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How do i create a chrono mcv?

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I have already set teleporting to yes but the constrution vehicle will not teleport. HELP!!

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Guest ugkrut

ok this is in tibed for "RA2 NOT YR!!!"

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Guest
:( I just tried changing the locomotor to Chronoshift but it did not work.

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Teleporter=no

 

Try adding that along with the chrono locomotor.

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Guest ugkrut

Dude stinger u so rock tank u so much. It works perfect!!

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lol... i know a cheap coding... make any vehicle chrono loco.. teleporter=no.. and then make it harvestor=yes.. i think that's the part you need.. just make the vehicle a harvestor without bails.. or pips.. and you get this vehicle with chrono, without materializing... very fast, very good.. but causes lag.. especially when you're manually dodging...

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The Chrono Miner is hardcoded to phase back without any delays. It has nothing to do with its properties.

 

As a side note, the AI will not deploy chrono/hover MCVs.

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yes it does... i made it so a drone can do that quickly... lol.. try it fenring

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As a side note, the AI will not deploy chrono/hover MCVs.

 

Dude ur right it sucks i wish u could but i abandend that idea.

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The AI cannot and will not deploy a specialised vehicle of any type. The unit never 'arrives' at the destination cell and thusly, the AI cannot deploy it. That's why the AI won't deploy Siege Choppers.

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alleylee, does the default MCV have chronoshift or hover abilities?

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Ground faring vehicles such as transports reach their destination cell and will deploy. To the AI, extra abilities changes the function of the vehicle and so it does not ever reach the destination cell.

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Like the AI in general, making it home unit, not crashing with Shart Game off, etc. Lots of problems associated with a fourth MCV.

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eh? i now think that there's lots of flaws in the EXE coding system... i don't see why it is illogical to add a new mcv...

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It's not that there's a new MCV. You can have 25 if you wanted but they cannot act as the starting unit. Hence the BaseUnit problem occurs, which in turn makes the game detonate everything at game start with Short Game off. The game doesn't see the new MCV as a base unit.

 

The engine is filled with limits and sloppy, half assed work. You can take a look at the unedited rules file and you'll find a ton of leftover stuff from Tiberian Sun that doesn't work anymore like Spotlight Controls, old superweapons and the Ice/Veins logic. I mean, all of the old TS weapons and warheads are still present in almost unedited form.

 

The bigger thing though is their half assed work on superweapons, especially the Nuke. The Nuke is nothing more than a MultiMissile hack. You can see it visibly in Red Alert 2 especially... The Nuke is aptly named MultiSpecial.

 

What really annoys is me is their CellSpread limit. They used an 11 value array for that instead of writing a simple algorithim... That's just laziness.

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