alleylee 0 Posted March 22, 2005 man... i hope red alert 3 gets better... at least leave in the functions so it works... Share this post Link to post
Doctor Destiny 40 Posted March 22, 2005 I'm thinking RA3 will be like Generals and BFME. I really hope it's not but if it is, it'll run the SAGE engine. I really hope they make it classic C&C styled with an engine like RA2's, only more open to modding and above all, BUG FREE. Share this post Link to post
The King Of My World 0 Posted April 9, 2005 i know this is probably dead but i will still say this as for the chronoshifting MCV can the locomotor be currupted to chronoshift with the addition of a K somewhere in it(can remember where) i remember reading it somewhere Share this post Link to post
Doctor Destiny 40 Posted April 9, 2005 I know that works in TS but I'm not sure what it does in RA2. May just give you an error. Share this post Link to post
The King Of My World 0 Posted April 12, 2005 I'm sure I had it working in Red Alert 2 Because I had a Chrono Harvester that Chronoshifted both ways and a Chrono IFV on it so it does work. Share this post Link to post
Doctor Destiny 40 Posted April 12, 2005 Then it does work but it's not a proper Chronoshift. Share this post Link to post
The King Of My World 0 Posted April 15, 2005 It has the phase in times so what makes it not a real chronoshift? Edit: I see it can't Chronoshift over water? there must be a way to fix that. Share this post Link to post
alleylee 0 Posted May 6, 2005 it won't work... a obselete (can't spell) locomotor will either give you and error or chronoshift results... BUT it isn't true chronoshift as it can't go over water.. and also... don't ever remove the teleporter=yes tag from chronominer... unless you don't want it to mine... Share this post Link to post
The King Of My World 0 Posted May 10, 2005 if the unit was set to travle over water would that work as a for of chronoshift? Share this post Link to post
alleylee 0 Posted May 15, 2005 it should then... but not so sure... never tried that... Share this post Link to post
Doctor Destiny 40 Posted May 19, 2005 if the unit was set to travle over water would that work as a for of chronoshift? No. Water travel is defined by locomotor. Share this post Link to post
alleylee 0 Posted May 22, 2005 lol... shucks eh? actually... the locomotor doesn't define it... you can make chrono legionnare go onto water.... i think... Share this post Link to post
Doctor Destiny 40 Posted May 22, 2005 Infantry cannot enter water unless specified by locomotor and MovementZone. Share this post Link to post