Doctor Destiny 41 Posted October 21, 2005 General Beowulf Nation of Operations: United States Affiliation: Allied Specialty: stealth/espionage General Beowulf is a cloak and dagger type of general. His forces rely on sneaking in to do the dirty work and then getting before anyone knows what happened. Being heavily reliant on sneak attacks, Beowulf lacks firepower to stop large scale assaults. However, the stealthy nature of his forces keeps assaults in check. Army Modifications: - Mirage Tank is unavailable. - Spy is unavailable. - Chrono Legionnaire is unavailable. - Spy Satellite comes at radar tech rather than lab. General Mina Synd Nation of Operations: England Affiliation: Allied Specialty: infantry training General Mina's prowess comes in the form of excelled infantry training. Her infantry are far more deadly and far more efficient than any other on the battlefield. To an extent, she has the same sneak abilities as General Fenring but she has heavy assault infantry for frontline combat. Army Modifications: - Infantry are 5% stronger and cost 10% less. - GI is trained at veteran. - Engineer is able to swim. - Navy SEAL is trained at veteran. - Grizzly Tank is unavailable. - IFV is constructed at veteran. - Pillbox is unavailable. - Vehicles are 5% weaker and cost 5% more. General Cygnus Nation of Operations: France Affiliation: Allied Specialty: armor Being commander of the French forces, Cygnus understands the need for a strong defensive matrix around vital installations. His defensive structures hit harder, come heavily fortified and cost less than one would expect. Army Modifications: - Mirage Tank is trained at veteran. - Tank Destroyer is trained at veteran. - Grizzly Tank is unavailable. - Armory structures cost 15% less and construct 10% faster. - Armory structures can gain promotion levels and bonuses. - Tech structures construct 5% slower and cost 5% more. General Tree Nation of Operations: South Korea Affiliation: Allied Specialty: air power The master of the skies, General Tree wastes no time in getting his air force in production. And why wouldn't he? He boasts the most advanced aerial weapon systems and motor systems in the world. When his airmen take flight, man the anti-aircraft guns. Army Modifications: - Rocketeer is trained at veteran. - Harrier is unavailable. - Raptor is unavailable. - Aircraft cost 15% less, are 15% faster and 10% stronger. General Koen Nation of Operations: Germany Affiliation: Allied Specialty: chrono weapons General Koen relies on zipping about the battlefield to confuse and confound his enemies and even blinking approaching forces out of existance. His methods are hardly cheap to produce, but Koen has strengthened his economy to account for this shortcoming. Army Modifications: - Chrono Legionnaire is trained at veteran. - Spy Satellite is unavailable. - Tech structures cost 15% more to construct. - Infantry and vehicles have 10% more armor. - Infantry and vehicles cost 15% more to construct. - Income output is 45% more efficient. Army Modifications: - Navy SEAL is unavailable. - Rocketeer packs a laser-based weapon. - Grizzly Tank packs a laser-based weapon. - Prism Tank is constructed at veteran. General gammyleg Nation of Operations: Russia Affiliation: Soviet Specialty: tesla weapons Taking off from where Nikola Tesla left off, General gammyleg turned Nikola's revolutionary ideas into weapons of war. While sharing his discoveries with his Soviet brethren, General gammyleg reserves the best tesla weapons for his own army. Army Modifications: - Tesla Trooper is trained at veteran. - Tesla Tank is trained at veteran. - Elite Rhino Tanks have tesla-based explosions. General Acerz Nation of Operations: Libya Affiliation: Soviet Specialty: demolition General Acerz has an explosive personality, and that is reflected well within his ranks. His weapon systems are noticeably more explosive and noticeably more potent than your standard fare explosive. After taking credit for suicide attacks on the USA, supporters have rallied and joined his ranks to serve the Soviet cause. Army Modifications: - Terrorists are starting units (non-deploy). - Terrorists do 10% more damage. - Ivan is trained at veteran. - Demo Trucks do 30% more damage. - Rhino Tank weapon is more explosive and more effective against infantry. General alleylee Nation of Operations: Iraq Affiliation: Soviet Specialty: nuclear weapons General alleylee relies on nuclear technology to achieve victory in his battles. However, his forces have suffered many tragic research accidents while testing nuclear components. Barring his tragic losses, the research has proven useful towards the stability of his weapon systems. Army Modifications: - Vehicles are nuclear-powered. - Elite Rhino Tank has radiation splash damage. - Desolators are trained at veteran. - Tesla Trooper is unavailable. - Nuclear Reactor costs 50% less to construct. - Nuclear Reactor is more stable so doesn't explode when destroyed. General Thierry Nation of Operations: Ukraine Affiliation: Soviet Specialty: tank production General Thierry represents the fundamental Soviet philosohy: crush the enemy with massive tank batallions. It's no surprise that this works devastatingly well. Thierry's massive tank batallions will crush anything in its path. Stay clear when Thierry's tank force begins to move. Army Modifications: - Vehicles cost 10% less to produce and 10% less time to construct. - Infantry cost 15% more to train. - Rhino Tanks are trained at veteran. - The Apocalypse is costructed at veteran. General Flak Nation of Operations: Mexico Affiliation: Soviet Specialty: tactical deployment General Flak is a speed machine. He believes in getting his army rolling as fast as possible even if it means poorly constructed equipment. Even though his forces are weakly armored, he can train and construct so much in so little time, the armor becomes a moot point. Flak's key principle: outnumber... massively outnumber. Army Modifications: - Structures, armory, infantry, aircraft and vehicles cost 50% less to produce. - Structures, armory, infantry, aircraft and vehicles have 40% less armor. General J-Fire_Man Nation of Operations: Argentina Affiliation: Yuri Specialty: genetics Literally a mad scientist, J-Fire_Man has been experimenting with human DNA since before it's actual discovery. During his research, he has created some of the most foul creations known to humanity, many of which he discarded as useless. Lucky for Yuri, and not so lucky for everyone else, he has unlocked the secrets of the human genome. Army Modifications: - Brutes are trained at veteran. - Virus is unavailable. - MasterMind is unavailable. General Shah Nation of Operations: India Affiliation: Yuri Specialty: biological agents Nerve gas, toxic sludge, corrosive acids... Just a few of the many biological agents General Shah drops on his enemies. Not only are his toxic agents incredibly damaging, they hang around after impact causing further damage. Army Modifications: - Virus is trained at veteran. - Acid Troopers are trained at veteran. - PsiCorps Trooper is unavailable. - MasterMind is unavailable. - Elite Lasher tank weapon explodes in a cloud of biological agents and gas clouds will spawn for a brief period. General Luk3us Nation of Operations: Pacific Islands Affiliation: Yuri Specialty: psionics Many people call this strange character insane, and, well, he is quite so. However, under that layer of insanity lies a genius in waiting. Interestingly enough, after one of his many insane experiments, his mental power was immensely increased. He shared his findings with a friend of his... Army Modifications: - PsiCorps Trooper is trained at veteran. - Psychic waves damage buildings and infantry recover faster. General Zee Nation of Operations: unknown Affiliation: ???? Specialty: ???? Where he comes from nobody knows... why he fights is up to speculation... where he devises his technology and how he funds his war effort is anyone's guess... However, one thing is for certain: his presence, his cause and his army will be known. Army Modifications: - Generates 25% more income per drop. Share this post Link to post
Cygnus X-1 12 Posted October 21, 2005 Only 5 generals ? I suppose you are saving the best for you, eh ?? :wink: looks cool, I cant wait for it to come out. Share this post Link to post
Doctor Destiny 41 Posted October 21, 2005 There will be more. I just need to get them out there. There could be as many as 14 or even 16 generals. Share this post Link to post
Acerz492 1 Posted October 21, 2005 General Acerz has an explosive personality, and that is reflected well within his ranks. I wonder where that came from...:wink: Share this post Link to post
Louis EX 0 Posted October 22, 2005 this is so funny.. is this a MOD or something? Share this post Link to post
Doctor Destiny 41 Posted October 22, 2005 Update. Added Luk3us and Thierry. Share this post Link to post
Cygnus X-1 12 Posted October 22, 2005 it is a mod for RA2 being done by Fenring himself. details are as follows. Wait until Fen releases the mod or more info. Share this post Link to post
Guest Rabbit Posted October 22, 2005 There will be more. I just need to get them out there. There could be as many as 14 or even 16 generals. Ooh! Ooh! can I be one? Share this post Link to post
Louis EX 0 Posted October 22, 2005 me too! I love to be one of your generals! Share this post Link to post
FlaK 0 Posted October 22, 2005 I demand to be made a General. With a moostash. Share this post Link to post
Doctor Destiny 41 Posted October 22, 2005 Updated. Added Koen, BWare, Flak and Grevious. Share this post Link to post
Acerz492 1 Posted October 23, 2005 Getting good. Best of luck dude. Because, of course, it's going to take at least a year for ya to get it completed. :wink: Share this post Link to post
Doctor Destiny 41 Posted October 23, 2005 My approach has changed but it will still take a while. Share this post Link to post
Cygnus X-1 12 Posted October 23, 2005 still, fen works pretty fast. Good luck to ya Share this post Link to post
Doctor Destiny 41 Posted October 23, 2005 Updated. Added Fenring, Mina Synd, Gazdude, alleylee, chickendippers and Shah. Share this post Link to post
alleylee 0 Posted October 23, 2005 haha... i like being the nuke general but i do'tn like the country... all well... what units do i ahve? Share this post Link to post
Saracen 16 Posted October 23, 2005 General C&C KingNation of Operations: Russia Affiliation: Soviet Specialty: tesla weapons Taking off from where Nikola Tesla left off, General C&C King turned Nikola's revolutionary ideas into weapons of war. While sharing his discoveries with his Soviet brethren, General King reserves the best tesla weapons for his own army. Sounds Electric, i'm shocked about it :wink: I find this excellent, the Tesla is definately my favourite Defensive Weapon after the kick-ass Obelisk of Light... Just hope luk3us don't cause a powercut with his EMP weapons, otherwise I'll be kicking his ass, even if he is fighting for Soviet gain I effectively run the Soviet army! Oh hell yes! and Sonic only gets South Korea, what did he do to deserve that! Share this post Link to post
Doctor Destiny 41 Posted October 24, 2005 He didn't do anything... His air power will be fearsome. This was random anyway so countries don't represent anything other than a base of operations. Share this post Link to post
Acerz492 1 Posted October 25, 2005 Should be interesting to see what explosive concuctions I can cook up. :wink: Share this post Link to post
Cygnus X-1 12 Posted October 25, 2005 speaking of nations.....look whos France. :lol: :wink: oh wait. lol Im very VERY interested in this mod. Keep us updated Fen !. And good luck Share this post Link to post