Doctor Destiny 40 Posted June 5, 2006 Land Mines Owner: General Beowulf Charge Time: 6 minutes and 30 seconds Mines are always a tricky piece of hardware. Beowulf's cargo planes are loaded with them and when called, will drop 5 mines at the drop site. Paradrop Owner: General Mina Synd Charge Time: 5 minutes As per logical transition, Mina Synd loads up elite servicemen and can drop 6 of them on the target zone. Fortification Owner: General Cygnus Charge Time: 6 minutes When in danger, Cygnus can activate an all-purpose shield to halt the destruction of his structures. The range on this shield is damn impressive but consumes loads of power. His base will be offline for 45 seconds after deploying. Rocket Storm Owner: General Gazdude Charge Time: 7 minutes Gazdude's power calls down a volley of missiles, much like a Scud Storm. The missiles will rain for some about a minute, causing heavy damage to anything hit directly. Even if not hit, the concussion will certainly damage anything in the immediate area. Fuel Air Bomb Owner: General Tree Charge Time: 8 minutes Tree's heaviest bomber will lumber through the air until it reaches the target zone, where it releases its deadly cargo. The bomb will parachute down and upon contact with the ground and explode, causing plenty of damage. Vortex Owner: General Koen Charge Time: 7 minutes When discharged, Koen's weapon fires a chrono beam that creates a vortex that causes heavy damage to any objects caught in the blast zone. Ion Cannon Owner: General BWare Charge Time: 7 minutes Orbital satellite, big laser from space, loads of damage. BWare's laser from space is as potent as it ever was. Tesla Wave Owner: General gammyleg Charge Time: 6 minutes When fired, a large tesla shockwave is discharged over the area. It causes damage to all targets but is more effective against infantry and vehicles. Structures are more resistant to the electric charge created. Demolition Owner: General Acerz Charge Time: 6 minutes Big explosion. That's what Acerz enjoys and this is no exception. Click the area and the result is a big Crazy Ivan explosion, causing heavy damage to all targets. Nuclear Missile Owner: General alleylee Charge Time: 9 minutes Just a nuke. Big explosion and radiation. However, alleylee's power takes several minutes longer to recharge due to the immense power. Tank Drop Owner: General Thierry Charge Time: 5 minutes and 30 seconds Thierry's cargo planes drop 5 Rhino Tanks anywhere on the field so long as the tanks are able to land. Simple, eh? Donation Owner: General Flak Charge Time: 4 minutes Every few minutes, Flak will recieve a $1000 donation to his cause. No one sure of the source but that matters not as it helps him contine rolling out his army. Mutate Owner: General J-Fire_Man Charge Time: 7 minutes Pick a group of unsuspecting infantry, release the wave of mutating power! They will turn into mindless Mutations that are like the Brute but are worth absolutely nothing. Anthrax Owner: General Shah Charge Time: 7 minutes Fire off the missile and watch the infantry turn to mush, creating massive amounts of toxic gas clouds. The damage to everything else is a definite plus. Psi Blast Owner: General Luk3us Charge Time: 6 minutes A surge of psychic energy will flood the target zone, causing plenty of damage to anything caught within. However, this does not take control of any minds, it fries them. Reinforcements Owner: all generals Charge Time: 5 minutes Paraplanes will drop 6 GIs (Allies), 8 Conscripts (Soviets) or 6 Initiates (Yuri). Repair Owner: all generals Charge Time: 5 minutes Fully repairs and removes parasites on all vehicles within the healing radius. Share this post Link to post
(ha) crazy 0 Posted June 8, 2006 so will general mina synd get 2 paradrops or somthing cus that would be awesome 8) Share this post Link to post
Cygnus X-1 12 Posted June 8, 2006 Thats what its looking like. Although that could be changed, if Fenring decides to take note on being America and capturing an airfield (unaltered RA2/YR) Share this post Link to post
Doctor Destiny 40 Posted June 8, 2006 The countries as you know them are getting whacked. I'm replacing them with generals and the 'countries' will be reflecting that. Yes, Mina will have 2 sets of paradrops. Share this post Link to post
(ha) crazy 0 Posted June 9, 2006 sweeeeeeeet edit: oh snap i can't find my yr disk Share this post Link to post
Guest MadBadger Posted June 10, 2006 Hrmmm.... If Fen gets this rolling out I'll shell out for FD looking veeeeerry slick i do say (and not due to the frying minds thing.... thatsa bonus ) Share this post Link to post
Thierry 0 Posted June 12, 2006 Hmm, tank drop? I always loved the idea of having a bunch of Terror Drones being spread on the target via plane. They are dropped as iron balls (legs inside the main body) and then deploy when they smash into the ground and kill everything. Still, tank drop aint bad. Share this post Link to post
Cygnus X-1 12 Posted June 17, 2006 I like the idea of it. Sorta reminds me of the 3rd (or so) Soviet missions where you defend the captured allied battlelab-turned psychic beacon and hte allies drop in tanks and ifvs. Share this post Link to post
Thierry 0 Posted June 18, 2006 Yeh thats the third mission, in which you first get the V3, god...classic mission. Still, I vote for Terror Drop (no parachutes, make them drop in like the Drop Pod from TS) Share this post Link to post
Cygnus X-1 12 Posted June 18, 2006 That would be cool. Be kinda like MAtrix Revolutions or Revenge of the Sith where the artillery "shells" and/or the missiles were really little machine creature thingies to do damage. In all 3 cases, ones that rip, tear, and shread. Share this post Link to post