jonwil 3 Posted April 10, 2021 Thanks to a lot of work by myself and Darth Jane, its now possible to use PCCompression="EALAYER3" in the C&C3 Mod SDK and have it work and produce output that will work in the game. To use it, you unzip the attached zip file into the "tools" folder underneath the main Mod SDK folder (making sure to overwrite the BinaryAssetBuilder.exe.config file) and then you create your mod as normal using PCCompression="EALAYER3" for anything you want to use the EALayer3 compression for. This means you don't need the special AudioFileMP3Passthrough stuff anymore and can do things the way EA did it. For those who are curious (and understand what they are doing) you can download the source code here:https://github.com/jonwil/ealayer3compilerpluginhttps://github.com/jonwil/snrtoolhttps://github.com/jonwil/lame-3.96 If you have any questions about this, feel free to post here and I will do my best to answer them. C&C3 EALayer3 Audio Plugin.zip 1 Share this post Link to post
PurpleGaga27 37 Posted April 12, 2021 Thanks, jonwil. Mentioned this in the C&C3 and RA3 Mod SDK FAQs. Share this post Link to post
jonwil 3 Posted April 20, 2021 I fixed a bug in the plugin, it should now work properly. C&C3 EALayer3 Audio Plugin.zip Share this post Link to post
jonwil 3 Posted May 8, 2021 I finally sorted some further bugs in the plugin and now it should actually work correctly. C&C3 EALayer3 Audio Plugin.zip Share this post Link to post
commanderKW 3 Posted May 26, 2021 Does this work for KW/WrathEd? If yes, how do we use it in that regard? Share this post Link to post