ravage 9 Posted August 4, 2020 I found that if I add PreparationTime="Xs" in the SpecialAbilityUpdate section of an objection, then order it to use the ability, it will get interrupted in the middle of preparation if I pressed S to issue a Stop command. Adding "MUST_FINISH_ABILITY" in Options= doesn't seem to solve this either. Is there a way to force the object to ignore player inputs to finishing use its abilities? Share this post Link to post
ravage 9 Posted August 4, 2020 (edited) nope, not working Edited August 5, 2020 by ravage Share this post Link to post