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w555

China transport troops the car and did not cover especially

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China transport troops the car and did not cover especially quick-fried tower

中国运兵车没有蓋特炮塔

1:

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2:

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3:

igdbol_20041125_7182.jpg

Object ChinaVehicleTroopCrawler

SelectPortrait = SNTransport_L

ButtonImage = SNTransport

UpgradeCameo1 = Upgrade_TroopCrawlerGattlingCannon

UpgradeCameo2 = Upgrade_TroopCrawlerdPropagandaTower

Draw = W3DTruckDraw ModuleTag_01

OkToChangeModelColor = Yes

ConditionState = NONE

Model = NVTCrawler

End

ConditionState = REALLYDAMAGED RUBBLE

Model = NVTCrawler_D

End

TrackMarks = EXTireTrack.tga

Dust = RocketBuggyDust

DirtSpray = RocketBuggyDirtSpray

LeftFrontTireBone = Wheel01

RightFrontTireBone = Wheel08

LeftRearTireBone = Wheel03

RightRearTireBone = Wheel05

MidLeftFrontTireBone = Wheel02

MidRightFrontTireBone = Wheel07

MidLeftRearTireBone = Wheel04

MidRightRearTireBone = Wheel06

TireRotationMultiplier = 0.2

PowerslideRotationAddition = 0

End

DisplayName = OBJECT:TroopCrawler

Side = China

EditorSorting = VEHICLE

TransportSlotCount = 10

WeaponSet

Conditions = None

Weapon = PRIMARY TroopCrawlerAssault

End

ArmorSet

Conditions = None

Armor = TankArmor

DamageFX = TankDamageFX

End

BuildCost = 260

BuildTime = 2.0

VisionRange = 175

ShroudClearingRange = 400

CrusherLevel = 2

CrushableLevel = 2

CommandSet = ChinaTroopCrawlerCommandSet

VoiceSelect = TroopCrawlerVoiceSelect

VoiceMove = TroopCrawlerVoiceMove

VoiceGuard = TroopCrawlerVoiceMove

VoiceAttack = TroopCrawlerVoiceAttack

VoiceDefect = TroopCrawlerVoiceCreate

SoundMoveStart = TroopCrawlerMoveStart

SoundMoveStartDamaged = TroopCrawlerMoveStart

SoundEnter = HumveeEnter

SoundExit = HumveeExit

UnitSpecificSounds

VoiceCreate = TroopCrawlerVoiceCreate

TurretMoveStart = NoSound

TurretMoveLoop = TurretMoveLoop

TruckLandingSound = NoSound

TruckPowerslideSound = NoSound

VoiceCrush = TroopCrawlerVoiceCrush

VoiceUnload = TroopCrawlerVoiceUnload

VoiceEnter = TroopCrawlerVoiceMove

End

RadarPriority = UNIT

KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS TRANSPORT VEHICLE SCORE

Body = ActiveBody ModuleTag_02

MaxHealth = 24000.0

InitialHealth = 24000.0

SubdualDamageCap = 480

SubdualDamageHealRate = 500

SubdualDamageHealAmount = 50

End

Behavior = StealthDetectorUpdate ModuleTag_03

DetectionRate = 900

CanDetectWhileGarrisoned = No

CanDetectWhileContained = No

PingSound = IRPing

LoudPingSound = IRPingLoud

IRParticleSysName = IRDetectSonar

IRBrightParticleSysName = IRDetectSonarBright

IRGridParticleSysName = IRDetectGrid

IRBeaconParticleSysName = IRLenzflare

IRParticleSysBone = IRFX

End

Behavior = AssaultTransportAIUpdate ModuleTag_NewAI

MembersGetHealedAtLifeRatio = 0.5

End

Locomotor = SET_NORMAL TroopCrawlerLocomotor

Behavior = PhysicsBehavior ModuleTag_05

Mass = 50.0

End

Behavior = TransportContain ModuleTag_06

Slots = 10

InitialPayload = Lazr_AmericaInfantryRanger 5

ScatterNearbyOnExit = No

HealthRegen%PerSec = 10

DamagePercentToUnits = 50%

AllowInsideKindOf = INFANTRY

ExitDelay = 250

NumberOfExitPaths = 3

GoAggressiveOnExit = Yes

End

Behavior = ObjectCreationUpgrade ModuleTag_TankHunter01

UpgradeObject = Infa_OCL_TroopCrawlerTankHunter

TriggeredBy = Upgrade_ChinaOverlordBattleBunker

End

Behavior = GrantUpgradeCreate ModuleTag_TankHunter02

UpgradeToGrant = Upgrade_ChinaOverlordBattleBunker

End

Behavior = SlowDeathBehavior ModuleTag_07

DeathTypes = ALL -CRUSHED -SPLATTED

DestructionDelay = 1

FX = FINAL FX_SupplyTruckExplosionOneFinal

OCL = FINAL OCL_FinalTroopCrawlerDebris

End

Behavior = TransitionDamageFX ModuleTag_08

ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn

ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_NukeCannonDamageTransition

End

Behavior = DestroyDie ModuleTag_09

DeathTypes = NONE +CRUSHED +SPLATTED

End

Behavior = FXListDie ModuleTag_11

DeathTypes = NONE +CRUSHED +SPLATTED

DeathFX = FX_CarCrush

End

Behavior = CreateCrateDie ModuleTag_12

CrateData = SalvageCrateData

End

Behavior = ObjectCreationUpgrade ModuleTag_13

UpgradeObject = OCL_TroopCrawlerGattlingCannon

TriggeredBy = Upgrade_TroopCrawlerGattlingCannon

ConflictsWith = Upgrade_ChinaOverlordPropagandaTower

End

Behavior = WeaponSetUpgrade ModuleTag_WeaponSetUpgrade01

TriggeredBy = Upgrade_TroopCrawlerGattlingCannon

ConflictsWith = Upgrade_ChinaOverlordPropagandaTower

End

Behavior = ProductionUpdate ModuleTag_14

MaxQueueEntries = 1

End

Behavior = CommandSetUpgrade ModuleTag_15

CommandSet = TroopCrawlerGattlingCannonCommandSet

TriggeredBy = Upgrade_TroopCrawlerGattlingCannon

ConflictsWith = Upgrade_TroopCrawlerPropagandaTower

End

Behavior = ObjectCreationUpgrade ModuleTag_16

UpgradeObject = OCL_TroopCrawlerPropagandaTower

TriggeredBy = Upgrade_TroopCrawlerPropagandaTower

ConflictsWith = Upgrade_TroopCrawlerGattlingCannon

End

Behavior = CommandSetUpgrade ModuleTag_18

CommandSet = TroopCrawlerPropagandaTowerCommandSet

TriggeredBy = Upgrade_TroopCrawlerPropagandaTower

ConflictsWith = Upgrade_TroopCrawlerGattlingCannon

End

Behavior = PhysicsBehavior ModuleTag_17

Mass = 50.0

EndBehavior = FlammableUpdate ModuleTag_21

AflameDuration = 5000

AflameDamageAmount = 3

AflameDamageDelay = 500

End

Behavior = FXListDie ModuleTag_HijackerEmerge

RequiredStatus = HIJACKED

DeathTypes = ALL -CRUSHED -SPLATTED

DeathFX = FX_HijackerEject

End

Geometry = BOX

GeometryMajorRadius = 22.0

GeometryMinorRadius = 9.0

GeometryHeight = 13.0

GeometryIsSmall = No

Shadow = SHADOW_VOLUME

ShadowSizeX = 45

End

 

CommandButton Command_UpgradeTroopCrawlerGattlingCannon

Command = OBJECT_UPGRADE

Upgrade = Upgrade_TroopCrawlerGattlingCannon

Options = OK_FOR_MULTI_SELECT NOT_QUEUEABLE

TextLabel = CONTROLBAR:UpgradeTroopCrawlerGattlingCannon

ButtonImage = T65

ButtonBorderType = UPGRADE

DescriptLabel = CONTROLBAR:TooltipUpgradeTroopCrawlerGattlingCannon

UnitSpecificSound = OverlordTankVoiceModeGattling

End CommandButton Command_UpgradeTroopCrawlerPropagandaTower

Command = OBJECT_UPGRADE

Upgrade = Upgrade_TroopCrawlerPropagandaTower

Options = OK_FOR_MULTI_SELECT NOT_QUEUEABLE

TextLabel = CONTROLBAR:UpgradeTroopCrawlerPropagandaTower

ButtonImage = T64

ButtonBorderType = UPGRADE

DescriptLabel = CONTROLBAR:TooltipUpgradeTroopCrawlerPropagandaTower

UnitSpecificSound = OverlordTankVoiceModeSpeakerTower

End CommandSet ChinaTroopCrawlerCommandSet

1 = Command_TransportExit

2 = Command_TransportExit

3 = Command_TransportExit

4 = Command_TransportExit

5 = Command_TransportExit

6 = Command_TransportExit

7 = Command_TransportExit

8 = Command_TransportExit

9 = Command_TransportExit

10 = Command_EmptyCrawler

11 = Command_UpgradeTroopCrawlerPropagandaTower

12 = Command_UpgradeTroopCrawlerGattlingCannon

13 = Command_AttackMove

14 = Command_Stop

End

 

CommandSet TroopCrawlerGattlingCannonCommandSet

11 = Command_AttackMove

13 = Command_Guard

14 = Command_Stop

End

 

CommandSet TroopCrawlerPropagandaTowerCommandSet

11 = Command_AttackMove

13 = Command_Guard

14 = Command_Stop

End

ObjectCreationList Infa_OCL_TroopCrawlerTankHunter

CreateObject

ObjectNames = Infa_ChinaInfantryTankHunter

Count = 4

ContainInsideSourceObject = Yes

End

End ObjectCreationList OCL_TroopCrawlerGattlingCannon

CreateObject

ObjectNames = TroopCrawlerGattlingCannon

Count = 1

ContainInsideSourceObject = Yes

End

End

 

ObjectCreationList OCL_TroopCrawlerPropagandaTower

CreateObject

ObjectNames = TroopCrawlerPropagandaTower

Count = 1

ContainInsideSourceObject = Yes

End

End

 

Upgrade Upgrade_TroopCrawlerPropagandaTower

DisplayName = UPGRADE:TroopCrawlerPropagandaTower

Type = OBJECT

BuildTime = 1.0

BuildCost = 50

ButtonImage = T64

ResearchSound = TroopCrawlerPropagandaTowerVoiceCreate

UnitSpecificSound = OverlordExpansion

End

 

Upgrade Upgrade_TroopCrawlerGattlingCannon

DisplayName = UPGRADE:TroopCrawlerGattlingCannon

Type = OBJECT

BuildTime = 1.0

BuildCost = 23

ButtonImage = T65

ResearchSound = TroopCrawlerGattlingCannonVoiceCreate

UnitSpecificSound = OverlordExpansion

End

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Nice to meet you again. You can speak english now w555, that's good. But, those codes are pretty old idea. But, keep up the good work :wink:

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