Fo)( 0 Posted March 26, 2006 Rykov doesn't shoot slower when firing uphill. He just has a high chance of missing his target. Even without the padded terrain, he'll be out in front since his weapon will damage anything in its path and this includes friendly units. Always a prime target for attack. Besides, his weapon doesn't do THAT much damage to armor objects. Garrison range is a set value. It's not on a per weapon basis like it ought to be. Ok. The only way to really 'test' it, is to play it. I guess you'll know then. When is this coming out by the way (and how is it gonna be called)? Share this post Link to post
Cygnus X-1 12 Posted March 26, 2006 It comes out when its ready I imagine he'll test hte hell out of it, possibly even have a few others play it as well. Share this post Link to post
rEdaSbLood 1 Posted March 26, 2006 this mod will convince me to play RTS's again..its been months...ive been stuck on REN pretty much.......yay 8) Share this post Link to post
Cygnus X-1 12 Posted March 26, 2006 tsk tsk, you should be playing RTS via Empire at War :wink: Share this post Link to post
rEdaSbLood 1 Posted March 27, 2006 tsk tsk on my comp...cuz the first time i tried to play the demo i got FREQUENCY OUT OF RANGE and couldnt figure out how to get rid of it i tried alot of things..... have yet to try and re-install it so....hold that thought Share this post Link to post
Doctor Destiny 40 Posted March 27, 2006 Talk about EAW elsewhere... don't fill my mod topic with it. :roll: Share this post Link to post
rEdaSbLood 1 Posted March 27, 2006 lol true..sorry cant wait for it fen.. make me a commando in it.....soviet....good name (watch everyone else ask the same :roll: ) Share this post Link to post
Doctor Destiny 40 Posted March 27, 2006 This isn't the mod for members being units. Share this post Link to post
rEdaSbLood 1 Posted March 27, 2006 i know...was just throwing it out there...maybe rykov can be named RED? :lol: Share this post Link to post
Cygnus X-1 12 Posted March 27, 2006 How about you just play whatever side, and choose the color red :wink: appologies Fen Share this post Link to post
ampnetwork 0 Posted March 30, 2006 any naval add-ons? A few. Check the "New Screenshots" thread for more. also why make the soviets transport helicopter carry one/two tank/s(i forgot the name of that helicopter) The Hind isn't available in this mod. The Soviets have the Yak-24Kfor air transport. thats what i forgot also a stupid suggestion medusa(aegis primary weapon)as secondary weapon for kirov :lol: (kirov vs kirov air duel :lol: ) Share this post Link to post
Doctor Destiny 40 Posted March 30, 2006 Indeed. That was a stupid suggestion. :| Share this post Link to post
ampnetwork 0 Posted March 30, 2006 i try doing that on tibEd and it brings death to all enemy aircraft :lol: and i love the naval stuff you got Share this post Link to post
Inferno 22 Posted March 30, 2006 What you could do, is give an aircraft those Medusa missiles. Kinda like a fighter or something... Share this post Link to post
ampnetwork 0 Posted March 30, 2006 unbalance,it will kill any aircraft about 10-30 seconds :shock: (5 harrier vs kirov,all harrier dies :lol: Share this post Link to post
Inferno 22 Posted March 30, 2006 unbalance,it will kill any aircraft about 10-30 seconds :shock: (5 harrier vs kirov,all harrier dies :lol: Just decrease the damage and set a max ammo. Share this post Link to post
rEdaSbLood 1 Posted March 30, 2006 id rather the medusa missiles be on maybe a land vehicle with little reduced power...or on a helicopter i just like the medusa missiles alll around...the sound and the way they swirl around 8) COOOOOOLL Share this post Link to post
CCCP Gosho 0 Posted March 31, 2006 I think that that would work out nicelly... Share this post Link to post
(ha) crazy 0 Posted April 1, 2006 can other units occupy buildings? :lol: (except the sniper and the virus) cuba special unit(hijacker) - steals vehicles(i don't know if its possible but i think no) already done :roll: http://mooman.cannis.net/ sfys Share this post Link to post
ampnetwork 0 Posted April 2, 2006 can other units occupy buildings? (except the sniper and the virus) cuba special unit(hijacker) - steals vehicles(i don't know if its possible but i think no) 1.its useless 2.the KGB agent(sorry when i posted that thing i still don't have YR:enhance 1.2) Share this post Link to post
Cygnus X-1 12 Posted April 3, 2006 Leave the medusas on the Aegis. they are far to devastating to an already lame Excuse of a Soviet airforce while in the water. Share this post Link to post
rEdaSbLood 1 Posted April 3, 2006 man i said the medusa style missiles should be duplicated into another unit....ie a helicopter? Share this post Link to post
CCCP Gosho 0 Posted April 3, 2006 I saw a reduced version of them added to the Siege chopper as primary weapon and no deploy status...That was in an early MO v2.0 that I played...and those babies ROCKED!!! Share this post Link to post
Cygnus X-1 12 Posted April 3, 2006 CoI had(has?) Seige Choppers with guns, but when they reach elite, they gain missiles. Not s powerful as aegis, but they are devastating to both air and ground units. Not good against structures though, they had to deploy to get anything worth shooting at structures. All in the name of ballance. 8) Share this post Link to post