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Stealth Units in RA2

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As in art.ini editing? Cause thats easy. Even a good chunk of the stuff you can pull out with XCC utilities is fairly easy.

 

(and I still cant get my modded mammoth tank icon from RA to work in TS :evil: )

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Dont even get us started on harvester crack heads. Ooooh, they pissed me off a lot in RA when I had to break up a one harvester traffic jam. Also when there are like 5 reffineries, and all 8 harvesters want to use the same one. It drives me nuts. At least the only stupid thing harvesters do in RA2 is drive into enemy forces.

 

That could be solved by a "mine only this area" command. Similar to a guard area command from Generals. That's something that's badly needed.

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The evil crates are a good source of humor and frustration alike. I love seeing the AI pick up an explosion crate in the middle of their base. :lol:

 

rofl man :rofl: i saw that yesterday when i as playing a coop mission over the internet :lol: :lol: :lol: :rofl::rofl::rofl:

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