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Gben

Mobile Sonic Emitters

Should Mobile Sonic Emitters stay a hover vehicle?  

12 members have voted

  1. 1.

    • Stay as Hover
      6
    • Switch to Tracks
      1
    • Upgrade to a Mech
      2
    • Scratch Mobile Sonic Tank alltogether
      3


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I'm still annoyed that Sonic Emitters are being placed on hover tanks. I don't mind hover tanks, just that the sonic emitter (due gfx size) indicates this is a heavy weapon and therefore should be placed on a tracked chasis due to apparent weight considerations.

 

Hover vehicles should be light, and fast. A hover Sonic tank, by commonsense would need to be severly nerfed to be a practical hover unit).

 

I was never a fan of mechs in TibSun, but I would even prefer a mech version of the Sonic Tank as a compromise to the Hover version.

 

I only post this topic/poll because EA have shown the do listen (whether they act is up to them) and this is something that just bugs me!

 

Anyway, add your voice to the poll.

 

-gben

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Its only really a superficial issue. As it doesn't really affect gameplay, sure it might not look all that realistic, but then the juggernaut ain't all that realistic either so it doesn't matter. ;)

 

But from a aesthetic viewpoint, I'd prefer a hover tank over a mech, as then it would just be a Avatar rip off, and over a tracked vehicle, as its unique. ;)

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Nah i don't mind it being a hover unit. The weapon would not require ammo stores so it would be less weight that way. Also since it is firing sound waves it wouldn't need to worry about recoil which makes sense for a hover vehicle.

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Mech would look cool, tho it would be Avatarish.

 

:) Everytime I think of a Mech version of a Sonic Emitter I think of Toy Story and the sexy barbie legs with a hand cranked tower arm on top!!! Pretty silly in my opinion. But it's not fair say it would be 'avatarish' - the nod has a tank - isn't that a bit 'predatorish'!?!?

 

(By the way, despite the early polls going against me - my ego is unabashed... afterall I'm totally right and you guys are just screwed up!!! Maybe I need to organise some ghost votes to help sway the undecided majority, and help them join the popular view!He He He. )

 

But seriously, the sonic emitter, in TW is like, twice the height of the anti-tank gun which is almost the same size as the barrel on the predator tank. (I just looked for a screenshot to compare the units but I can't find one, so it'll have to wait until later to do a comparison of my own!)

 

It may be a superficial issue to some, but it's an important internal logic problem to me. I'm mean if a slice of the community can force the pitbull and zone troopers to be enclosed... then why not voice my opinion on this? Both don't have any affect on the gameplay, it's just a 'total immersion' issue.

 

The sonic tank already has a recoil affect from the gameplay... by the way.

 

From a purest point of view, a sonic tank must either have a distance nurf (so that it's effectively a flame thrower) or a strength nurf so that multiple tanks are required to achieve the same damage.

 

The GFX has already reduced the size of the emitter (prob due to technological upgrades) I just need to see the apparent power of the vehicle match the feasibility.

 

This is a "suspension of disbelief" issue for me, and as you can see, one I'm passionate about! SO HEAR AND OBEY! :P

 

-gben

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Lets not go nerfing anything before the game comes out OK. That is what happened with the call for transport ability, nerfed to hell and now never used.

 

Its better to have an OP unit that they can nerf (Mammoth), than having an underpowered unit that they try and buff but to no effect (The Avatar).

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Cool looking. Also, if it would become treaded, well, it would become the old-fashioned Disruptor from Tiberian Sun... And I really got beat the **** out of me when I was Nod during TS because my Stealth Generators were, to no avail, useless to the ctrl-fire strategy of GDI players.

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I was really skeptical about the unit at first, and critisized the design, but between the choices you gave, i really like the hover idea the most. Also, because the design concentrated on balancing rather than the other way around- Since its a very powerful weapon, it has to be a light vehicle, and what feels more light as a hovercraft? :lol:

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make it a disruptor or something **** sonic emmitters are overpowerd and now they are going mobile :o

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I was really skeptical about the unit at first, and critisized the design, but between the choices you gave, i really like the hover idea the most. Also, because the design concentrated on balancing rather than the other way around- Since its a very powerful weapon, it has to be a light vehicle, and what feels more light as a hovercraft? :lol:

 

So apparently the next logical step is GDI infantry with mobile emitters. Look out for it in "Kane's Cabals Conspicuous Absence" the 2nd expansion to the highly hyped rts franchise - C&C!

 

I'm more concerned with internal fiction, the balance can be adjusted later. Personally I'm quite captivated by GDI's own version of the flame thrower.

 

(Why does nod have both infantry and vehicles that can clean out buildings - and why are infantry with great big flamable liquids so hard to kill by other infantry???)

 

Sigh... so many people with corrupted thought processes. I see you guys are going to play hard-to-get!

 

But I'm right and you're all wrong!

 

-gben

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To balance it, the probable course of action would be less armor and a rather conspicuous weakness to aircraft. Another effective tactic to bring down these things might be EMP Generators. Distruptors in Tiberian Sun were goddamned whup ass. I mean, what other unit has an instant hit-scan weapon that also acts like a Rail Gun, slicing through multiple targets AND having the excessive range of a semi-artillery unit!? Better Mobile Sonic Emitters than a Distruptor. More balanced (at least, in my opinion.).

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To balance it, the probable course of action would be less armor and a rather conspicuous weakness to aircraft...

 

Hmm aircraft would certainly help balance it out. But the less armour point reminds that I was expecting the Nod ethos for exotic new technology over GDI's dependable technology to mean...

Nod units did more damage but had less armour compared to a GDI counterpart.

 

If I could be bothered to mod, I would try to add a 5% chance that Nod units would be hit by a 'critical' hit and be killed instantly after one of their upgrades. It would be a specific "press this button to get pwnt power and run the risk it will blow up in your face!"

 

Maybe the % thing would have to balanced, but I just expected a little bit more from game dynamics in the two sides...

 

-gben

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I was really skeptical about the unit at first, and critisized the design, but between the choices you gave, i really like the hover idea the most. Also, because the design concentrated on balancing rather than the other way around- Since its a very powerful weapon, it has to be a light vehicle, and what feels more light as a hovercraft? :lol:

 

So apparently the next logical step is GDI infantry with mobile emitters. Look out for it in "Kane's Cabals Conspicuous Absence" the 2nd expansion to the highly hyped rts franchise - C&C!

 

I'm more concerned with internal fiction, the balance can be adjusted later. Personally I'm quite captivated by GDI's own version of the flame thrower.

 

(Why does nod have both infantry and vehicles that can clean out buildings - and why are infantry with great big flamable liquids so hard to kill by other infantry???)

 

Sigh... so many people with corrupted thought processes. I see you guys are going to play hard-to-get!

 

But I'm right and you're all wrong!

 

-gben

Its hyped for a reason- Because its goo-hood ;)

Sonic emitter infantry? What a great idea! A striking asnwer to the EMP cyborgs :P

Black hands are though to kill? Really?

 

Azrael is right, btw. It is powerful in firepower, but ineffective against air units, and weakly armored. Thats how balance works.

 

Gben: What do you mean with your last sentence in the penultimate post?

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Anyway, probably they'd make it weak against infantry, like how they nerfed the Rail Guns on the Mammoth Tanks and Preadator Tanks from being effective against all targets to be effective only against vehicles and structures.

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Is it called Mobile Sonic Emitters?

 

I think EA is pulling this off just to force a hover unit when fans complain...

 

It's still similar to disrupters, I think...

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It combines 2 abandoned units from Tiberian Sun: The Hover MLRS, which contributes the hover platform, and the Disruptor, a similar unit, except it's more cataclysmic due to its combination of range and firepower, and it contributes the Sonic-weapon. :roll:

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Your honour, I'd like to present EXHIBIT A...

 

This is a photographical representation of the Sonic Emitter in comparison with other vehicle units... with the view, your honour of demonstrating the impracticality of a Mobile Sonic Emitter aka "GDI Shatterer" as a hovertech unit.

 

mobilesonicemittercr9.jpg

 

Surely the compromises required to get that behemoth of a weapon down into a pitbul sized vehicle must indicate significant performance issues m'Lord?

 

-gben

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