Luk3us 63 Posted January 26, 2008 (edited) As from the official site. Global Veterancy: Has minimal scaling at ranks 1 and 2. Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy Global Harvester: Needs health normalization Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health Global Harvester: Rocket armor limits benefit of harassment strategies Proposed Change: Increased vulnerability to Rocket Damage by 20% Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit Proposed Change: Increase vulnerability to Gun Damage by 20% GDI Orca: The orca is too cost effective overall Proposed Change: Orca armor reduced overall GDI Rig: Slow movement speed Proposed Change: Movespeed increased to predator tank levels; still feels slow but better GDI Rig: Hitpoints are low for the unit's effectiveness Proposed Change: Increase unit hitpoints total Nod Avatar: Upgrades feel ineffective for investment required Proposed Change: Buff to Avatar upgrades to encourage more use Nod Avatar: Feels too effective & powerful in current form Proposed Change: Increase base cost of unit, or nerf unit damage Nod Catalyst Missile: This power seems too strong for its cost Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage Nod Attack Bikes: Seem too slow Proposed Change: Increase movespeed to 160 Nod Commando Move speed feels slow Proposed Change: Slightly increase movespeed Scrin Corruptor Low health/armor when compared with similar tier2 units of other factions Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage GDI Firehawk: Friendly fire damage makes these units feel unappealing Proposed Change: Friendly fire of firehawks removed Global Repair: Structure repair feature easily counters small squads Proposed Change: Global repair function has speed reduced by 60% Global Superweapons: All superweapons cooldowns normalized Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often GDI Firehawk: Not effective enough vs tier 3 ground units Proposed Change: Increase damage vs tier3 ground units GDI Orca Strike: Ineffective for current cost Proposed Change: Cost/benefit is more balanced to encourage use Nod Fanatics: Movement speed is too slow Proposed Change: Increase movespeed Nod Buggy: Upgraded laser damage against infantry is less than unupgraded Proposed Change: Increase damage vs infantry Nod Beam Cannon: Not useful enough at Tier3 Proposed Change: Moved to Tier 2 GDI Grenadier: Grenades move too slowly and are easily dodged Proposed Change: Projectile speed increased slightly GDI ZoneTrooper/Commando: Can be attacked while jumpjetting but cannot return fire Proposed Change: Units are not attackable while jumpjetting Main things I find interesting/concerning Firehawks: They are not meant to be good at killing tanks. Bikes + Fanatics: Speed is fine, lets not go ****ing crazy now. Beam Cannons: They might be useful at tier 2, so I like that idea. It'll also be a good way for Nod to counter spidering early game too. Edited January 26, 2008 by Luk3us Share this post Link to post
Alphabear 11 Posted January 26, 2008 I agree with you about the bikes and fanatics. Bikes are already very fast compared with early GDI units. Hard to deal with unless they sent the directly into my units Share this post Link to post
Inferno 22 Posted January 28, 2008 Actually, I'm much more worried about the fanatics. Imagine if the could outrun tanks Share this post Link to post