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NotMe

Anti-Air Gun Turret Is not Showing

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Hi guys i've added allied anti-air gun to my mod ingame works fine but in final alert 2 wont show why?

Rulsemd.ini

[GAAGUN]
UIName=Name:AAGUN
Name=AA Gun
BuildCat=Combat
Strength=600
Armor=steel
TechLevel=6
Prerequisite=GAPILE,GACNST
Adjacent=4
Sight=5
Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=750
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=AAWeapon
ElitePrimary=AAWeaponE
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
CanRetaliate=no
Maxdebris=3
MinDebris=2
ThreatPosed=10
IsBaseDefense=yes
Powered=true
ROT=8
Turret=yes
TurretAnim=AAGUNTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=12
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Drainable=yes
Trainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
ImmuneToPsionics=no

Artmd.ini

[GAAGUN]
Cameo=AAGUICON
Image=GAAGUN
Remapable=yes
Foundation=1x1
PrimaryFireFLH=100,0,185
Buildup=GAAGUNMK
Height=4
DemandLoadBuildup=true
FreeBuildup=true
CanHideThings=False
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,13
NewTheater=yes

 

And here is matriales: GAAGUN.rar

Note: Turret is voxel :/ and i  change the turret into sam for example the building will appear in final alert 2  thanks in advance

 

Edited by NotMe

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Did you add it to the Building Type List?

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12 hours ago, Nmenth said:

Did you add it to the Building Type List?

Ofc, the turret will  appear ingame but in final alert2 nothing show

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You could try adding GAAGUN to FinalAlert's INI editor with Image=GAAGUN.

I don't know if it would work, and if it doesn't, I don't have any other ideas. It has been too long since I last worked with maps to remember how FA's quirks worked.

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