sleeplessone 0 Posted September 5, 2006 Import Candidates: INI.bigDataINIObjectFactionUnit.ini DataINIObjectFactionUnit.ini Picked: INI.bigDataINIObjectFactionUnit.ini Debug log contains {ParsedFile} DataINIObjectFactionBuilding.ini construction {ParsedFile} DataINIObjectFactionBuilding.ini parsed {getgamefileCallback} INI.bigDataINICommandSet.ini selected as import candidate {ParsedFile} DataINICommandSet.ini construction {ParsedFile} DataINICommandSet.ini parsed ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] {getgamefileCallback} INI.bigDataINICommandButton.ini selected as import candidate {ParsedFile} DataINICommandButton.ini construction {ParsedFile} DataINICommandButton.ini parsed ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] {getgamefileCallback} INI.bigDataINISpecialPower.ini selected as import candidate {ParsedFile} DataINISpecialPower.ini construction {ParsedFile} DataINISpecialPower.ini parsed {getgamefileCallback} INI.bigDataINIScience.ini selected as import candidate {ParsedFile} DataINIScience.ini construction {ParsedFile} DataINIScience.ini parsed {getgamefileCallback} INI.bigDataINIObjectFactionUnit.ini selected as import candidate {ParsedFile} DataINIObjectFactionUnit.ini construction {ParsedFile} DataINIObjectFactionUnit.ini parsed Share this post Link to post