Yamirei 0 Posted March 1, 2022 hi everyone, sorry for my bad english I wanted to ask if you know how to edit xml as the TiberiumCrystalBlue Quote <?xml version="1.0" encoding="utf-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:xai="uri:ea.com:eala:asset:instance"> <Tags></Tags> <Includes> <Include type="all" source="ART:TibCellBlue01.w3x" /> <Include type="all" source="ART:TiberiumCracksBlue01.xml" /> <!-- Base Object --> <Include type="instance" source="DATA:Tiberium/TiberiumCrystal.xml" /> </Includes> <GameObject id="TiberiumCrystalBlue" inheritFrom="TiberiumCrystal" EditorName="TiberiumCrystalBlue" SelectPortrait="Portrait_BlueTiberium" ButtonImage="Portrait_BlueTiberium" Description="Desc:BlueTiberiumCrystal"> <DisplayName xai:joinAction="Replace">Name:BlueTiberiumCrystal</DisplayName> <Draws> <ScriptedModelDraw id="ModuleTag_Draw" xai:joinAction="Overwrite"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="TibCellBlue01" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="RUBBLE"> <Model Name="" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE1"> <Model Name="TibCellBlue01" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="TibCellAuraBlue" FollowBone="true" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE2"> <Model Name="TibCellBlue01" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="TibCellAuraBlue" FollowBone="true" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE3"> <Model Name="TibCellBlue01" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="TibCellAuraBlue" FollowBone="true" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE4"> <Model Name="TibCellBlue01" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="TibCellAuraBlue" FollowBone="true" /> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE5"> <Model Name="TibCellBlue01" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="TibCellAuraBlue" FollowBone="true" /> </ModelConditionState> <AnimationState ParseCondStateType="PARSE_DEFAULT"></AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_GROWING" Flags="START_FRAME_LAST"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE1"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE2"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE3"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE4"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="TIBERIUM_CRYSTAL_TYPE5"> <Animation AnimationName="TibCellBlue01" AnimationMode="MANUAL" AnimationBlendTime="0" /> </AnimationState> </ScriptedModelDraw> </Draws> <Behaviors> <TiberiumCrystal id="ModuleTag_TibCrystalBehavior" xai:joinAction="Overwrite" NumBoxes="50" ValuePerBox="14" GrowthStages="3" GrowthTimePerStage="3s" TimeBetweenGrowthStages="60s"> <RadarColor R="133" G="153" B="255" /> </TiberiumCrystal> <FireWeaponUpdate id="ModuleTag_CrystalWeapon" xai:joinAction="Overwrite"> <FireWeaponNugget WeaponName="BlueTiberiumCrystalWeapon" FireDelay="2.5s" /> </FireWeaponUpdate> <FXListBehavior id="ModuleTag_FXList" xai:joinAction="Replace"> <DieMuxData DeathTypes="ALL" DeathTypesForbidden="EXTRA_8"/> <Event Index="onDeath" FX="FX_TibCellDeathBlue" /> </FXListBehavior> </Behaviors> <ShadowInfo Type="TIBERIUM_ROOT" SizeX="100" SizeY="100" Texture="TiberiumCrystal02Energy" AdditionalTexture="TiberiumCracksBlue01" OverrideLODVisibility="true" /> </GameObject> </AssetDeclaration> I think the problem is that it does not find source="DATA:Tiberium/TiberiumCrystal.xml" /> and after a few seconds after starting a game skirmish have a crash Share this post Link to post
Yamirei 0 Posted March 1, 2022 I think that I have understand WrathEd not support Quote inheritFrom Share this post Link to post
Plok 319 Posted March 2, 2022 Yeah, that's a bit of a problem. You need to replace all instances of inheritFrom with the relevant data from the XML(s) that your current file refers to. It's tedious, but it's the only way it can work. Share this post Link to post
Yamirei 0 Posted March 2, 2022 for the moment, back to modding tiberium wars, I hope for a moddable remastered xD Share this post Link to post