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Guest Anti-Marine

Tiberian Sun

Faction Of Destruction  

14 members have voted

  1. 1.

    • GDI
      6
    • NOD
      8


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Guest Spartan-117²

What is your favorite army in Tiberian Sun?

 

Mine is the GDI because of the mammoth and all the robots on a snow level it makes it feel like star wars ^^

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Nod. By a miles length.

 

Remind me we must steal a MKII prototype, GDI did at least something right

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Nod...

 

And FFS this must be at least the 20349th poll about this sorta thing. :P

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Lol, I actually missed the fact that it was a poll >_>

 

voted now

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Guest Spartan-117²

hmm... you guys are real nice lol but i prefer the mechs more than the vehicle type things

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Yeah, mechs kinda pwn with GDI. And disruptors of course, gotta love those.

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Walkers are lame. Tracks and treads are superior.

T1t4n pwns j00.

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yo wheres The Forgotten at?

 

I know theire not playable, but they have mammies dude!!

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They're not a faction, they just a bunch of losers who think they're tough. :P

 

Walkers are lame. Tracks and treads are superior.

 

It speaks the truth. :)

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They're not a faction, they just a bunch of losers who think they're tough. :P

 

Walkers are lame. Tracks and treads are superior.

 

It speaks the truth. :)

 

"It" speaks in fear my friend.

 

I see the forgotten as a faction (lost civilian's, mutant's, rebels and ofcource the tib dogs)

 

they play a big role in the game and the whole atmospheric scene of apocalypse.

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They're not a faction, they just a bunch of losers who think they're tough. :P

 

Walkers are lame. Tracks and treads are superior.

 

It speaks the truth. :)

 

"It" speaks in fear my friend.

 

I see the forgotten as a faction (lost civilian's, mutant's, rebels and ofcource the tib dogs)

 

they play a big role in the game and the whole atmospheric scene of apocalypse.

Yeah, and their MMI pwned every standard tank in TS. Plus they have a ghost stalker :)

 

But I highly doubt they will be a faction, more like background higgly limited non-playable side. I sure hope they're taking much more seriously in KW (not like in TW, more like TS).

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I liked the carryalls in TS, allowed a ton of mobility around the battlefield..

Retreating, reinforcing, and dropping hardcore units in critical areas.

 

Them things were the pwn

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Guest Spartan-117²

the only thing effective against the GDI in my words was the banshee and the GDI airforce was nice wit hteh carryalls like how team black said

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yeh and you know why it was effective?

becouse everthing else in the game where going nice and slowly, so you had time to counter-act cruel strategies.

Opposite goes for C&C3

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Guest Spartan-117²
the only thing effective against the GDI in my words was the banshee and the GDI airforce was nice wit hteh carryalls like how team black said

 

Sorry keyboard lag :)

 

:g: G :g: D :g: I :g: rocks

 

 

 

Happy Holidays too,:santa:

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Cyborg Reapers > Everything

 

But yeah, I liked the slow and steadiness of TS. Much better than TW, stuff goes too fast.

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Nod easy.

GDI are good but just get boring.

whereas with Nod you get cyborgs, mutant hyjackers, stealth generators, tick tanks (gotta love 'em), banshees and other stuffs i can't remember,

allowing for different strategies.

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Guest Spartan-117²

meh the walkers are useful even though nod vehicles are faster but they are more lightly armored than their counter part the gdi walkers...

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tick tanks shoot further, so in large battalions it doesnt make that much of a difference.

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