Guest t217t217 Posted September 19, 2003 will tibed2 have the dropdown menus (instedof having to perfectly spell everythig:yawn:) if anyone knows inform me. also every thing should have buildible or not. :lookalive: :yawn: Share this post Link to post
Koen 2 Posted September 19, 2003 Yes, those dropdown thingies are planned. They won't be in Alpha 10 though. But alpha 10 will have 'all' properties (like buildable, though it's not so easy to make something buildable in Generals). Share this post Link to post
Guest dax Posted September 20, 2003 been a fan of tibed since i started playing tiberian sun. great work and cant wait for tibed2 Share this post Link to post
Rider 0 Posted September 21, 2003 I've been a fan of TibEd since I used it in DOS to edit Red Alert! Now Those where the days... Share this post Link to post
Koen 2 Posted September 21, 2003 I've been a fan of TibEd since I used it in DOS to edit Red Alert! Now Those where the days... Interesting way of using TibEd But it's possible If you have Windows to run TibEd on, then why not use it to play RA as well? Or are you talking RA-Edit here? Share this post Link to post
Rider 0 Posted September 22, 2003 I think it might be RA-edit. It had your TibEd logo above nonetheless. I played it COMPLETELY without windows. Share this post Link to post
Guest dax Posted September 22, 2003 i hated dos. Ive forgotten all the commands lol Share this post Link to post
Guest Greggorvitch Posted October 20, 2003 Tibed 2 is by far the best Generals/ZH editor around!!! I tried using BIGed but it was poo... One question though, with RA2 & Tibed 1, I made the harriers carry 3 missiles instead of just 1, and changed the blast to a nuke and reduced the damage of the nuke, so 3 missiles would kill a nuke silo.... In Tibed 2, I have given the Araura bombers 3 missiles, but how can I "up the explosions"? Make them bigger? Can't wait for the final release! It's going to rock! Share this post Link to post
Guest Greggorvitch Posted October 20, 2003 Are there plans for toolbar buttons for units, weapons etc? I'm trying to find the upgrades - but I can't??? Like when you pich China and have to upgrade the radar to get the minimap... Where's all that stuff? oh, my email address is [email protected] Thanks Share this post Link to post
Koen 2 Posted October 21, 2003 I think it might be RA-edit. It had your TibEd logo above nonetheless. I played it COMPLETELY without windows. I think I know it then: you used TibEd 1.x + RA1 module, and then played with the DOS version of the game Tibed 2 is by far the best Generals/ZH editor around!!! I tried using BIGed but it was poo... One question though, with RA2 & Tibed 1, I made the harriers carry 3 missiles instead of just 1, and changed the blast to a nuke and reduced the damage of the nuke, so 3 missiles would kill a nuke silo.... In Tibed 2, I have given the Araura bombers 3 missiles, but how can I "up the explosions"? Make them bigger? TibEd currently is the only GUI INI editor around. Can't you look up the Aurora weapon and change the damage? Or do you want to change the explosion? Are there plans for toolbar buttons for units, weapons etc? I'm trying to find the upgrades - but I can't??? Like when you pich China and have to upgrade the radar to get the minimap... Where's all that stuff? It's not in yet. It's one of the INI files which can not yet be edited through TibEd 2. Adding units/objects somehow is getting priority Share this post Link to post
Doomgoggles 0 Posted October 23, 2003 Will there be more easliy accessable lists of (just for example) all the possible projectiles you could use for a weapon? and such? and are warheads handled the same way as in RA2? tanks, Doomgoggles Share this post Link to post
Guest Greggorvitch Posted October 25, 2003 I wanna use the nuke explosion but make it so that it does just a little more damage than the standard Araura missiles... So when I attack-move 30 Araura bombers to an enemy Nuke Silo or Scud Storm, if 10 get shot down - the building is still gonna be destroyed and look impressive with a whole bunch of nukes hit it! And I would also need to reduce the time of the radiation, to make it worth while still building 15 Nuclear Silos or Light Storms... I will just make the Araura's build time longer to even it out. I think that at least the Americans shoud have a nuclear counterstrike, like in real life... like a swarm of patriot missiles are launched as soon as scud storm or nuclear missile are launched, and there's a 50% chance of one of the patriots taking it out before it hits it's target... also, like in real life. I'll have fun with adding units when the feature is added! the war factory will have double or even tripple the production options... I mean, more tanks etc. Hover tanks... More of the futuristic stuff... Thanks for the reply Koen Tibed 2 hammers! Gregg P.S. There was another ini editor I found that looked like Windows Explorer... It was crap! Nothing made any sense and my mods to unit costs crashed the game! Share this post Link to post