January 12, 2019 There's one thing I forgot to mention, have you looked in the Error Log of that Mod Buildstudio every time you compile the mod? Share this post Link to post
volcanicmelodies 0 Posted January 13, 2019 On 12/01/2019 at 3:42 AM, PurpleGaga27 said: There's one thing I forgot to mention, have you looked in the Error Log of that Mod Buildstudio every time you compile the mod? Yes actually. Look at the bottom of my post. You will see it says invalid directory specified for Shaders. Today i have punched wall with anger and i have a little injury............. At least i will request something. If we are sure about my edit, can you (or somebody else) build my mod and send the file? I just want to change stats of few units. Since the start it is my "only" objective. Share this post Link to post
PurpleGaga27 37 Posted January 13, 2019 (edited) Well I think you could have been more patient. Have you read the RA3 Mod SDK FAQs thread in this RA3 modding page? I don't know if I have the time to help you, and I need to reinstall RA3 with the ModSDK in order to help. I bet Bibber has not answered your request. How about giving Gunship_MK_II a PM request in ModDB? He's the only RA3/HL modder I could think of who's active at this time and he has done a lot of modding for quite some time (like I used to): https://www.moddb.com/members/gunship-mk-ii Edited January 13, 2019 by PurpleGaga27 Share this post Link to post
volcanicmelodies 0 Posted January 14, 2019 (edited) Yes i have contacted Gunship_MK_II and he replied and told the same like you, so i have installed bieber's tools. Yes Bibber is not answered yes. Here is the 5 screenshots that failed during the build. One of your UrsaMajor, one is the samplemod installs with software, 3 of them are sourcecodes i have found it on internet. All of 5 mods giving the same error. https://imgur.com/a/iUJKSrM About helping me, you are already helping me actually. I cannot ask "install it and build my mod" because i find it is rude. Besides, instead of taking fish, i prefer how to caught fish. About the threat you mentioned there is no hyperlink but i assume you are refering this page Yes i have read but i believe (not guarantee) i am failing during the build studio part and i couldn't found any guide, or video about that I can open the mod folders and share with you if needs. Edited January 14, 2019 by volcanicmelodies Share this post Link to post