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Luk3us

Starcraft 2: A new Era

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Well, the infamous "D-Day Marine Rush" is never out of season...

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Well, the infamous "D-Day Marine Rush" is never out of season...

Hell no it's not! But nothing beats a good old fashioned Zergling horde.

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Yeah... Beats the living **** out of turtles... :twisted:

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You can turtle well as Protoss, but not as Zerg or Terran. Zealots are very strong and with a Dragoon and Photon Cannon combo that's a pretty stacked defense early on. :nod:

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Yup, but the rock-paper-scissors style inhibits them... The Zerg are whup-ass against Terrans, but against Protoss, they are neigh weak,, but Protoss get whupped by Terrans on the bright side... But still, a rush is very effective against anyone...

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hmm..the scrouge is useless, agree? so do infested terran. no point for building 'em.

 

the ~lisk clan are quite gud actually

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Yup. Scourges, though, whup ass if used the right way... Like en mass against precious Battlecruisers and Carriers... Infested Terran are effective mass executioners, although one might question the dangers of using them with standard Zerg forces and in clusters...

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Scourges are good for picking off BCs and Carriers, that's about it. :nod:

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ive always loved using a swarm of scouts... but get dramataclly destroyed when facing a certain set of units :roll:

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Or cloaked Wraiths. But the best aerial swarm killer is the Valkyrie.

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Valkyrie gud too. together with wraith. i use BCs during late game, along with vessels to detect any invisible unit. for example, lurkers can be annoying if you send in your ground troops.

 

lurkers, exellent for defences & to suprise the enemy. do you think they'll include lurkers in SC2?

 

~lisk clan can be maintain, but i'm not sure about defiler. rarely builde 'em. why defiler if you have overlord?

 

zergling need some upgrade i think.

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u know wat? lurkers should be stealth detector. u see, they burrow into grounds, so they cant see what's on the surface. like spiders or some sort of insect, they detect movement on surface & can directly point the attack. rite? so, since protoss & terran stealth tech just something like bending the light, the ability is useless bcos it fool the sight. they are on foot, so movement create vibration on ground.

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Defilers are excellent support units and building sweepers. Dark Swarm allows Zerg melee units to be more devastating in combat, especially with ranged support from Hydralisks to prevent the enemy units from escaping. They also have access to the Plague ability, which can debilitate enemy units (and your own if used recklessly), although it isn't really going to kill the units, due to the fact that Plague halts inflicting damage once the unit's health is reduced to 1 point.

 

 

So, what's with the new Protoss Mothership? Seems similar to the Scrin Mothership in C&C3, like the collateral AOE damage which the unit inflicts, and the animation for the "Planet Cracker" thing (probably ability of some sort) is like the firing mechanism of the Scrin Mothership. Just my thoughts anyway, a Blizzard fanatic nearby might get ticked off by my OPINION.

 

The Thor though, is damn cool. Pretty much devastating on its own, but I've got to ask, are there any anti-air capabilites on that thing? If not, well, pretty much it'll be a minor nuisance if the Terran player using the Thor doesn't think of giving it AA support...

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