Jake The Commando 0 Posted April 2, 2020 (edited) Please help me, I had transferred the NOD REDEEMER(KW) to Tiberium Wars. In its xml, i had trimmed down the error inducing Moduletags. My problem was, when i created the said unit in game, it is invisible and does not have any sound at all. I had scavenged some art and texture files in this group, but alas, the game doesnt recognized it. PLEASE HELP ME., i'm a selftaught modder only. Edited April 3, 2020 by Jake The Commando Share this post Link to post
Jake The Commando 0 Posted April 3, 2020 @Plokite_Wolf, Sir, i need your help. Share this post Link to post
Plok 319 Posted April 3, 2020 2 hours ago, Jake The Commando said: @Plokite_Wolf, Sir, i need your help. If I knew, I'd have already replied. No need to ping me in several different places. Also, join the Discord server Madin linked. 1 Share this post Link to post
Stygs 25 Posted April 3, 2020 Well, if you used the TW modding tools, you should also get a logfile when compiling you mod. Assuming the compiler couldnt find the model, it should at least show you where it exspected the model to be. So find out where the compiler was looking for the model, why it was looking there and why the wasnt actually there. Share this post Link to post
Jake The Commando 0 Posted April 4, 2020 10 hours ago, Plokite_Wolf said: If I knew, I'd have already replied. No need to ping me in several different places. Also, join the Discord server Madin linked. Sorry if im a nuisance sir. Thanks for leading me to your discord group tho. Share this post Link to post
Jake The Commando 0 Posted April 5, 2020 This issue had been resolved. The problem is the w3x files, not toned down to fit TW. Share this post Link to post