CNCKid 0 Posted February 21, 2005 Ok, you must first understand, I am insane when it comes to weapons and their strength. So, now that you know I'll tell you what I want to do. I wan't to make a weapon, that fires an IonCannon beam at its target. I am having a few problems though. First, I can tell that the IonCannon warhead is there, but I dont see a beam. Second, when it fires, it shows a off-color thing which I can only guess to be an IonCannon beacon. Can somebody help me with this matter. I really want an IonCannon beam! Thanks. Share this post Link to post
alleylee 0 Posted February 21, 2005 umm... as a superweapon or as a firing weapon? Share this post Link to post
CNCKid 0 Posted February 21, 2005 Because of my craving for powerful things but hate of the time for superweapons to charge, as a firing weapon! Share this post Link to post
Doctor Destiny 41 Posted February 21, 2005 This is simple to do but you need Tiberian Sun. You'll have to copy the ion beam to PCX using the TS animation palette. You'll need to change the background color to the proper color, then you must apply the RA2 animation palette. The rest is simple. Simply put the converted animation into an ECACHE mix file and you'll be good to go provided you didn't change the name of the file. Share this post Link to post
CNCKid 0 Posted February 21, 2005 Ok, but I have a few problems. First of all, I got the ion cannon to work. However, the imgae of the beam is really ugly because I used the OS Shp Builder color replacement function to replace the colors so the beam would look good. Second of all, when I fire it, it doesn't hit the target, it hits the place where the unit which is firing is. What I want is an Ion Cannon attack, which a unit can start and then the attack will continue for a period of time even after the unit which fired has left. So, the Ion Cannon moves around and destroys stuff and the unit doesn't have to stay there. Can you tell me how to do that in simpleton terms? I had no idea what you meant before. Thanks! Share this post Link to post
Doctor Destiny 41 Posted February 21, 2005 I was telling you how to clear up the color problems which is easy if you do what I said. You're not going to get that weapon effect. It can't be done. Once the unit moves, the attacking stops. Share this post Link to post
alleylee 0 Posted February 23, 2005 i know... make the image for the warhead... so when it "hits" the unit.. the beam appears.. just an idea... Share this post Link to post
shawn 0 Posted March 30, 2005 actully, a mod (can`t remember which) had what you are looking for so it is possible. Share this post Link to post
Doctor Destiny 41 Posted March 30, 2005 The beam is doable as well as the rapid fire beam shots. Once the unit exits the attack mission, it will cease to fire beams. Share this post Link to post