Mr_Lee_ 0 Posted December 22, 2005 No, bad FXPilot. overall, Gatt tech beats Air therefore Infantry General has a decided advantage against Air force general, normally enough to win. Share this post Link to post
F15pilotX 4 Posted December 23, 2005 Well, unless you put more than 8 gattling cannons in an attack, you would lost AA in one strike, and the next one would destroy your attack force :wink: Share this post Link to post
Acerz492 1 Posted December 23, 2005 Remember how Assualt Troop Crawlers can be produced on-masse if need be? Yeah, they'll pwn everything the Airforce General has. And then some. :wink: Gattling Tech > All. Share this post Link to post
F15pilotX 4 Posted December 23, 2005 Oh, go try a couple paladins out for size Share this post Link to post
Mr_Lee_ 0 Posted December 26, 2005 Paladins? Why would I want to waste a generals point on them? A crusader and avenger based assault is much better. Why not try 'the more the merrier'... ...I'll leave it at that, don't want to contribute more to the enthralling Rock Paper Scissors of CNCNZ.com Share this post Link to post
F15pilotX 4 Posted December 29, 2005 hmm....2 crusaders+1 avenger=$3800; 3 paladins=$3300....less firepower, more cost...too bad the paladin costs a point :? Share this post Link to post
Cygnus X-1 12 Posted December 29, 2005 or you could go the way i usually do Auroras for harrassment (and thats some serious harrasment too) then either all out crusaders or a mixed force of Humvees, medics, tomahawks, you name it, its there Personally, I think the USAF general has no advantage or disadvantage against the stealth general spy sat, spy drones, intelliegnce, all useful ways of staking oout where enemy units are that and Grangers planes having point deffense laser really helps Share this post Link to post
Acerz492 1 Posted December 30, 2005 I'd say the best harrassment unit for the Chinese side would have to be the Helix: The Helix can be built as soon as you build an airfield, and so they can be used very early-game if you tech up fast enough. Since not many people expect rushes from the air early in the game, and a group of Gattling Cannon/Battle Bunker/Speaker Tower Helices can and will devestate an early base. Share this post Link to post
Cygnus X-1 12 Posted December 31, 2005 that and it takes waayy too long to build avengers mass quantity to do any good anyhow Share this post Link to post
Guest MadBadger Posted January 1, 2006 meeh bog standard China -Make 3-4 barracks -Make 300 odd rocket men -Make 15 odd Helexis -10 with loaded bunkers on them -5 with prop tower n dozers onbord -fly into enemy base, unload and relax...... youve won Share this post Link to post
Acerz492 1 Posted January 1, 2006 And if it backfired? You'd be royally screwed, financially. Trust me you only need three-six during early game. Depends on how good the player is in the early game. Share this post Link to post
F15pilotX 4 Posted January 1, 2006 Hmm....a good way to destroy an attacking force would be to destroy it's AA w/Auroras, and use a combat chinook w/missile defenders and pathfinders/infantry to take out the rest of it Share this post Link to post
Cygnus X-1 12 Posted January 1, 2006 heck cobat chinnoks got armor, 5 or 6 of them loaded with 1 pathfinder and 9 MDs can pwn virtually any force Share this post Link to post
Guest MadBadger Posted January 1, 2006 Acerz you can survive with over a 75% casualty rate only need 10 rocket men and 1 dozer and im made pop up 2 bunker and a baraks maybe a gat and ur history Share this post Link to post
Cygnus X-1 12 Posted January 2, 2006 thats the problem, you have to actually get them built. A tomahawk launcher or a terrorist or 2 will put a stop to that Share this post Link to post
Mr_Lee_ 0 Posted January 3, 2006 OMG TRHE SKYZFALLINGKNXDINS?!?!?!?!!11111opmneoneoneeleven Why don't you learn that theres a counter for everything and get to discussing the actual logistics of tactics instead of boring the world with your repetitive topic habits? Share this post Link to post
F15pilotX 4 Posted January 3, 2006 Ok heck cobat chinnoks got armor, 5 or 6 of them loaded with 1 pathfinder and 9 MDs can pwn virtually any forceOnly the fact that that costs around $25000 :wink: Share this post Link to post
Cygnus X-1 12 Posted January 3, 2006 1200--(chinnook) 2700--300 X 9 (MDs) 0600--(PF) === 4500 hmm, it is a bit high, but then again, war aint cheap, unless you're the GLA :wink: Share this post Link to post