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Guest Napoleon the Clown

Gattling Weapons Guide

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Guest Napoleon the Clown

Firstly, I would like to apologize for my lateness, I was kicked off the computer before I could finish.

 

This is a guide to editing the settings the settings on gattling units and weapons, and even on creating your own. Sections will appear as such:

 

Section

 

This is somewhat long, so bear with me. If you are looking for something specific, you can try ctrl+f to open a find box on Internet Explorer. It may not come up, so skim the post if that fails.

 

-Note to the moderators: If this should go in the Guides Forum, feel free to move it. I didn't see any posts in it, so I was unsure of if it was for normal users.

 

The Basics

 

This is the Gattling Section of the Gattling Tanks:

;-----Gattling stuff-------

;GEF There is a _lot_ of stuff in this section, hope it's worth it

 

;Do I have a gattling gun or not

IsGattling=yes

 

;How weapons does it have? Currently, all Gattling Units have had anti-air

;capability, so the mechanics currently depends on having twice the number

;of stages in weapons, alternating anti-ground first, and anti-air second.

TurretCount=1

WeaponCount=6

The game engine likely will only support six weapons, although I haven't tried, so try to keep it at six or fewer. If someone trys this please post on your results. Fewer weapons will probably work, but why tone it down?

Weapon1=AGGattling

EliteWeapon1=AGGattlingE

Weapon2=AAGattling

EliteWeapon2=AAGattlingE

Weapon3=AGGattling2

EliteWeapon3=AGGattling2E

Weapon4=AAGattling2

EliteWeapon4=AAGattling2E

Weapon5=AGGattling3

EliteWeapon5=AGGattling3E

Weapon6=AAGattling3

EliteWeapon6=AAGattling3E

As you can see, the pattern is normally ground-air. It doesn't need to be ground-air, it can be naval-sub, sub-ground, naval-air, or even vehicle/building-infantry. Any combination will wrok, so long as what it can target goes back and forth. Although I don't know if it's required, it is a good idea to match the Weapon1(E) with the Primary weapons on the Basics page of TibEd. Likewise, it is a good idea to match Weapon2(E) with the secondary weapons on the Basics Page of TibEd.

;How many stages does this gattling gun have, and how long does it

;take to progress through these stages;

WeaponStages=3

Stage1=200

Stage2=400

;This last stage is used to determine what the maximum fireing timer can be. Once it

;hits this it will stop increasing. If this is larger than the previous stage, then

;it will have a grace period once the unit stops firing before it needs to drop

;down to the lower weapon.

Stage3=600

 

EliteStage1=100

EliteStage2=200

EliteStage3=300

 

;How many increments or decrements does the timer get per frame?

;If RateDown is zero, then it overrides the previous stage vaules,

;causing the tank to instantly go to zero when it stops firing

;if it can't find a new target

RateUp=1

RateDown=50

 

 

;-----End Gattling stuff-------

And the rest, the number of stages the weapon will go through, how long it takes to progress through each stage, and how quickly it goes down a stage after it ceases firing. Lower numbers are good for progression stages and larger numbers are best for the rate down.

 

Editing Gattling Units

 

This section is to show you how to edit pre-existing Gattling units.

 

Let's say we want to make the Gattling Tank charge up more slowly so they don't chew up your units as quickly. Here's what we do:

;How many stages does this gattling gun have, and how long does it

;take to progress through these stages;

WeaponStages=3

We need to keep the # of stages the same unless we want fewer. If you do change the number of stages, don't forget to adjust the Weapons1-6E so that they are a multiple of the number of stages. This meaning that you would only have four Weapons if you were to have two stages. If you only want one stage, just delete all the Gattling Stuff and use the Basics Page.

Stage1=200

Stage2=400

Stage3=600

Again the stages should all match. As has been stated above, we're going to make the Gattling tank charge more slowly. Let's make it charge twice as slowly. It would now look like this:

Stage1=400

Stage2=800

Stage3=1200

 

EliteStage1=100

EliteStage2=200

EliteStage3=300

And here we have the charge up time for the Elite ranking. We're going to keep the charge time doubled so it will now look like this:

EliteStage1=200

EliteStage2=400

EliteStage3=600

;How many increments or decrements does the timer get per frame?

;If RateDown is zero, then it overrides the previous stage vaules,

;causing the tank to instantly go to zero when it stops firing

;if it can't find a new target

RateUp=1

RateDown=50

Now we'll make it so it powers down twice as quickly. It will look like this:

RateDown=25

 

Creating New Weapons

 

This section is on creating new Gattling Weapons.

 

We'll build a group that will be vehicles/buildings and a group that will target infantry.

 

First, we'll build the infantry weapon.

 

We'll clone the Sniper Rifle(AWP and AWPE) for this.

[AWP]

Damage=125

ROF=150

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=HollowPoint

RevealOnFire=no ; Doesn't clear shroud when fired

 

Now we create a warhead that looks like this:

; anti-infantry rifle bullet (single shot -- very effective verses infantry)

[infantryGattlingWH]

Verses=200%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100% ;

InfDeath=1

AnimList=PIFF

ProneDamage=100%

Bullets=yes

 

The versus as it is shown will force it to target only infantry units.

 

Now we'll make the weapon look like this:

[infantryGattling]

Damage=50

ROF=40

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

[infantryGattling2]

Damage=50

ROF=30

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

[infantryGattling3]

Damage=50

ROF=20

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

[infantryGattling1E]

Damage=60

ROF=30

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

[infantryGattling2E]

Damage=60

ROF=20

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

[infantryGattling3E]

Damage=60

ROF=10

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=InfantryGattlingWH

RevealOnFire=no ; Doesn't clear shroud when fired

 

Now for the building/vehicle weapon.

 

We'll clone the Tank Destroyer Weapon(SABOT) for this.

[sABOT]

Damage=150 ;was 135

ROF=70

Range=5

Projectile=Cannon

Speed=60

Warhead=UltraAP

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

We'll create a new warhead for this so it targets buildings and vehicles only.

 

[VehicleGattlingWH]

;CellSpread=0

;PercentAtMax=1

Wall=yes

Wood=yes

Verses=0%,0%,0%,100%,150%,200%,200%,200%,200%,0%,100% ; can only be used on armor

Conventional=yes

AnimList=S_CLSN30

ProneDamage=0%

 

Now we'll create the weapon itself:

 

[VehicleGattling1]

Damage=135

ROF=40

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

[VehicleGattling2]

Damage=135

ROF=30

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

[VehicleGattling3]

Damage=135

ROF=20

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

[VehicleGattling1E]

Damage=155

ROF=40

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

[VehicleGattling2E]

Damage=155

ROF=30

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

[VehicleGattling3E]

Damage=155

ROF=20

Range=5

Projectile=Cannon

Speed=60

Warhead=VehicleGattlingWH

Report=TankDestroyerAttack

Anim=GUNFIRE

Bright=yes

 

And there you have it, you have created your own set of Gattling Weapons!

 

Creating New Units

 

This section is for showing you how to make an entirely new gattling unit.

 

Create a new unit by either cloning an already existing unit or by building your own.

 

We'll just assume you have a new unit already. All you need to do is add the following in. Remember to adjust the Primary Weapon, the ElitePrimary, Secondary, and EliteSecondary to look like this:

 

Primary=InfantryGattling1

ElitePrimary=InfantryGattling1E

Secondary=VehicleGattling1

EliteSecondary=VehicleGattling1E

 

Now the "fun" part. We get to set up the Gattling part now. Just add the following anywhere inside the RULESMD.ini for the unit.

 

TurretCount=1

WeaponCount=6

 

Weapon1=InfantryGattling1

EliteWeapon1=InfantryGattling1E

Weapon2=VehicleGattling2

EliteWeapon2=VehicleGattling2E

Weapon3=InfantryGattling2

EliteWeapon3=InfantryGattling2E

Weapon4=VehicleGattling2

EliteWeapon4=VehicleGattling2E

Weapon5=InfantryGattling3

EliteWeapon5=InfantryGattling3E

Weapon6=VehicleGattling3

EliteWeapon6=VehicleGattling3E

 

;How many stages does this gattling gun have, and how long does it

;take to progress through these stages;

WeaponStages=3

Stage1=200

Stage2=400

;This last stage is used to determine what the maximum fireing timer can be. Once it

;hits this it will stop increasing. If this is larger than the previous stage, then

;it will have a grace period once the unit stops firing before it needs to drop

;down to the lower weapon.

Stage3=600

 

EliteStage1=100

EliteStage2=200

EliteStage3=300

 

;How many increments or decrements does the timer get per frame?

;If RateDown is zero, then it overrides the previous stage vaules,

;causing the tank to instantly go to zero when it stops firing

;if it can't find a new target

RateUp=1

RateDown=50

 

And there you have it, you now have your own Gattling Unit! This will work on any unit, be it plane, blimp, infantry, vehicle, or even building!

 

If you have any questions post a reply and I'll reply to it. If you leave your e-mail address I'll send an e-mail to you with a subject stating I've posted a reply. There will be no body other than me tellign you I have posted, unless you request that I put the response in. The answer will be put up in the form of a response regardless of whether or not you want me to e-mail it to you. Also, to avoid spam just put your email address in in this form: emailname-at-website

For example, we'll say that your e-mail address is [email protected]

You would just post bob-at-screwyhistory.edu

This stops remote spamming programs from picking up your e-mail address.

 

Best of luck to everyone!

 

 

Finally, any websites that wish to use this simply credit it to "Napoleon the Clown at the CNCNZ forums"

 

And my butt fell asleep from this... :roll:

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Extra stuff just incase your interested...

 

When the gattling cannon turns it cant fire very far at air units anymore... Probably because Westwood copy/pasted the gattling tank gattling info over to the cannon.... To fix it you need have to make new weapons instead of the...

 

Weapon1=AGGattling

EliteWeapon1=AGGattlingE

Weapon2=AAGattCann

EliteWeapon2=AAGattlingE

Weapon3=AGGattling2

EliteWeapon3=AGGattling2E

Weapon4=AAGattCann2

EliteWeapon4=AAGattling2E

Weapon5=AGGattling3

EliteWeapon5=AGGattling3E

Weapon6=AAGattCann3

EliteWeapon6=AAGattling3E

 

you cant change the range in the weapon itself unless u want the gattling tank to have long AA range

 

I think u only have to change the Elite AA weapons the rest work.

 

Example

EliteWeapon1=AGGattlingE

Weapon2=AAGattling

EliteWeapon2=AAGattlingE

Weapon3=AGGattling2

EliteWeapon3=AGGattling2E

Weapon4=AAGattling2

EliteWeapon4=AAGattling2E

Weapon5=AGGattling3

EliteWeapon5=AGGattling3E

Weapon6=AAGattling3

EliteWeapon6=AAGattling3E

 

[AAGattCannE]

Damage=35

ROF=16

Range=12

Projectile=Invisible4

Speed=100

Warhead=AAGattWH

Report=GattlingGunAttackLoop1

Burst = 2

Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

 

[AAGattCann2E]

Damage=45

ROF=8

Range=12

Projectile=Invisible4

Speed=100

Warhead=AAGattWH

Report=GattlingGunAttackLoop2

Anim=GUNFIRE

Burst = 2

 

[AAGattCann3E]

Damage=55

ROF=4

Range=12

Projectile=Invisible4

Speed=100

Warhead=AAGattWH

Report=GattlingGunAttackLoop3

Anim=VTMUZZLE

Burst = 2

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Guest Napoleon the Clown

Very uselful Stinger. Thanks.

 

If anyone wants me to I'll make a Gattling Unit for them. All they need to do is tell me the stats they want and how much they want it to cost. I will post it of course, in case anyone else likes the concept. I will post the stuff it has available in the text of RULESMD.ini

 

Best of all, its free!

 

Again, good luck to all.

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Napoleon, do you mind if you move this topic to the editing tutorials section? It's a pretty advanced one but I think it's quite useful for people interested.

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Guest Napoleon the Clown

As I said at the top, move it if it should go there. I'm doing this as a guest because I was a l'il too lazy to sign up. Well, today is as good a day as any I guess.

 

F43r teh mods and their ability to move things!

 

--Next time there's a post in my name, it will be as a member!

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You can also use the logic to slow down the firing rate. Say you created a unit which overloads while firing too long. All that would be needed is to reverse the effect for the weapons in use.

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suggestion is that you might want instead of bullets, make it laser, missiles, or flak/cannon weapons. it is cooler... thx for this tutor, now i can create them...

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Upon further testing of Gattling weapons, I have determined that you don't need all 6 weapons. You just need 3 stages. :D

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Guest
Very uselful Stinger. Thanks.

 

If anyone wants me to I'll make a Gattling Unit for them. All they need to do is tell me the stats they want and how much they want it to cost. I will post it of course, in case anyone else likes the concept. I will post the stuff it has available in the text of RULESMD.ini

 

Best of all, its free!

 

Again, good luck to all.

please make me a tank that gattles bullets and lasers :cry: :cry: :cry: :cry: :(

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you register.... search somewhere on the first page of the discussion board. 2nd... i don't think you can make it with just 3 weapons... i am not sure...

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What do you want the laser's to target and what do you want the bullet's to hit? Without that I won't be able to make it exactly how you want it.

 

Side note: If you want it to shoot lasers just tell it that the weapon is a laser and it will draw it as one.

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Guest
Very uselful Stinger. Thanks.

 

If anyone wants me to I'll make a Gattling Unit for them. All they need to do is tell me the stats they want and how much they want it to cost. I will post it of course' date=' in case anyone else likes the concept. I will post the stuff it has available in the text of RULESMD.ini

 

Best of all, its free!

 

Again, good luck to all.[/img']

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Guest Tokeda

is there anyway to add a gattling cannon to Tiberium Sun: Firestorm? I am trying to make a new mod, one with 8 new sides to fight and I want one of them to have Yuri's Gattling Cannons. Let me know if its possible, btw, want them to be the same way as they are in YR

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Guest Tokeda

figured I might as well register so I can be notified of replies heh

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ok. you do that.

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Nope, there isn't. Tiberians Sun: Firestorm lacks the proper coding. The weapon charge up is unique to YR as far as I know. Trying that would either a. do nothing or b. (most likely) make the game crash. Sorry that you can't do it.

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Hey, Mr. Clown, I've got a little problem here: I would like to make the Battle Fortresses' cannon into a Gattling weapon, and I would also like to replace the Apoc's mammoth tusk weapons (AA weapons) to a Gattling weapon also. Now, I've tried to just select the weapon information for the BF's main weapon and the Apoc's AA weapon, and that didn't work. Heh, as I'm new to TiBED could you help me out here? Although, I did manage to make the Grizzly, Rhino, Lasher, and the BF's main weapon and the GGI's deployed weapon fire lasers :twisted: Now -that- kicked arse. But as the two weapons are completely different...ya get what I mean. :lol:

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Acerz492, it is possible to do what you want to do. For the Battle Fotress just copy and paste the Gattling stuff in and change the primary and secondary weapons.

 

As for the Apoc, you may need to copy the cannon a few times, keeping the rate of fire and damage identical. Then just paste in the AA Gattling gun information from either the tank or the turret, whichever you prefer. The turret is more powerful, so keep that in mind.

 

If you didn't follow that I'll be happy try explaining it differently, or just give you the needed .ini coding, whichever you prefer.

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Could you give me the .ini coding? That'd be cool if you could :D

Cheers for that!

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IsGattling=yes  

TurretCount=1

WeaponCount=6

Weapon1=120mmx

EliteWeapon1=120mmxE

Weapon2=AAGattling

EliteWeapon2=AAGattlingE

Weapon3=120mmx2		 ; Clone of 120mmx

EliteWeapon3=120mmx2E   ;Clone of 120mmxE

Weapon4=AAGattling2

EliteWeapon4=AAGattling2E

Weapon5=120mmx3

EliteWeapon5=120mmx3E

Weapon6=AAGattling3

EliteWeapon6=AAGattling3E

WeaponStages=3

Stage1=200

Stage2=400

Stage3=600

EliteStage1=100

EliteStage2=200

EliteStage3=300

RateUp=1

RateDown=50

 

Yuri's is currently uninstalled from my computer so I haven't tested to see if you actually need to clone 120mmx(E), but cloning it should make it all work. Good luck with it.

 

Also, it may well be necessary to change the primary and secondary weapons to match weapons one and two, respectively. If you have any problems I'll install Yuri's and see what I can work out.

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I've creating an infantry gattling goon, but his gun doesn't make any noise. He has the same weapons as the gattling tank and the "fun" stuff in the RulesMD.ini. Do I need to make new weapons or is there an easier solution?

Gattling tank weapons already have the Report=GattlingGunAttackLoop1-3, so unforunately it's something else.

Edited by Vladin Rahl

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Report= controls the sound. If you have Report=GattlingGunAttackLoop1 like the default, then I don't know what you might have done wrong.

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Really? Heh, I never even tried giving it to infantry even though I've made gatling infantry because I always thought it was a bit overpowered for them, I always just went with the Arnie Frankenfurter style.

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