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Luk3us

Do you guys play C&C3?

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I'm just asking as there doesn't seem to be all that much discussion going on about, well anything about C&C3 lately...

 

I haven't actually played the game for about 3 weeks now, I'm just waiting for hte patch... That and Oblivion is taking a long time to complete. :nod:

 

So what about you guys? Or are you all just too quiet to say anything round here? :P

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I got fairly tired with CNC3. Some of the custom maps have brought new life into it for a bit, but still not enough to keep me playing. Now i ususally just try out the custom maps that get uploaded here and thats about it.

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I just don't play games so much anymore, but I do play it sometimes... There's just not enough to play in cnc3, the skirmish is getting kinda boring and after playing through Nod campaing I really don't see any reasons to play it...(I'm not interested enough to play the GDI campaing, maybe I will play it someday...)

 

They should make a game that would have so many possibilities that It wouldn't get boring...CnC3 has like 4 aircraft, no naval warfare...It generally doesn't have anything special, it's like a Tiberian Dawn remake :(

 

when some mods come around it will turn more interesting :twisted:

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Well...my PC can't handle C&C3, I knew that any game that is going to be released from 2003 onwards ain't going to be playable on this PC, so I just stopped caring. So I wasn't so excited about it in the first place.

 

Hell, the most FPS (Frames Per Second) I can get in Counter-Strike 1.6 is 40. I am planning to get a new graphics card, and that would help ALOT. I just hope it goes well with my father.

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Guest Rabbit

Haven't played it since I reformatted my comp about 3 weeks ago.

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I still play it but im waiting for the BIG patch 2 be released.

 

I just play the missions (on multiple difficulty settings) to collect all the intellegence data that is distributed in the missions.

 

I also play the skirmishes too... 8)

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I play a lot of skirmishes games with the new maps people are making with world builder and giving feed back.

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Hardly touched the campaigns. Up to the 5th or 6th GDI mission I think... can't remember, Never even bothered to start the Nod missions yet. Just no motivation to play them I guess.

 

Mostly I just fire up the skirmish mod and check some maps that end up on the site.

 

Played a total of 2 multiplayer games, 1 against Luk3us, he murdered me in a matter of minutes. The seconds was against people I don't know, it horrible and lagging a lot. Not overly impressed with whole multiplayer experience really, I expected something else.

 

Multiplayer just happens to fast, its all over to quickly. Maybe patch 1.05 will balance things out and change things.

 

Its not the game it self, I just don't play any game for that long anymore.

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Big patch. Doing the same strat with crdgohan over and over got tiresome.

 

1.05 to save the day. And custom maps to play with the uploading thing fixed!

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4 the guys saying they'r bored, maybe consider that were alot older than when we all first played TD/red alert. Our intellectual level has advanced since then.....hopefully.

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4 the guys saying they'r bored, maybe consider that were alot older than when we all first played TD/red alert. Our intellectual level has advanced since then.....hopefully.

 

Huh? I don't see the connection between that and the game.

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Well be honest with yourself, the game is a no brainer.

 

I'm not here to moan, but the game is only average at best to many of you, and now the motivation, or excitement has gone. And you now realise that the game isn't as cracked up as it's meant to be. You feel like it's hollow, it's missing something. And that something is what I realised after the excitement had died down in me as well.

 

In my constructive criticism EA have taken on a huge legacy and only got it half right. The music, the quality of the story, map design, are just a few things that helped to keep you going, to want more. But they seriously are lacking within this game. And now we see that many of you guys are bored with it, because as an RTS, this game is sided with being one of the biggest clone attempts of the original C&C, and it falls by the wayside.

 

You just have to look at Starcraft to see what keeps that going. Strong upbeat music, a storyline that really holds well, no dead end units like C&C 3, unparalleled support even 10 years on, and a harcore online community that realises that the strength of the game is better than any RTS game to date.

 

C&C is back, indeed it is, but maybe it is missing a lot of the magic that made the 2D C&C games so compelling. And maybe because of the lack of magic, innovation, and more, you are not as satisfied as you should have been.

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oh no starcraft! it sux, this is not meant as an insult but it truly sucks. The storyline is like the weirdest ever: humans go to somewhere and there are Protoss or something like that and then some weird Zerg comes with these creatures and kills all and then you fight the zerg and that's the storyline?? :?

 

okay enogh of the critisism of Starcraft...I just had to tell that to someone...

 

The music in CnC3 is okay but it's too ambient and there's no reason to focus listening to it, like in all the other CnCs, even generals had cool tracks...The maps suck! the are Straight Outta Generals! there's no uniquenes in them at all...graphics are good, the water looks really awesome, the Scrin is also cool!

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c&c 3 is a fairly good game i dont think we should bash it and all. yeah maybe it doesnt have the depth that we long-time fans r looking for but its still fun and i enjoy playing it. at the end of the day its just a game and you WILL eventually tire of it. Just like we r saying that the older c&c's were better, maybe the kids playing c&c 3 right now will say the same about the games they play 10 years later.

 

Plus i think the fans r as much to blame 4 the lack of depth as the developers. I mean, if you ever had the chance to visit the official forums during development, you would have noticed that most of the threads were liike ' omg his shoes r too big' or 'omg the pitbull is ugly', instead of discussions on the strategic and tactical aspects of the game. Once the expansion is announced, i hope the fans react in a more constructive manner, so that this game's true potential can be realized.

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c&c 3 is a fairly good game i dont think we should bash it and all. yeah maybe it doesnt have the depth that we long-time fans r looking for but its still fun and i enjoy playing it. at the end of the day its just a game and you WILL eventually tire of it. Just like we r saying that the older c&c's were better, maybe the kids playing c&c 3 right now will say the same about the games they play 10 years later.

 

Plus i think the fans r as much to blame 4 the lack of depth as the developers. I mean, if you ever had the chance to visit the official forums during development, you would have noticed that most of the threads were liike ' omg his shoes r too big' or 'omg the pitbull is ugly', instead of discussions on the strategic and tactical aspects of the game. Once the expansion is announced, i hope the fans react in a more constructive manner, so that this game's true potential can be realized.

 

Sorry but I still play and enjoy Zero Hour and have had it since it came out. (some maps please). C&C3 is a very poor game and after about a week I stopped playing it and have not bothered ever since. Anyone in the UK want to buy it cheap? EA please note, I won't bother buying any more.

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I probably agree with Sonic and Saracen's posts the most. Only I knew the gameplay was a generic hollow "war-in-a-box," to borrow a term from Waraddict, before it hit shelves; so I never got excited in the first place to only have my hopes let down.

 

I got bored of it after 3 or 4 days. I was playing through the GDI and Nod campaigns at the same time, 1 or 2 missions from GDI, then 1 or 2 from Nod, rinse and repeat. I made it to something like GDI mission 9 and Nod mission 10. But there was absolutely no challenge at all.

 

I mean, the first time I felt challenged was the GDI mission where you have to take out Nod's nuke silo in 5 minutes (and that was only because there was a short timer). But even that was disappointing because of the artificially induced strategy. Bloody hell the entire GDI campaign so far is a tutorial. "Hey, you should use Orcas on the left and Zone Troopers on the right" instead of letting the player figure out the terrain advantages for themselves. The game wasn't making me think at all.

 

So I got bored and decided to wait for the big patch; and the left click option that should have been in the game from the start. Speaking of stuff that should have been in the game, C&C3 is seriously lacking polish in the details. That's what really kills it for me. It is so close to being good.. (I'll give EA that) but it doesn't make it.

 

Seriously, Generals and Zero Hour have better gameplay and are a lot more fun than C&C3 (at least for me). Aside from a non-existant story and some bugs that EA has not patched (*shakes fist at EA* Fix the bugs already!) I think Gen/ZH is a better game than C&C3. [in short, Gen/ZH has better gameplay, C&C3 has better graphics and story.]

 

I better stop now before this turns into a major rant/bash.

Oh well.. I hope 1.05 drastically improves the gameplay.

 

Really, modding is where it is at. Those are what will bring life back to C&C3. That Tiberian Dawn mod is looking awesome. They've got an awesome group of team members.

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Hmm. Very interesting. I'm keeping my opinion that the game is very well polished. The campaign runs very smoothly, no noticeable bugs. Online issues were fixed very fast (okay 4 patches was a bit too much, but they fixed it).

From my limited online experience (3 games), the games are very, very fast. I made the mistake of building a superweapon in a 2vs2, losing vital momentum I should have used to build more tanks. The speed right now is too high for me, I like turtling better.

 

On a general 'spirit' note: I sense some unrest. A bit like how the mood on Google is changing as well (Google is cool starts to shift to Google does some 'evil' things). Or how the PS3 was seriously cool last year, and isn't anymore now. Suddenly everyone knows what is wrong with it, but last year they were all laughing at the Wii's funny name. Is it time to look in the mirror? Or was there too much C&C3 hype? I remember how, for me, Tiberian Sun didn't live up to the hype... C&C3 does a much better job at that.

 

My posts are never complete without a smiley 8)

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Now that I think back, to me C&C 3 sort fell into the same pre release hype as Tiberian Sun did back 1999. We found out to much info. Once you had C&C 3 there wasn't much left to discover.

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I think you guys need to play more online. I got bored with the SP of C&C3 rather quickly... But once I got online it was kick ass...

 

I just got pissed that I got screwed out of a few games via exploits and the like. But once they said they'd be releasing a balance patch I gave up as its all going to change after that so there isn't much point playing now and getting attached to strategies... :nod: So the sooner this patch comes the better. :nod:

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I think you guys need to play more online.

Why does everyone say that?, playing games online is the not the be all and end all, sure its fun playing against real people but in the case of C&C 3 online its not fun be squashed in a matter of minutes.

 

Like Koen said the speed of the game is to fast, before you get try any sort of tactic a massive amount of tanks roll up on your doorstep.

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Perhaps but its something you get use to I assure you.

 

Besides with the balance patch coming out and the nerfs to the economy, I imagine that games will now go slightly longer... That being said I've played many games that went for longer than 15 minutes.

 

But yeah C&C3 really isn't the type of game for the "long games" not really... I personally like it that way, I never liked having to sit down for 40 minutes just to play one game... ;)

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The game was buggy as hell until the 4th patch. It wouldn't save properly in campaign mode, and it kept locking up.

 

Now it seems to be ok, but it's really badly balanced- well, that's what people are saying anyway. I only used Scrin in multiplayer so I don't really know. But everyone says Scrin airforce is overpowered.

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I think I'll have to disagree with Luk3us, and echo Bob at the top. I personally enjoy Generals a lot more than Tib Wars, I think just because the creativity and balance in the game just seemed to be more developed and thought out. I've said it before, but the numerous and creative strategies of Generals really set it apart in the genre, even though it "wasn't really Command and Conquer."

 

What bothers me with C&C3 is that while I agree that you shouldn't have to sit there for a long time playing a game if you don't want to, the game should open up strategies that really allow you to, if you like. This is essentially a war game, right? There should be new and unique ways to handle different situations, instead of simply using one method repeatedly, and ALWAYS having it work.

 

If you're playing football, and the offense always uses the same play, a defensive coordinator with any brains in his head is going to be able to effectively counter it, forcing the offense to try something different. That's how strategy works.

 

Now, a Real-Time Strategy game shouldn't be any different. It should provide the tools so that even if you go up against an opponent who has "been around the block", so-to-speak, he should still come up against a surprise now and then that would cause him to say, "Hey, I've never seen THAT before."

 

Maybe all my ranting will be nullified by this new patch. Who knows? But I still wonder if these changes are really going to make the game into what an RTS ought to be.

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wot he sed.

 

 

I fully agree. Like I said in another thread, in Dawn of War, you needede to be prepared to use multiple tactics and strategies. In C&C3, biggest army and fastest builder wins.

 

In Dawn of war, using Necrons in a 5 player multiplayer map, I took the center and built two monoliths ready to upgrade while I took out the hardest player in the game. Then I went for the second hardest, without refreshing my troops. While attacking him, and losing, I had another opponent come in from behind, therefore sandwiching me between two enemies (which I'm sure you can understand is a very bad position to have your entire force in). Using a tactic I've thought of but never used before, I teleported the monolith to the back of the base I was attacking, then teleported the necrons to that monolith, along with the commander unit. This then left my two enemies facing off against each other's armies while I was in the back wiping out one of their bases. By the time I'd finished with the base, the two armies were virtually destroyed, leaving me only stragglers to mop up.

 

It was a very tactical game and I managed to pull it off very well. In C&C3, the closest I could come to this is to use the Scrin wormhole or mastermind teleport. These are good tactics, but there are still issues making the game too easily winnable. Buildings are too easily destroyed. Superweapons are good, but too powerful and easy to obtain- in DOW you need to capture the relics to make your super-weapons (which are usually just high-powered units). The armies are too big, DOW places limits based on ground-control, which slows down the rich players a bit and prevents oversized armies (depending on your race).

 

The side-bar powers should be brought into play a bit more (cheaper? stronger?), the avatar either cheapened or strengthened, GDI air units strengthened but stratofighters limited to maybe 4 max (for the space-hopping ability allowing instant destruction of any building), and some other changes.

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